Best Of
Re: Cannot do continuum mission on 1 account
Tried earlier today, same problem. Decided to contact support.
I forgot on my other accounts to examine containers before running misssions.
I am starting to suspect that the containers is a problem.
Btw, if this is the cause. Make sure not to have your game open when the new missions activate. I had my game up at 11:00 pm cdt, the missions were not yet available. I went to my other accounts and was running missions on my other accounts, when I came back to my game on the game having problems.
I forgot on my other accounts to examine containers before running misssions.
I am starting to suspect that the containers is a problem.
Btw, if this is the cause. Make sure not to have your game open when the new missions activate. I had my game up at 11:00 pm cdt, the missions were not yet available. I went to my other accounts and was running missions on my other accounts, when I came back to my game on the game having problems.

1
Re: Event Discussion: Flight Makes Right [2024/04/25]
It's gotten to the point where we should all expect events to have issues the last 30-60 minutes, especially for galaxy and skirmish events. It's not good and definitely not on the players, but it's such a regular occurrence that waiting until the last minute to make a push for rank does seem like a foolish strategy at this point. Fool us once, shame on the game... fool us twice (or every galaxy/skirmish event), shame on us!
Re: Shortcuts and Simplifications
I may blow the historical storytelling aspect of this a bit, so someone w/ better memory can correct details...
When skirmishes were introduced, there were no auto/speed buttons. Every battle had to be run manually. During those early days, Paladin hit 10M VP to win an event - an unfathomable number at the time - and crushed everyone else in the process. Today, with auto/speed, the skirmish winner routinely scores in the 25M VP range. Automaton once played a skirmish at elite (not epic) and still finished in the top 100 (presumably just to see if he could). Making skirmish "less clicky" doesn't lead to playing less... we just score more points because it's easier to do so.
(I do agree about the reduced physical strain that Scott mentioned - despite the "joys" of aging, auto/speed has allowed me to keep playing my favorite event type competitively without completely destroying my hand/wrist.)
When skirmishes were introduced, there were no auto/speed buttons. Every battle had to be run manually. During those early days, Paladin hit 10M VP to win an event - an unfathomable number at the time - and crushed everyone else in the process. Today, with auto/speed, the skirmish winner routinely scores in the 25M VP range. Automaton once played a skirmish at elite (not epic) and still finished in the top 100 (presumably just to see if he could). Making skirmish "less clicky" doesn't lead to playing less... we just score more points because it's easier to do so.
(I do agree about the reduced physical strain that Scott mentioned - despite the "joys" of aging, auto/speed has allowed me to keep playing my favorite event type competitively without completely destroying my hand/wrist.)
Re: Event Discussion: Flight Makes Right [2024/04/25]
DScottHewitt wrote: »I guess y'all "Did Better"?!?!?
I did not start getting constant error messages and severe lag-time until the last 30 minutes instead of the last hour.
I was having the same issues. It's getting rather frustrating that this keeps happening.
Also, at this point, calling them "unexpected errors" seems rather disingenuous. As for "if the issues persists, please contact player support", we have. It doesn't do any good 😕

1
Re: Event Discussion: Flight Makes Right [2024/04/25]
To whomever wrote the event end dialog of Locarno and Projector Spock, my compliments, I enjoyed it. I confess that often I skim over or don't even look at the text for the events, shuttle missions, etc. But I'm glad I took the time to read this one. To sum it up: It is funny!
Re: Event Discussion: Flight Makes Right [2024/04/25]
I guess y'all "Did Better"?!?!?
I did not start getting constant error messages and severe lag-time until the last 30 minutes instead of the last hour.


I did not start getting constant error messages and severe lag-time until the last 30 minutes instead of the last hour.


Re: Shortcuts and Simplifications
Captain SMR wrote: »Another in FBB, when specific traits grey out (romantic, federation, etc.) of the combo choices, don't show recommended characters that cannot solve because that trait is not longer an option.
This is one of my top QOL suggestions at the moment. Even if it's too hard to 'cross off' trait combos that fleetmates have already tried, at the very least treat used traits as if they no longer exist in the list of possibilities.
Re: Shortcuts and Simplifications
Optional auto-recall on low anti-matter
We need to be a little realistic here. This is a freemium game. It makes its money by getting people to spend money/dil. One way it does that is counting on voyages to run low and players forgetting to recall in time. An auto-recall is taking money out of TP's pocket is not going to be implemented unless you can show how it will increase profits elsewhere

1
Re: Shortcuts and Simplifications
Making skirmish battles easier does not make skirmish battles easier. People don't understand point inflation. For most players going for rank reward, the limiting factor is time spent. If you make a skirmish quicker/easier, all you'll do is cause people to play even more and raise the chron costs for the skirmish. The amount of time clicking will be the same, it'll just cost more in chrons and result in a higher vp to reach the same reward as you do now.
That depends on individual goals... For anyone who cares about top 1500, or top 100, or top x, which indeed is implied if you take the 10000 tap number literally, you are absolutely correct. For those who have the goal of just getting the static rewards, be it at 130k or 400k, reducing the number of clicks would be an actual effort saver.
Personally, I am more often in the second category than the first, so my preference would be for an option for a permanent 'auto+3x' preference to be implemented, but I agree it will definitely lead to significant point inflation in the Tops list...
If all you're interested in is hitting threshold, the skirmish events are already the easiest ones to do this. By a long way. You can hit threshold with less than two hours of play, and if you're not trying to rank that two hours can be spread over the whole event.
Just how little effort do you want to have to put in?
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