Best Of
Impossible Boss Battles node solution
Virtuoso Doctor should not have been a possible solution in this case. There are only two crew in the game with that combination of traits, and Rock 'n' Roll Mariner isn't in the portal. Obviously we solved this one anyway so it's not a problem for us *now*, but we need to know if this was a bug, or if this is intended to happen as a change to the previously advertised behaviour?
If this is how it's meant to work going forwards, where node selection can include crew not in the portal, we need to be told. Datacore and other 3rd party tools will need to be recorded accordingly. If it's not intended behaviour and just a bug, please fix it.
Re: Campaign Discussion: At The Helm - 2024/02/20
Excellent art! However, I'm a little concerned about the name. Shouldn't it be EV Suit Detmer? And I hope she'll be in the EV Suit collection...
Yes, I've checked the Big Book that has her preliminary info up, which is why I'm saying this. There's still time to add her to the collection.
EnderW
1
Re: 4 Faction Events in a row
STT Community wrote: »Greetings Captains! We've heard you and we are going to meet the team this Wednesday to discuss possible alternative for the upcoming months. LLAP
Please remember that some of us like faction events. It lets us play in short bursts instead of needing long sessions. After all this is a mobile game.
The forums have never been a representative sample, and are certainly not with the reduced participation.
I think there is often a problem with multiple events of the same time running back to back. I’m not a fan of it when it happens for any event type (this hasn’t happened with skirmishes, so I can’t vouch for that one).
That said, my understanding is that the 4th event (after the rerun) is a galaxy/skirmish. I hope that’s the exact order of the phases.
Navarch
1
Re: TERRIBLE 12 hour voyage loot
I got today my first Voyage exclusive legendary crew (chose Chakotay). Until that, I felt like a windmill grinding grain on an atmosphere-less planet.
Re: Datacore update : the Updatening
Another idea for Datacore: give us the option to quip crew on some of the screens and test out how that would change things. Especially the gauntlet calculator, voyage calculator and event planner come to my mind
Re: Fleet Boss Battles - Feedback thread
I agree. It's even possible to close the game, for example when you notice you've made a mistake, and the valor is back when you restart the game.
Re: Fleet Boss Battles - Feedback thread
weakinteraction wrote: »I have a very picky technical question: at what exact point does the crew you're using get compared to the current open nodes? I've had a couple of experiences lately where after the battle, the "combo chain activated" screen appears and then crew that I or a fleetmate was trying for nodes on that tier turns out to have solved a node on the new tier by chance so I'm just wondering what the sequencing is.
I’ve noticed that some times the FBB screen doesn’t update properly and you’re looking at old, cleared nodes. This can be fixed by restarting the game and the correct set of nodes will show. That’s liking what’s happening in your example.
But to your question, it seems that the cards are applied to the nodes when your attack run is finished. So if two player start at the same time, whoever finishes first clears the node. That is how it appears to me.
I've started a FBB run I was sure would complete the chain and reloaded Datacore in the hopes of preparing for the next nodes while the current one was still running, and it never works no matter how responsive the server is being. I agree that the nodes are applied after the end of the battle.
Shidoni
1
Re: Feedback - Keepers of the Continuum Objective Event - 2024/02/13
The timing on this works out quite nicely for me. I've got until Thursday to complete this week's continuum before my current quipment expires, but I can just spend chrons to get through it all and those all count towards the critical chroniton levels OE. And once I've got all the continuum rewards out of the way I can concentrate on unlocking quipment levels for crew that I'll probably never use again, which is unfortunately the only real way to complete it.
It would be really nice if the UI gave some indication of quipment slots/QP during crew selection. That would help a lot. But it's not going to happen before tomorrow, so I maintain a list of all the crew I have that are below quipment level 2 (and therefore easy to level up). It's a hassle, but it works. Just about.
It would be really nice if the UI gave some indication of quipment slots/QP during crew selection. That would help a lot. But it's not going to happen before tomorrow, so I maintain a list of all the crew I have that are below quipment level 2 (and therefore easy to level up). It's a hassle, but it works. Just about.
Re: Feedback - Keepers of the Continuum Objective Event - 2024/02/13
*Nomad* {PoF} wrote: »Once again we are reminded that we can't see any information about our crew within the Continuum mission screen, and will have to keep exiting and going back to look at crew over and over to see who has gear equipped, and who needs experience to unlock another gear slot, and how much experience they need.
The number of taps needed to keep exiting and re-entering a specific continuum mission over and over is a real drag, and needs a huge QOL update.
100% agreed.
Agreed as well. I think Ben said during the last Q/A session that they were working on some continuum interface improvements. I hope they include this:
In the crew selection there I want to see slots open. Also, between stat creep, collection bonuses, and now quipment, crew can have 4 digit values for base, minimum, and maximum roll. It's time for the UI to built to properly handle showing all those values and not have a sloppy wrap where the values get hidden by other values on the screen.
AviTrek
3
Re: Feedback - Keepers of the Continuum Objective Event - 2024/02/13
Once again we are reminded that we can't see any information about our crew within the Continuum mission screen, and will have to keep exiting and going back to look at crew over and over to see who has gear equipped, and who needs experience to unlock another gear slot, and how much experience they need.
The number of taps needed to keep exiting and re-entering a specific continuum mission over and over is a real drag, and needs a huge QOL update.
100% agreed.
Agreed as well. I think Ben said during the last Q/A session that they were working on some continuum interface improvements. I hope they include this: