Best Of
Re: Substandard Artwork
The new Campaign Troi looks all the awesome. Kudos to the artist!
Re: Most Wanted: Schematics
Anything other than the 4 or 5 that always in Dabo - please refresh that reward structure to include other ships.....
Re: Player Positivity and Accomplishment Thread
Had my best Gauntlet round, 29 consecutive wins in 1 gauntlet round, I won 1 more match after that screenshot, then lost


Re: Player Positivity and Accomplishment Thread
Finally, got a dilemma to present the two newer voyage characters.




Re: Fix the horrible voyage reward drops
@STT Community
Constructive suggestion: you have the ability to change rewards given the length of the voyage. Rations may be useful for 6 hours and under. Newer accounts that need rations do not exceed this point naturally. If someone uses tokens or dilithium to extend a voyage they do not want ration drops anymore in that voyage as it is not cost effective. Stronger accounts that naturally pass this point do not want rations ever.
I understand the need for “filler” rewards throughout any voyage. But after 4-6 hours rations should no longer drop. When voyages were first introduced, chrons drops were much more plentiful. That was reversed at some point and voyages became stingy with chrons. Every player needs chrons. Chrons instead of rations are more useful to everyone. Especially the little guy. Honor is also a more useful “filler”.
Rations should never drop within a dilemma.
As for some members “tone” i would remind everyone involved that the community in general feels ignored since Shan left. Interaction from a dedicated community manager has not been what was stated.
As well, previous to that change we asked for quality of life improvements repeatedly such as removing or limiting rations in voyages, fixing the chat system, adding a secondary command officer to fleets, the ability to place a faction event share prior to the event,…..plus….plus many things for years that have gone ignored. More recently Skirmish event intervals have been reduced just as chrons were reduced from voyages. We made notes and suggestions about voyage drops immediately when they were introduced or changes were made. Nobody seemed to care.
We made notes and suggestions when skirmish event frequency was reduced. Nobody seems to care.
An overwhelming majority has the same complaints (constructive ideas). We always offer ideas that go ignored.
People get frustrated when they suggest the same thing again and again and feel nobody is listening,…. Or, in other words, as pointed out in above posts, asking for suggestions already made in many posts clearly indicates the posts were not given any attention until someone gets frustrated and snippy.
Another suggestion of major importance to all players is the message system and increased game errors. It is noticeable that the graphics have been spectacularly improved. While this is great, I would point out that it is not a “profitable” use of resources if the game is frustrating because it doesn't work. The message system is an important part if the community experience. Many veteran players have quit the game and newer players can not the assist they need to advance without a stable message system so they quit. The instability if the game lately overall has caused more frustration causing players to quit. Graphics can not possibly be more profitable if the game itself doesn’t work or if players can not interact for group goals.
Constructive suggestion: you have the ability to change rewards given the length of the voyage. Rations may be useful for 6 hours and under. Newer accounts that need rations do not exceed this point naturally. If someone uses tokens or dilithium to extend a voyage they do not want ration drops anymore in that voyage as it is not cost effective. Stronger accounts that naturally pass this point do not want rations ever.
I understand the need for “filler” rewards throughout any voyage. But after 4-6 hours rations should no longer drop. When voyages were first introduced, chrons drops were much more plentiful. That was reversed at some point and voyages became stingy with chrons. Every player needs chrons. Chrons instead of rations are more useful to everyone. Especially the little guy. Honor is also a more useful “filler”.
Rations should never drop within a dilemma.
As for some members “tone” i would remind everyone involved that the community in general feels ignored since Shan left. Interaction from a dedicated community manager has not been what was stated.
As well, previous to that change we asked for quality of life improvements repeatedly such as removing or limiting rations in voyages, fixing the chat system, adding a secondary command officer to fleets, the ability to place a faction event share prior to the event,…..plus….plus many things for years that have gone ignored. More recently Skirmish event intervals have been reduced just as chrons were reduced from voyages. We made notes and suggestions about voyage drops immediately when they were introduced or changes were made. Nobody seemed to care.
We made notes and suggestions when skirmish event frequency was reduced. Nobody seems to care.
An overwhelming majority has the same complaints (constructive ideas). We always offer ideas that go ignored.
People get frustrated when they suggest the same thing again and again and feel nobody is listening,…. Or, in other words, as pointed out in above posts, asking for suggestions already made in many posts clearly indicates the posts were not given any attention until someone gets frustrated and snippy.
Another suggestion of major importance to all players is the message system and increased game errors. It is noticeable that the graphics have been spectacularly improved. While this is great, I would point out that it is not a “profitable” use of resources if the game is frustrating because it doesn't work. The message system is an important part if the community experience. Many veteran players have quit the game and newer players can not the assist they need to advance without a stable message system so they quit. The instability if the game lately overall has caused more frustration causing players to quit. Graphics can not possibly be more profitable if the game itself doesn’t work or if players can not interact for group goals.

5
Re: RNG Victim Support Group
Got first place in my gauntlet today. Opened my loot boxes and saw a blank, gold box. I got excited. Then the box filled up…

Suffice it to say, I was no longer excited.

Suffice it to say, I was no longer excited.


5
Re: Player Positivity and Accomplishment Thread
Finally, my first 12 hour voyage with plenty of time to spare.

