Best Of
Re: Was this just a bad event, or is the ST community losing interest in the game?
Funny how putting a skirmish half first in an event where no one cares about the rank reward means everyone plays the skirmish half and there is no interest in competing in the galaxy half. Especially when you throw in galaxy burnout from so many galaxy and partial galaxy events.
Exactly why I got past threshold in skirmish and didn't play the galaxy part at all. Not worth my time for this particular event.
Re: Fleet Boss Battles - Feedback thread
guest_1546106347175460 wrote: »Maximus Demerus Meridius wrote: »Yeah. We’re all so happy you’re so fresh and clean
Try it, it's easy. You can start by losing the sarcastic attitude, and maybe accept the constructive criticism.....
I have tried it. I was in the fleet that was first to finish captain level 20. I was also the first player to get there. And first to max Demo Man Scotty. The smaller fleets are still together out of friendship and loyalty to that friendship. Perhaps you should try that
Re: Fleet Boss Battles - Feedback thread
Please, everyone, let's be respectful towards each other. This is not the place for personal attacks or harassment. Thank you.
Re: Fleet Boss Battles - Feedback thread
guest_1546106347175460 wrote: »DScottHewitt wrote: »guest_1546106347175460 wrote: »My fleet has members with Captains below level 60, and with bridge levels as low as 8, covering 16 timezones, and we're having none of these "issues" people are complaining about. We do NM and UNM all day everyday victoriously, and still have 4 spaces available. Umbra Guard is happy to have those not happy with their current situation.....
Good for your Fleet. Others obviously are having issues. You cannot judge the whole world by your neighborhood.
Their issues are most likely their own doing.....
Have a nice day.
Maximus Demerus Meridius wrote: »DScottHewitt wrote: »guest_1546106347175460 wrote: »DScottHewitt wrote: »guest_1546106347175460 wrote: »My fleet has members with Captains below level 60, and with bridge levels as low as 8, covering 16 timezones, and we're having none of these "issues" people are complaining about. We do NM and UNM all day everyday victoriously, and still have 4 spaces available. Umbra Guard is happy to have those not happy with their current situation.....
Good for your Fleet. Others obviously are having issues. You cannot judge the whole world by your neighborhood.
Their issues are most likely their own doing.....
Have a nice day.
Ya gotta stop doing that Scott. It conveys the message that you admit you lost the argument
Or it conveys exactly what it means. My time is too important to argue with random Keyboard Kommandos on the internet. Obviously whoever "guest" is is either someone who wants to go "undercover" to troll without soiling their "good name" or someone working around a ban.
There are plenty of people online who love to argue. I'm sure he/she will find someone. It just won't be me.
Re: Fleet Boss Battles - Feedback thread
Travis S McClain wrote: »Something's gotta give. I'm growing sick of consistently scoring ~62% damage because I can only get a few fleet members to help work out chain combos. Ergo, those of us who do forfeit racking up much damage points because the crew who might unlock a node are worthless in ship battles, especially as a quartet. Maybe I'm just an awful admiral whose weaknesses were previously masked. If so, that's on me. But it can't be all of these veteran admirals struggling who were also skating by until FBB's. With the in-game infrastructure as it is, I just don't know what else to try at this point. I'm becoming resentful, not of my fleet mates, but of the game altogether. Ennui was bad enough, but I've slogged through that. Resentment is something else.
FBB was clearly built for the elderly players. Between the crew needed, the commitment to the game, and the lack of in game tools, the hardest levels are an impossible lift for casual players. It has effectively split the player base into three categories. 1) The best fleets that are rolling in honor and racking up hundreds of citations right now because they've been honor farming for months. 2) The committed players in good enough fleets who have been stuck for months at max bridge waiting on the update and are growing resentful at the wasted magensite while trying to help the rest of our fleet advance. And 3) the fleets with two many casual players that are not interested in the team work and communication needed to beat the boss.
There was not enough thought put into what would happen to mixed fleets. Uneven rewards and forced bottlenecks that force half the fleet to sacrifice and make no progress for the rest of the fleet. This could have been fixed month ago, but they've still refused to adjust the bridge rewards. And the issue with players not earning credit for solving nodes has been pointed out since day one and the offered solutions of boosts only further amplified that few players are sacrificing for the sake of the rest of the fleet.
And to make matters worse, the entire mechanism has already become stale. The first month was exciting trying out different crew to see who could provide optimal damage, but once that was done it's just been wash and repeat. There have been no new crew or changes to make players re-adjust their strategies. FBB has become just another daily slog. There really was potential here, but I'm not sure any of the designers understand what makes gameplay fun.

5
Re: Any chance we could get some of these announcements unstickied?
STT Community wrote: »Thank you for sharing this information with me. Maybe through this conversation, we can make better use of the engineering room. (Maybe we can open a poll to gather more opinions?)DScottHewitt wrote: »STT Community wrote: »Dangevin [CAB] wrote: »STT Community wrote: »Hey, as we have mentioned on several occasions, if you encounter any bugs or experience any in-game internal issues, we recommend that you go to https://startrektimelines.zendesk.com/hc/en-us and submit a request for assistance.
Thank you!
Just a note on this; I just yesterday moved the zendesk to my "legacy" bookmarks folder for STT resources, as the last update there was made 3-4 months ago. If we're being directed to use this as a hub for this sort of formal game-related communication, can we please expect the same from your organization?
There is a good deal of confusion right now, and knowing the single best go-to place for official information would be invaluable to us all. So is it still these forums, or will it be Zendesk going forward, or will they be synchronized and the answer is "both?"
One finer point: you're asking us in this thread, to change a behavior (submitting bugs/issues to the Engineering Room forum) that we've all been consistently trained to do for years. The community will make the change, but there should be some formal note made in Engineering Room at least so that requests do not disappear into a black hole.
Hey there! Zendesk has been a source of information and our customer service center for years. You can find official information that usually doesn't change, such as official times for each event category, and receive personal assistance for in-game issues.
You can get official information from multiple sources, including the forum, Zendesk, social media, and in-game messages (which we're about to start sending again). We've been using Zendesk practically from the beginning, so we thought it was well-known to the community. However, if you feel that we need to remind everyone, I'll post an announcement reminding this infoThanks for the suggestion!
Please look at some of the threads people posted in the past where the Zendesk people gave inaccurate information or downright denied something was incorrect and Shan had to get involved in getting it resolved. A Ticket does not always help.
That is why the Engineering Room exists. So people can report a major problem there instead of a large number of people swamping CS with Tickets. I know that I try to check Engineering Room first when I encounter an issue to see if others have a problem and it is a global issue instead of a local issue for me.
In my humble opinion (this comes from my perspective, and although you have more experience on this forum than I do, I hope this recommendation helps), the engineering room should be used to check major issues and clarify them. When such issues arise, I usually receive the information as soon as the problem is detected and I can inform you about the status.
However, if you require assistance on a specific matter, it would be better to reach out directly to the CS team since they are experts and can solve the problem more quickly than I can.
I always think of CS as the team to reach out to when I have a specific issue and the Engineering Room as the place to contact the developer directly on bugs that affect more than one player. But to echo someone else’s point: sometimes it’s good just to know that someone has seen that we have an issue. By not commenting on those threads, we don’t get that confirmation and that can be frustrating.

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Re: Fleet Boss Battles - Feedback thread
guest_1546106347175460 wrote: »It's funny how many people actually WANT to make the game EASIER for EVERYONE. It must be the "everyone should be a winner" mentality. The difficulties posed by the FBBs make the process challenging, which is exactly what the repetitious game needed! A good/great fleet should have members worldwide, which eliminates the lame need to start battles at set times. A good fleet should easily work together for common goals, etc. Instead of staying in lame fleets and complaining to have the game altered to suit you, FIX your fleet and improve your chances. OR find a fleet that suits you. The Fleet Recruiting board is full of options!
The FBB is literally "rigged" against coherent teamwork for Fleets. Which has been pointed out for about four dozen pages just in this thread. No one is saying "Just hand every player everything." It's kind of inaccurate to imply that is the takeaway from what people are saying. What people are actually saying is "The FBB should be bringing Fleets together." Which is what the original idea was presented as. Feedback to give suggestions as to how to better implement that idea was what was asked for. Having an unnatural break between members based on whether they have hit a certain Bridge Level or not is not unifying. And the biggest obstacle to that unity is easily fixed by having each higher level of FBB drop at least some of each material that lower levels of FBB drop. Having Fleets have to "either/or" which Fleet members they can help by having to run multiple different FBBs based on who has which Bridge Level is not unifying.
But, fixing the problem is definitely not "making the game easier for everyone". It is making the game fair for everyone. Which it should be.