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Re: Shortcuts and Simplifications
ChaosChild wrote: »Making skirmish battles easier does not make skirmish battles easier. People don't understand point inflation. For most players going for rank reward, the limiting factor is time spent. If you make a skirmish quicker/easier, all you'll do is cause people to play even more and raise the chron costs for the skirmish. The amount of time clicking will be the same, it'll just cost more in chrons and result in a higher vp to reach the same reward as you do now.
That depends on individual goals... For anyone who cares about top 1500, or top 100, or top x, which indeed is implied if you take the 10000 tap number literally, you are absolutely correct. For those who have the goal of just getting the static rewards, be it at 130k or 400k, reducing the number of clicks would be an actual effort saver.
Personally, I am more often in the second category than the first, so my preference would be for an option for a permanent 'auto+3x' preference to be implemented, but I agree it will definitely lead to significant point inflation in the Tops list...
If all you're interested in is hitting threshold, the skirmish events are already the easiest ones to do this. By a long way. You can hit threshold with less than two hours of play, and if you're not trying to rank that two hours can be spread over the whole event.
Just how little effort do you want to have to put in?
I'm kind of in the same boat as Admiral_C. I don't play Skirmish events to "win", but I don't stop at the top threshold reward either. I play to get the most out of my chronitons, which involves spending every single one I have on space battles (Thank you, Take My Chrons spreadsheet), skirmishing away all my intel, and then doing it again. I don't even save up chrons (except the collection rewards and such) and this generally places me at rank 300-500, so I guess my strategy isn't all that common. But every time I think I've saved enough of the materials most efficiently gained through space battles, we have another Galaxy event, and whoops, I'm out of Novel 1 again (or something).
Anyway, remembering my Auto and speed selections on Skirmish would help me spend a lot less time on Skirmish while not moving my score, though I'm not sure that's what the devs actually want.

2
Re: Shortcuts and Simplifications
guest_1677442946962966 wrote: »Making the game easier for people who have to run 1500-2000 ship battles on a skirmish weekend should be just as much of a priority, if not more of a priority, than the odd newbie who shouldn't be using auto-battles and might lose a match or two when he forgets to cancel out of it.
Every click we make adds up, whether that's all the unnecessary clicks which were sort of reduced recently in Continuum battles or any other content where we mindlessly repeat things that could easily be automated.
Tapping 10,000 extra times during a weekend is not considered content.
This is the foundational problem with the game. Events are really just endurance competitions for “tapping”.
Slight exception is faction events, but to win you are just proven to be good at hoarding resources and burning through them the fastest. And you still have to “tap” to fill seats and collect from returned shuttles.
How else would you structure events? Faction events are usually won with a combination of the deepest crews and the deepest pockets, be it from hoarding resources or burning through dil.
Players who have developed strong enough crews (or won/purchased event crew), played the game methodically and strategically, then play a combination of the best/most during the active event, should win.
I would much rather reward endurance than reward spending, and at least endurance-based rewards give newer players and FTP players a more level playing field, relatively speaking at least.
Re: Dilemma reward change?
DavideBooks wrote: »Or at the very least officially answer the following questions which should be very easy to answer.
How much honor?
Does it also drop regular honor and chronitons as it would if it were a normal reward?
What are the odds of this reward?
Once more, I publicly thank the game makers for making any change at all.
The last time I got the 150 honor reward it did also drop the regular honor and chronitons. I either missed those drops the previous times, or perhaps it differs depending on the old reward the 150 honor is replacing.
As far as I know, there wasn't anybody on the forums who suggested replacing 4* crew or crew behold with straight honor. Most people liked the thought of honor replacing the replicator rations though, even without knowing how much honor they'd be getting.
Instead of asking "would you prefer honor", the question should have been "Would you prefer xxx honor instead of current reward "insert a current reward here"? That's why the immediate response from the forum was "how much honor and instead of what?".
Re: Event Discussion: Flight Makes Right [2024/04/25]
OMG, please at least change the wording of "unexpected error". We're talking about an event, so everyone expects an error.
Re: Shortcuts and Simplifications
Making skirmish battles easier does not make skirmish battles easier. People don't understand point inflation. For most players going for rank reward, the limiting factor is time spent. If you make a skirmish quicker/easier, all you'll do is cause people to play even more and raise the chron costs for the skirmish. The amount of time clicking will be the same, it'll just cost more in chrons and result in a higher vp to reach the same reward as you do now.
That depends on individual goals... For anyone who cares about top 1500, or top 100, or top x, which indeed is implied if you take the 10000 tap number literally, you are absolutely correct. For those who have the goal of just getting the static rewards, be it at 130k or 400k, reducing the number of clicks would be an actual effort saver.
Personally, I am more often in the second category than the first, so my preference would be for an option for a permanent 'auto+3x' preference to be implemented, but I agree it will definitely lead to significant point inflation in the Tops list...
Re: Shortcuts and Simplifications
Making the game easier for people who have to run 1500-2000 ship battles on a skirmish weekend should be just as much of a priority, if not more of a priority, than the odd newbie who shouldn't be using auto-battles and might lose a match or two when he forgets to cancel out of it.
Every click we make adds up, whether that's all the unnecessary clicks which were sort of reduced recently in Continuum battles or any other content where we mindlessly repeat things that could easily be automated.
Tapping 10,000 extra times during a weekend is not considered content.
This is the foundational problem with the game. Events are really just endurance competitions for “tapping”.
Slight exception is faction events, but to win you are just proven to be good at hoarding resources and burning through them the fastest. And you still have to “tap” to fill seats and collect from returned shuttles.
Re: Shortcuts and Simplifications
Making the game easier for people who have to run 1500-2000 ship battles on a skirmish weekend should be just as much of a priority, if not more of a priority, than the odd newbie who shouldn't be using auto-battles and might lose a match or two when he forgets to cancel out of it.
Every click we make adds up, whether that's all the unnecessary clicks which were sort of reduced recently in Continuum battles or any other content where we mindlessly repeat things that could easily be automated.
Tapping 10,000 extra times during a weekend is not considered content.
Making skirmish battles easier does not make skirmish battles easier. People don't understand point inflation. For most players going for rank reward, the limiting factor is time spent. If you make a skirmish quicker/easier, all you'll do is cause people to play even more and raise the chron costs for the skirmish. The amount of time clicking will be the same, it'll just cost more in chrons and result in a higher vp to reach the same reward as you do now.

6
Re: Dilemma reward change?
STT Community wrote: »Greetings Captains, we deeply analyzed all the questions you had to say and we're drafting the following initiates.
1.- Provide you with more visibility with suggestions we bring to the team
2.- A loop answers for you captains to hear what the team has to say regarding such suggestions
We will attempt to provide accurate numbers in future adjustments and the same time keep exploring and provide you with more detail information for this specific situation.
Most requests here in the forums suggest either a readjustment of the Honor Amount or set back to a SR Behold/crew.
Apologies for not answering every question Captains, it's been busy lately, but hopefully this initiative will bring better understanding and visibility of your proposals. LLAP
And that is why people are losing faith. After pages and days of back and forth, your comments are still showing a lack of understanding of what the issue even is. Please see this post. https://forum.wickedrealmgames.com/stt/discussion/comment/280926/#Comment_280926
No one is asking you to revert back. People are saying, get rid of the replicator rations and make it the same Honor, chrons, and 4* crew as other drops.

4
Re: Thanks WRG for free legend pack
Thanks for the free pack. I too actually added a star to a 5* crew.
Since they asked for feedback about these new packs, I think now would be a great time to adjust pack pricing to reflect the extremely deep pool of crew (especially compared to when the game and packs first launched), as well as the crazy low odds of getting a 5* crew. I think they would sell more of this new pack and old packs if the pricing was more like 500 dil for the old packs and something more like 1000-1200 for this new pack. For veteran players, 1500 dil seems a bit high for a beGold and honor. I know I’d be a lot more inclined to spend on packs, which I haven’t done in years - other than event packs or discounted packs.
Price the Premium Packs at 490 Dilithium, the same as the Friday Packs are, IIRC.
Make the Legend Packs 650 Dilithium, since they are the new Premium, since a BeGold is guaranteed.
Call the old Premium Packs "Legacy Packs".