Starbase room idea- Shuttlebay
in Make It So!
Are you frustrated in faction missions with only 2 shuttles to use? then this room is for you. after 2 upgrades, all fleet members get 1 more shuttles. so, it limits the fleet shuttle additions to 2 shuttles, and the room would be hard to upgrade( lots of holoemitters required).
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I would not
Unpopular I know, but would really shake/spice up Faction events and help during non event time to build up extra supplys.
I know not everyone has enough top deck crew per say nor quite enough crew slots (close though, even for f2p ). But with the game maturing, slots expanded, game pace sped up via voyages I don't think it would be as horrendous an idea as it would have been a year ago.
I'm also down with starbases speeding up shuttles
But, with thati think an over haul of the shuttle time changing boosts would be in order.
Instead of a flat reduction or increase in prespecific numbers (-90 minutes regardless shuttle time being 5 minutes or 3 hours) a percentage based system would be more in tune.
The extenders have needed revising for a long time already.
additionally
I'd be great with an odds boosting room.
I definitely agree with getting the boosts in order would be great. Getting 3*/4* MED boosts about 4 to 1 over all others, and don't get used up because most missions including event missions don't support MED strongly enough. If I didn't already have ridiculous amounts of replicator fuel, those would be in the mix.
This.
I wouldn't mind a starbase room that improved shuttle success chances though. One room level adds +1% to success rate.
Or add tritanium and holoemitters to shuttle rewards and add a room that boosts the reward. One room level adds +3% starbase components rewards. A level 10 room would add 30% increase to shuttle rewards of tritanium and holoemitters.