Best Of
Re: Player Positivity and Accomplishment Thread
Got the last voyage exclussive(The Subspace Abductor) so now i have all of them
Re: Player Positivity and Accomplishment Thread

So I got this return from a basic pull (which I got as a Gauntlet reward, no less) and I realized that I was a rare card away from hitting the cycle. Now I’m curious if anyone has ever gotten all card types in a single pull? 😃

5
Re: Player Positivity and Accomplishment Thread
You can go beyond 5 rounds for a character in Gauntlet.




Re: Quip level on frozen crew
Just wanna say thank you for that devs!!
Re: Quip level on frozen crew
So I think they added it! Super helpful in terms of who to thaw now!! 

Quip level on frozen crew
Can we please get an additional piece on frozen crew for the quipment level… I have no idea what crew have max quipment level without thaw them and it is a utter waste of merits to thaw a crew that is max quip when I don’t need to… like I love that y’all added the quip level for thawed crew it’s super helpful when trying to choose what to use… that being said I think it fell short… for instance I currently have no golds with the highest stat for science or engineering that I quip level… at least I think I don’t? I went to go check a few that I have frozen sure enough upon thawing they’re already max level… that does no good for trying to do the quip event thing… and you have to unlock slots… I’ve only got 355 total crew slots and after 5 thawings each one already maxed… it’s a bit waste of merits easily once at 350 per thaw… so unless I start my own personal database which I shouldn’t have to do… they should just show what Q level they are even if frozen… this way I know to thaw something else… sure I’ve got lots purples I could quip but they’re not as useful as golds… and at some point that may be an issue with the purples… so can we please get eye Q level showing even in frozen crew… and something to indicate how many duplicates of a crew we have frozen while we’re at it?? I know I have like maybe 2 gold duplicates but I’ve got way more duplicates of purple and lower whether is because of the mid week events requirement of immortalizing crew and often it’s easier to immort a 1* but also for a while the monthly or the campaign purple would be a dupe… so I’ve got countless dupes and would like to know that number…. These a big QoL updates that are kinda critical… thanks!!
Re: 11.1.1 Client Release Feedback Thread
Voyage time shown at the dashboard is now way ahead of the real time shown on the voyage screen.
Example:
- Dashboard says Voyage is at 9:11h, but Voyage screen shows 8:43h
- Dashboard says Voyage returns in 43s, but Voyage screen shows 2+min
Ads:
way too long, some run for almost 2min
System: iOS/iPadOS
Example:
- Dashboard says Voyage is at 9:11h, but Voyage screen shows 8:43h
- Dashboard says Voyage returns in 43s, but Voyage screen shows 2+min
Ads:
way too long, some run for almost 2min
System: iOS/iPadOS
Re: Why? (Anti nanoprobes screen)
RC Doggie [TRCM] wrote: »ChaosChild wrote: »
None of the current event types require any kind of thought to play.
They do if you're trying to compete w/the whales w/o trying to spend like one. I'm trying to help dozens of players in my fleet play the best they can with limited resources and limited time. If you're not happy w/the game, feel free to get out. You're making my efforts a joke. And you're making yourself sound better than the game, which I'm sure is intentional. You've certainly got the "child" part of your name down cold.
You can finish in the top 100 with zero thought, and zero expenditure other than time, just so long as you're prepared to dedicate your weekend to mindlessly hitting buttons. If you're trying to persuade yourself otherwise then you're the one making your efforts a joke. Get over yourself.
Re: Why? (Anti nanoprobes screen)
General Mortars wrote: »Problem is that VP are given for monkey work, and the brain only has to be used to pass the nanoprobes screen.
Would be much better if the brain could be used to play the actual event...
None of the current event types require any kind of thought to play. The only one that ever did was Expedition events, and that's a large part of why they were so unpopular. So while you and I might place some value on actually using our brains, we seem to be in a distinct minority around here.
Have Hybrid Events now proved to be too biased to one phase over the other?
6m VP in phase 1 v/s 24 VP in phase 2
1:1 is the perfect ratio but we often see 1:2 for Faction/Skirmish, Faction/Galaxy, Voyage/Skirmish, or Voyage/Galaxy
1:4 for this week's Faction/Specialist event is way to one sided.
Either scrap Hybrid Events or more thought needs to be applied after events to adjust VP rates to get to more even ratio.
Someone in 1st after phase 1 playing 48 hours,. should not be caught in phase 2 by Someone playing for 2hours in phase 2.
Week 3 mega is Voyage/Specialist and hopefully most will realise it's pointless going all out in phase 1 only to be engulfed in hours in phase 2
1:1 is the perfect ratio but we often see 1:2 for Faction/Skirmish, Faction/Galaxy, Voyage/Skirmish, or Voyage/Galaxy
1:4 for this week's Faction/Specialist event is way to one sided.
Either scrap Hybrid Events or more thought needs to be applied after events to adjust VP rates to get to more even ratio.
Someone in 1st after phase 1 playing 48 hours,. should not be caught in phase 2 by Someone playing for 2hours in phase 2.
Week 3 mega is Voyage/Specialist and hopefully most will realise it's pointless going all out in phase 1 only to be engulfed in hours in phase 2