About that arena revamp...
Catpain
✭✭
in The Bridge
It was supposedly coming this summer, which is speeding by. Meanwhile, the arena is in the worst state I've ever seen it. All three have become completely dominated by very specific ship/crew combinations. I actually dislike the arena more than the gauntlet now, which is quite an achievement.
3
Comments
The arena need to set rules on crewmen to keep the power in balance. Maybe limit one crewman with high damage deal or have them share same cooldown? Or give 'useless' crewmen new defensive power abilities to counter the aggressive tactics?
A negate instant damage skill would be interesting
Usually, it's "cloak" but it hasn't been working lately...
Only good if able to dodge an instant damage from one crewman. But three or four later in 10-12 seconds? Good luck with it.
Well, there is an actual bug that the T'Ong just fires right through cloak, completely ignoring it.
Timelines could find a way to do something similar. If the meta game is filled with all of the same collection of attributes, then make sure there's an attribute that could overcome the current meta game. For instance, the introduction of a skill such as "jamming" could negate the first damage round of damage enhanced by each opposing crew when active. This would overcome the direct damage feat (but, only when up...so timing is critical).
So:
Jamming could negate/weaken instant damage
Position could negate/weaken jamming.
Stealth could negate/weaken position.
Boarding could negate/weaken stealth
Instant damage could negate/weaken boarding
See how it goes full circle? There could, if designed properly, always be a way to slot your crew to logically be able to attack the meta game.
Further, it enhances playability by making each crew member more valuable (or at least less obsolete).
Sorry for the book...I *do* have trouble with brevity.
"White Flag" (cost 10 dilithium): instantly simulate 10 losses in The Arena including at least 1 for each division.
This way you pay your 10 dilithium, hit your totals for daily mission purposes, keep your schematics coming in, all without having to lose 10 times to various Rikers on various Borg ships over the course of 30 minutes.
I kinda like this idea. This month as with last month in arena had ships I already have maxed. Well last month I got the admiral level ship maxed but since I was already level 9/10 like the 3rd-4th day in I had all I needed to make it 10/10. But still, I hate sitting through a whole month of ship schematics that I can do nothing with but use in the replicator, and I'm not hurting for replicator fodder either, so I don't even need to be at the top of my game in arena to get more than enough ship schematics for repfuel.
I'd rather just surrender 5 arena battles and get the daily achievement than sit there for 15+ minutes watching through a one-sided arena battle, bored af waiting for it to be over so the timer can start for the next one for me to fail.
Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
Fun fact: The ships are propelled by bouncy castle technology.
I still get destroyed regularly by the KBoP & 878, though. *shakes fist at Kang & T'Mir*
🖖🏻
Have you tested it in last couple of days, it looks to be fixed.
Additional traits or more AM for voyages would be another way to differentiate the unique ships from the generic class ships.
Happened to me this morning