Long vs Short Voyages
Wildstar19
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in Ready Room
Someone might have been posted before, but I can't find a thread discussing this.
What is the benefit of long voyages 6+ hours vs running multiple 4 hr voyages in a day?
If I complete 2 4hr voyages a day, I average around 310-400 Chronitons, about 4 - 6 crew, 120 - 200 honor, etc, etc. Does a longer voyage outweigh those numbers, on average, for the same time spent?
What is the benefit of long voyages 6+ hours vs running multiple 4 hr voyages in a day?
If I complete 2 4hr voyages a day, I average around 310-400 Chronitons, about 4 - 6 crew, 120 - 200 honor, etc, etc. Does a longer voyage outweigh those numbers, on average, for the same time spent?
Hurry up before those things eat Guy!
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Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
What about Gilligan and the Skipper? Lol. Or Mary-anne, she was cute, lol.
Hmmm, I like the idea of getting purples, maybe finally get to FF some of these rotting away, taking up roster space. I might try it out.
It is possible to get a 4* at an earlier dilemma (certainly at 4hr, unsure a 2hr, I've never seen it), but the odds of a 4* dilemma drop are significantly higher at 6+ hrs.
Likewise, the recurring rewards (that drop every few minutes). A chron drop in the first few hours will be on the order of 2-5 chrons. At 6+ hrs, it is 15 chrons per drop. Additionally, I've never seen a 4* drop as part of a recurring reward prior to 6 hrs.
All in all, you're, in general, much better off running your voyages as long as possible based on my experience.
Yeah I tried the extension...problem is it costs 70 dilithium. I can't afford to keep extending my voyages. So I'm just stuck with 4hrs.
Oh, I wouldn't recommend DIL-extending voyages. The only scenario I've ever intentionally extended was to get the 20hr achievement.
However long they "naturally" last is, in my opinion, your most efficient option.
I recently had a 4* drop at 4 hrs, was really surprised, unfortunately already FF for me. So, it does happen., but Like Peachtree Rex says, better not count on it.
I would not extend a Voyage with Dil unless I forgot about it and it had crew (4*s) on it the I needed (which means it is usually out 7+ hrs). I easily make 6 hrs, but just don't make 8 (only with the right skills) ... I've forgotten about a voyage many times and usually cut my losses. The other day I extended because it had a new 4* and I'd forgotten about it ... at 8 hrs I got a 2* from the dilemma ... more often than not, extending is setting yourself up for a letdown.
I get Dil in through achievements etc., so it is a very limited resource for me.
Yeah, me too. I've had a voyage make it to 6hrs a couple of times. guess gotta wait for more Gold crew . . .
You will.
For awhile, I would extend once with dilithium if I was a few minutes short of hitting the next dilemma as that would allow me to get two dilemmas with a chance for a super rare crew drop. That definitely helped me build up my super rare talent pool better than spending dilithium on crew packs.
However, now that I've reached a high probability of duplicate super rares dropping, I'm saving dilithium for packs again so that I have a shot at more legendary crew.
Captain Level: 95
VIP Level: 12
Unique Crew Immortalized: 525
Collections Completed: Vulcan, Ferengi, Borg, Romulan, Cardassian, Uncommon, Rare, Veteran, Common, Engineered, Physician, Innovator, Inspiring, Diplomat, Jury Rigger, Gauntlet Legends
If you don't buy a monthly card, then dil is truly precious and you will do fine to simply run the full 5.5 hours (sometimes SR drop in that last few minutes!) using an alarm to remind you so you don't out n out lose the voyage. My estimable colleagues are probably smarter than I am, and have provided excellent suggestions, but I'm pretty frugal and this is the F2P approach I took when I started out.
Particularly over the period of this event I have had several Super Rare crew drop, the best case being 3 Crewmen on a single voyage.
Yeah I do monthly card, but I save the dil for other stuff.
I make it to 6 hrs using 4* crew and the odd 5* ... you don't really need many/all 5* crew at all. This set-up happens during Faction events when my best crew are out on shuttles.
My current Voyage (MED/SCI ... ugh) does use 5*s, but they were available to all of us ... Surak, Cornwell, Mirror Picard and the recent Bashir.
(EDIT: I actually made 8 hrs on this one just now (without extending it) ... 9371/8034/3323/7876/2291/3712 ... the 8 hr dilemma got me 2* Technician Rom ... oh man, I'm really unlucky with 4*s dropping; 1 3*, 4 2*s and no other crew ... 416 chronitons ... worth it? meh).
The most important aspects are:
- to get a broad selection of 3/4 or 4/4 crew with 3 skills (I've frozen almost all immortal 2-skill 4* crew) ... the likes of Kes, Sarina, Voq, Princess Jadzia, Prospect Burnham, Human Q will be staples on Voyages.
- to spread out your skill points efficiently (i.e. don't always pick the top crew on the list for each slot) ... use the Voyage calculator to fine tune ... a rule of thumb is something like 8000/8000/rest 2000 (or so) ... and you'll hit 6 hrs each time ... but you can go 6500/6500/3000 and also hit 6 hrs each time, this last spread is easier if you have lots of immortalised (or 3/4s) 3-skill crew.
The best most efficient ways to spend DIL
Pricey, but worth it IMO.
Yes, it is costly. But worth it, especially as a beginner. Even with moderate play, you can put out 3 seta if shuttle runs in a day. An extra shuttle gives three extra returns a day (or more if you run them constantly). Even failed returns will give you trainers and a couple random rewards. I was once in great need of trainers. Now I have so many I can use them as replicator rations (of which I also have an abundance). The shuttle will also help you hit threshold in faction events, even when it is nearly impossible to get top 1000 without paying.
Personally, I know I should be saving for crew spots, but I like extended voyages. I also see the writing on the wall: before long the purple crew drops will be more and more likely to be ones I have immortalized. At that point, extending won't be as advantageous.
I bought 4 shuttles so long ago I can't remember. Mainly I use the dil for either buying boosters or a 10x premium pack. Depends on how my week's going.
The 4th shuttle is worth every dil. Save 4 it and buy it. It's only to your advantage.
I'll have to check. I send out the shuttles constantly but honestly I've never really paid attention to the rewards you get for completing a mission. The only time I really worry about what a shuttle give me is if I'm looking for medical experiments which I always seem to be short of.
Captain Level: 95
VIP Level: 12
Unique Crew Immortalized: 525
Collections Completed: Vulcan, Ferengi, Borg, Romulan, Cardassian, Uncommon, Rare, Veteran, Common, Engineered, Physician, Innovator, Inspiring, Diplomat, Jury Rigger, Gauntlet Legends
Not so much for the regular shuttle rewards, although they help.
Mainly for Faction and Hybrid events, you can get up to 25% more VP.
And last but not least: your daily missions are done faster with a 4th shuttle.
I don't typically care about being competitive but I would usually like to get all the rewards. With 4 shuttles can you get all rewards or do you still need to use a bunch of time boosts as well?
I think daily missions are the real reason I even do them. I guess I should pay more attention.