Any chance that there will be change to the crew selection GUI next week?
[SSR] GTMET
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in The Bridge
Being a skirmish and all it would be awesome if that will be addressed before the event.
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I also predict that the bots will be modified to not be as efficient simulating humans and rule the event.
It boggles my mind that the “working as intended” version of skirmishes was developed without acknowledgement that the selection interfaces around ships and crew are in no way optimized to support those mechanics. It makes you wonder about play testing, or if anybody gave serious thought to the user experience around playing an entire weekend of that.
The irony is that the “glitch” actually made skirmish events tenable...if this next one plays exactly as described, it’s probably going to be a mess.
Squadron Leader - [TFA] Bateson’s Bulldogs
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So long and thanks for all the fish.
So crew selection will indeed still be annoying.
We know it hinders the enjoyment of this type of event, and it is on our list still as a needed improvement.
UI revamps are no small feat, and typically take longer. We wanted it sooner but that was not possible.
Since it already has some kind of filter in place (since it shows "bonus" crew) is there not a way to just modify that filter in the interim so that it would show high bonus crew first? I mean I agree that the entire UI needs redesigning, but for now just giving us a better sort would do fine
Seconded, and heck even 3rd, 4th, and 5th!
Indeed, so the costumer friendly solution would have been to leave Skirmish event bonus crew VP gameplay as it was, until you had fixed the UI.
I still don t get why you changed what was appreciated by all players and all players were on the same playing field regarding VP bonus with bonus crew.
No loss in revenue, nothing. Thx again for making this event a pain....Well done.
I *liked* skirmishes.
*sigh*
Squadron Leader - [TFA] Bateson’s Bulldogs
I don’t get it either. They know from the last Skirmish event people were frustrated with the rule changes and especially how they went back and rewrote the original blog post.
Why not just allow using one of the featured 4* crew to light up all the traits as a workaround? Like last time.
DB are actively chosing to frustrate players here.
Players getting too much stuff is likely a sin more cardinal than players being inconvenienced, so there it is, perhaps.
Squadron Leader - [TFA] Bateson’s Bulldogs
I'm not entirely against the idea of the new bonus system, mind you, I just feel like it puts maximum performance in a skirmish into the same bracket as pouring every last chron into a galaxy event, or paying attention to which shuttles have which missions in faction. That's okay (if the interface wasn't being an obstacle), I'm mostly a threshold-and-out player.
I’ve been one of the biggest supporters of skirmish events but this new “intended” mechanic makes it almost unplayable unless you’re using a bot. I find it funny that they have tried to implement mechanisms to fight bots but then they make changes that almost make a bot required to retain sanity. One step forward, 10 steps back. I would’ve said two steps back but I let DB RNG come up with the value.