New Starbase Rooms
Shan - could you clarify how the new rooms work. Do we all get replicator rations each time a level is filled? And are there limitless levels? If these new rooms also have a maximum level we will still eventually run into the "nowhere to donate" problem so we need to know to decide on our strategy. Also, are they going to alternate between levels that don't require holoemitters and ones which do (which could also create problems). More information would be greatly appreciated.
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Comments
- there is no max level for either of those rooms, once an upgrade is initiated, the room resets and accepts donations again
- when the donations requirement is met, any fleet member can initiate the upgrade.
- once the upgrade is initiated, an in-game mail will be sent out to all fleet members (even to members who have not contributed any donations) with the corresponding replicator rations
Jim
DB: Huge missed opportunity to make this a true "trash" room which would allow us a little more direct control over inventory management.
Yes otherwise I will never get rid of them.
The rewards are:
5x Advanced Rations 4* for the Advanced Reclamation Unit
1x Dynamic Ration 5* for the Dynamic Reclamation Unit
Thank you
I like this new tool. It solves many issues.
That said, I will second the idea that a "trash" room would be good. My inventory is not yet close to maxed out, but if it were, there is no way I could eliminate items just through the replicator. Even if there were a way to trash unneeded inventory without any benefit, it would be helpful.
Voyages, but we can keep our daily chron rewards going by utilizing these rooms once other starbase rooms have been completed. Seems ok to me.
(60000+60000)*0.2=24000
110*5*50=27500
110*5*40=22000
Barely worth it for 50 people. Essentially it's nothing more than chron-grinder.
(30000+30000)*0.2=12000
260*50=13000
260*40=10400
Absolutely same.
...
Well, it's solution for getting chrons at least.
PS. And with how components are distributed there is a risk of tritanium shortage for some fleets...
Think of it like a trash compactor. You go from 'less dense' starbase components and crush them into 'more dense' replicator rations.
It takes Transparent Aluminum and Holoemitters where the other room takes the lesser components.
I third a trash room, but we kind of already have one -- the replicator!
Would be great to view items in Replicator Room so i can see if i have them or not. For example, 4/5* event character rewards I get for characters I immortalized already. Hard to figure out which ones I need and which ones I dont. Maybe marking them duplicate, like the crew, would be useful?
At some point (way in the future), if you have the other rooms done, the emitters will start to pile up. So it is actually a long term solution.