Farming, of a sort
Captain Sushi
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I recently immortalized and froze enough crew to consider the following plan, and would like some advice.
In order to replicate an item, you need a crew who has that item in a build. For example, Desert Michael Burnham has a Biological Sample Kit, which requires 0* Science Experiments.
Instead of letting daily replicator uses go to waste, I'd like to use them to stockpile various Faction-only items that have a low credit cost, or those items while not Faction only, are annoying to get. Obviously this means letting some otherwise useless incomplete crew sit there taking up space, but so be it.
I'd like some advice on what items would be good to stockpile, and more importantly, what easy-to-come-by crew are good templates to use for these items, better still if one crew could have multiple items in required builds available at the same time.
So far my "wish list" has:
(updated with suggestions)
0* holoprograms
0* medical experiments
0* Science Experiments
2* Science Experiments
0* ancient films
0* Dominion PADD
0* gagh
0* orchids
0* bloodwine
2* security codes
0* translation algorithms
1* hyperspanner
0* medical lessons
0* encoded communique
0* case files
2* blood wine
2* science lessons (4 x 0* science experiments)
3* science lessons (8 x 0* science experiments)
In order to replicate an item, you need a crew who has that item in a build. For example, Desert Michael Burnham has a Biological Sample Kit, which requires 0* Science Experiments.
Instead of letting daily replicator uses go to waste, I'd like to use them to stockpile various Faction-only items that have a low credit cost, or those items while not Faction only, are annoying to get. Obviously this means letting some otherwise useless incomplete crew sit there taking up space, but so be it.
I'd like some advice on what items would be good to stockpile, and more importantly, what easy-to-come-by crew are good templates to use for these items, better still if one crew could have multiple items in required builds available at the same time.
So far my "wish list" has:
(updated with suggestions)
0* holoprograms
0* medical experiments
0* Science Experiments
2* Science Experiments
0* ancient films
0* Dominion PADD
0* gagh
0* orchids
0* bloodwine
2* security codes
0* translation algorithms
1* hyperspanner
0* medical lessons
0* encoded communique
0* case files
2* blood wine
2* science lessons (4 x 0* science experiments)
3* science lessons (8 x 0* science experiments)
0
Comments
Also useful to get some Ferengi RoA and Romulan emblems stockpiled.
I'll sometimes do champagne and social lessons too.
https://forum.disruptorbeam.com/stt/discussion/5023/qh-the-oldest-fleet-in-timelines-l91-starbase-daily-targets-met
I have 49 crew members that exist solely to sit at a certain level so I can replicate items or trick Dabo/Gauntlet to give them to me.
The only thing that's really difficult for me to get and I've given up on 100% and replicate the next level up equipment is 2* science experiments.
How many failed shuttles does it take to fail an honored faction down to 10 minutes?
I don't spend DYC to get items, just merits or credits.
Section 31 store always has holoprograms. Federation always has films. So on.. Another method is the Cadet challenges, they're free
You might want to replicate 1* security codes as they are always in need.
I consult wiki quite often as it can be helpful where in the game to get/obtain items easily.
Though some of these may have been mentioned above, they are not yet updated in the OP:
- 0* medical experiments (or the 0* medical lessons that I farm on Thursdays)
- 0* encoded communique
- 0* case files
- 1* security codes
- 2* security codes
- 2* science experiments
- 2* blood wine
- 2* science lessons (4 x 0* science experiments)
- 3* science lessons (8 x 0* science experiments)
Honored doesn't have anything to do with it. There's a difficulty that's roughly measured in trainers. 2 or 3 blue tiers, 3 or 4 purple tiers, and infinite gold tiers, 6-7 trainers per success being the highest I could sustain.
Probably ~ 40 failed shuttles to go from 4-5 gold trainers to the 10 minute blue trainer tier. The better part of a week of failed shuttles. And only a few days to get back up. Worth it to me for the ones I did.
The daily shuttle faction difficulty matches the event shuttle difficulty I think, but 5 minutes being 2 and 10 matching the 10. One loss does equal 1.5 successes for sure.
Event shuttle difficulty FWIW:
Thanks. I've tried failing my shuttles down before but never seemed to make any progress. I might give it another go now.
Once you factor in how long it takes to "fail down", it really isn't worth it.
it took me 10 days non-stop failing to get my section31 down to basically zero... first 6 days i was still getting gold trainers (fewer but still), but after that it fell at pretty decent pace. Once you hit the bottom you need to keep failing half of your shuttles to maintain the low difficulty.
But hey, whatever works best for you.
To each their own, that's just how I've ended up playing it. DB just screwed the pooch on shuttle design and drops, with no choice to pick a difficulty and sticking you at crappy reward tiers.
A small added bonus not yet mentioned is that if one of your "crashed" factions is the winning faction of a faction event, you can use the post-event bonus to turn merits into chrons by sending out as many instant-complete shuttles as you have the resources for, at 5 bonus chronitons a pop.
Also, I'd like more suggestions for which characters are good for which items. Perhaps the list in the OP can be reorganized to be easier to follow, with specific crew listed by each item!
I'm aware of the faction stores, of course, and visit them every day, but there is not always wanted items, or at least not at a price I'm willing to pay.
And of course I do the cadet missions daily, and the new double-the-rewards ads really help with things like 2* Covert Contacts.