U.I. issue?
in The Bridge
Has anyone come across this issue before?
After you equip a crew member, the yellow number on the crew area still remains. Only a hard restart gets rid of the number sign.
After you equip a crew member, the yellow number on the crew area still remains. Only a hard restart gets rid of the number sign.
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Comments
That stupid yellow ball stays there and is inaccurate all the time... especially after you fuse a crew.
You have to restart the game to get rid of it. That's how I do it. I think the software team needs to look into this.
Restarting the game doesn't work for you?
That got out of control and now the little yellow number hovers around 130 most days.
It is very unlikely that this will be fixed.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Oh it works. It’s just stupid I have to do it every time I get crew.
No, I get it when the crew is still there.
Who reckons that this should be fixed?
Wasn't going to comment but, hey, you asked. I think that this should be the last thing (or pretty darn close to last) that DB should concern themselves with. While I feel for those that have OCD, I believe there are many other things that are much more important to the entire player base that DB should be working on first.
That’s been my experience. Every time it’s happened to me it’s been because crew that I airlock still get counted for the equipment until you restart. At first I wasn’t sure that was happening so I tested it out a couple of times by airlocking all of the crew that could be equipped and the number remained.
Closing and restarting the app fixes this, but darn if it isn't at least mildly annoying.
I find errors like these annoying which I think DB should fix, unlike some person who says isn't a major issue.
Games should be error free, shouldn't they? Confuses the players sometimes.
I don’t think anyone is saying they shouldn’t be fixed; just that with all the other bigger bugs and issues around (like Voyages getting stuck), these minor display bugs that are irritating but don’t really effect game play are and should be low on the priority list
In an ideal world or infinite resources, of course fix everything. In the real world of resource limitations, fix the big problems first.