Timers on the new Ads Lead to less frequent viewing
Peachtree Rex
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in The Bridge
Before the update for ads, I would run an ad warp as soon as I saw one was available. As there was (and still is) a 30 min cool down on ad-viewing, this lead to many ads being viewed, lots of warped 24-chron missions, and (presumably) some revenue for DB.
I really like the new ad warps (mission doubling and extra spin in the Dabo wheel). However, the Mission Double has a 1 hour cool down and the Dabo wheel has a 24 hour cool down.
It's completely understanding that DB doesn't want it to be too cheap to run the Dabo wheel, but having a 24 hour cool down means that if my ad warp isn't up exactly at 24 hours, I have to wait progressively longer and longer to get my second spin until, finally, it resets to the next day and I miss out on double-spins.
Instead, it should just be limited to once per day and available as soon as the Dabo wheel resets. Then there's no concern about managing the cool down on it.
...which leads to the mission doubling. This has a 1 hour cool down. For the most part, this gets used on my cadet tickets (at least on days that aren't Trainers or Replicator Rations). In a perfect world, I would double a cadet mission, run a mission warp 30 mins later, and double another cadet mission 30 mins after that. But that requires me to either keep stringent track of when the previous missions were run or send a "test chron mission" to see if the mission double is available.
In practice, I've just stopped even trying to run mission warps on days where I want to double my cadets (5 of 7 days) because missing on one can be a huge hit.
While I totally understand why Dabo would be unbalanced by removing its cool down, this is one that could stand to be on the same 30 min ad timer. Otherwise, I'll just continue to run fewer ads and DB will see less ad revenue.
I really like the new ad warps (mission doubling and extra spin in the Dabo wheel). However, the Mission Double has a 1 hour cool down and the Dabo wheel has a 24 hour cool down.
It's completely understanding that DB doesn't want it to be too cheap to run the Dabo wheel, but having a 24 hour cool down means that if my ad warp isn't up exactly at 24 hours, I have to wait progressively longer and longer to get my second spin until, finally, it resets to the next day and I miss out on double-spins.
Instead, it should just be limited to once per day and available as soon as the Dabo wheel resets. Then there's no concern about managing the cool down on it.
...which leads to the mission doubling. This has a 1 hour cool down. For the most part, this gets used on my cadet tickets (at least on days that aren't Trainers or Replicator Rations). In a perfect world, I would double a cadet mission, run a mission warp 30 mins later, and double another cadet mission 30 mins after that. But that requires me to either keep stringent track of when the previous missions were run or send a "test chron mission" to see if the mission double is available.
In practice, I've just stopped even trying to run mission warps on days where I want to double my cadets (5 of 7 days) because missing on one can be a huge hit.
While I totally understand why Dabo would be unbalanced by removing its cool down, this is one that could stand to be on the same 30 min ad timer. Otherwise, I'll just continue to run fewer ads and DB will see less ad revenue.
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Comments
Agreed, it is becoming a full time job just trying to keep track of which ad warps are available or not.
Other games I know let you watch a number of adds per day, i think this would be a good approach for mission adwarps I understand the reasoning for cool down for cadet challenges and dabo but they shouldn't interfere with each other.
I agree that one spin any time per Dabo refresh should be a better approach.
Yes...hence:
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Ad-warp ready? Have a small thing light up on the galaxy map circle.
Cadet double-up ready? Same on the cadet circle.
Dabo free-spin ready? Same on the time portal circle.
I'm not disputing DB's "right" to do anything. But, before this change, I would probably view 10 to 12 ads per day. Now, I tend to view no more than 7 (one per cadet ticket and one dabo). So that's a net loss of 30 to 50% of the ad views from me alone.
Agree on the Dabo timer though, I often get around to that late and therefore the reset gets later and later... Reset at the same time as the refresh would be ideal.
https://forum.disruptorbeam.com/stt/discussion/5023/qh-the-oldest-fleet-in-timelines-l91-starbase-daily-targets-met
*Edit* You could run a double warp, set a 20 minute timer, run a regular ad warp, set a 20 minute timer, run another regular ad warp, set a 20 minute timer, run another double warp, and so on and so on.