Should DB extend voyage and gauntlet achievements?
S14 Bri
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Presently they are both solid parts of the game that will continue indefinitely, yet with no achievements after 20,000 gauntlet rounds and 2000 voyage dilemmas.
Should DB extend voyage and gauntlet achievements? 78 votes
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It's only my opinion but....
Just to give example: I play over two years (as long term mostly as F2P player) and in gauntlet I am at 4306/20000 so Locutus is really far away from me. I play about 15-20 fights per day meaning around two years more to get to Locutus.
If there are more prizes at 30k... 40k... do you really think that would motivate lot of players? What percentage of players already reached Locutus reward?
I agree with this
as there is too many empty space between different rewards
As per usual, Mr Lincoln speaks for reason, and therefore for me as well.
I’ve only played for one year and have nearly 20k gauntlet rounds. I sincerely doubt that rewards would scare new players away, that’s ridiculous. A token reward of dilithium, a legendary character, some crew slots etc isn’t gonna isntil fear in anyone. The developers should be careful to keep long term players interested as well as attract new players... rewards will only help that.
Thanks for your intriguing comment. As Spock would say, “Fascinating”
That sounds great. I got Guinan just before she left gauntlet when I was brand new on the game. I have 6 caretakers and no armus yet, although I win 95% of my gauntlets.
Staggering the previous legendary gauntlet crew for every 10,000 rounds of gauntlet sounds fantastic. Nice idea
Achievement extension: YES
Rewards: No. They are totally fine as they are.
I do indeed mean achievements. I’ve edited it
Additional rewards help keep the “endgame” from being stale. Even if we were to assume that new players would be scared off by a long list of achievements - more on this in a bit - I would think DB’s math would have them prefer to keep big-spending veterans rather than someone who is invested so little in the game that some achievements send them elsewhere.
Although I disagree strongly with your overall comment, you have touched on something that does bear further discussion: how additional achievements are constructed, and specifically the Gauntlet rounds achievement. While the other achievements’ levels make sense, the Gauntlet rounds achievement for Locutus is set up so ridiculously high that a high level of dedication is required to reach it in a reasonable amount of time. I consider myself a fairly diligent Gauntlet player; I’ll miss rounds because I am busy with life, but I play every day and have worked hard on a strategy that maximizes the number of rounds (and therefore merit/streak rewards) I play without using refreshes or revives. Having played basically every single day since it was introduced, I’m still only at 16,287 rounds. You’re right that putting Guinan at 30,000 rounds and Banjoman at 40,000 rounds would be demoralizing, although I wouldn’t stop playing because it is a great way to farm merits. As with ranked rewards for events, the Gauntlet achievement is something that needs a little more attention from a planning standpoint. Guinan would make sense at 25,000 rounds, The Caretaker at 30,000, Armus at 35,000, and so on.
However, they need to fix ranked rewards even more.the top 1% of the top 1% of the top 1% getting multiple target crew and the top 0.01% getting a single copy is a great de-motivator to play and great lost opportunity to $25 DYC.
I've personally never played a game with such a stingy reward structure, and every top25 grossing game out there I've seen treats its players better.
kind of an obvious responce thoe
i dont know who could possibly say no.
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