Move the Point of Diminishing Returns
Matt_Decker
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One of the challenges for the game designers that needs to be addressed -- assuming DB wants to keep veteran players like me -- is that players will reach a point of diminishing returns. I've been at this point for some time. Over that time, DB has made adjustments that have kept me playing: the addition of mega events with repeating legendary crew in the thresholds, the addition of voyages, the addition of honor to the game, or more recently the addition of threshold rewards at higher point values. Those have been great changes. Camaraderie with fellow Star Trek fans has also kept me playing -- shout out to Starship Trista! which accepted me last September.
(Just as background, I'm a monthly dilithium card player who very, very occasionally splurges on an additional purchase (e.g. bought myself a $25 second copy of Warship EMA as a Christmas present, also usually get myself a present like this at my birthday). I've been playing for over two years, but I only reached VIP 12 with that Warship EMA purchase last week.)
I'm at the point of diminishing returns again, and obviously others are too, based on the number of veteran players who have been dropping out. Some examples of what I mean:
In sum, I'm putting the same amount of time/$ into the game, but getting less out.
So, how can DB address this? Here are some suggestions, but I start this thread hoping that others will also contribute ideas:
(Just as background, I'm a monthly dilithium card player who very, very occasionally splurges on an additional purchase (e.g. bought myself a $25 second copy of Warship EMA as a Christmas present, also usually get myself a present like this at my birthday). I've been playing for over two years, but I only reached VIP 12 with that Warship EMA purchase last week.)
I'm at the point of diminishing returns again, and obviously others are too, based on the number of veteran players who have been dropping out. Some examples of what I mean:
- I completed every mission on the galaxy map two years ago, and passed every node at epic at least a year ago (except for the handful of new ones that I was able to complete almost as soon as they were added to the game).
- I've got plenty of immortalized super rares -- to the point where most super rare "beholds" now show three crew I've already immortalized. If one assumes the average 10X pull results in 1k honor (which is high), that means it takes 18 pulls for me to equal a super rare crew that would be useful. So a 4-star 10x pull is of much lower value to me than before.
- I've been able to consistently place in the top 1000 for events for almost 1.5 years now. I cracked the top 100 once, about a year ago. I'm not able to repeat that feat without significantly upping my spend or hoarding chronitons for weeks (and avoiding other game play in order to do so). So I've hit a pretty hard wall in terms of my ability to rank higher in events.
- And, with the current reward structure, that's not even worth doing as the legendary reward is the same unless I crack the top 25. Given the amount of time and/or $ required to crack that rank, it would be cheaper to buy the rewards, which would exceed my budget for the game.
- The value of that top 1000 finish is diminishing for me as well, as I don't need more super rare crew or single copies of legendary crew that do little for my crew's overall skill stats, but take up an additional crew slot.
- I've got enough 10/10 legendary starships to do well on voyages/arena, so the schematics that drop are of almost no value to me.
- I'm able to consistently run an 8-hour voyage without refueling, but most of the super rares that drop are ones I already have immortalized. It will be weeks, maybe a few more months, before I'm able to do even one voyage at 10 hours without refueling, let alone reach that mark consistently. While that will be an accomplishment, it won't net me much more benefit, however.
- I'm able to consistently place in top 10 -- often top 3, and sometimes #1 if I time it right -- for Gauntlet. But that hasn't notably increased my rate of winning the featured legendary crew, and the other rewards are of marginal value to me.
- I'm in the top 1% every night for Arena, but only once every three months am I winning schematics I actually need.
- I've completed most of the general trait collections, with a few that I should be able to complete in the coming months. The rest -- especially the new themed ones -- are woefully out of reach unless I up my spending.
- I've got plenty of training programs, credits, merits, and I'm able to farm enough chronitons from voyages, etc. The only resource of which I'm in significant deficit as to what I'd like is honor.
In sum, I'm putting the same amount of time/$ into the game, but getting less out.
So, how can DB address this? Here are some suggestions, but I start this thread hoping that others will also contribute ideas:
- Honor needs to be easier to accrue. While I appreciate that DB wouldn't want to make turning in an undesired crew of the same value as "buying" a citation for the same level crew, the difference between the two shouldn't be so great. 550 vs 50000 is too great a difference (using legendaries as an example). Something closer to 10000 vs 50000, or a 1:5 ratio, would greatly improve the value for me in playing to win honor since that's most of what I net from pulls or event rewards.
- Add citations, and/or more honor, to threshold and/or ranked rewards on events. 10x pulls are of diminished value to me, as are old legendaries with poor stats. But I do still need citations, especially legendary citations.
- Add a new gameplay feature -- the way you added the gauntlet and voyages. I need something new to do in this universe with my crew, starships, and accumulated inventory.
- Let Voyages build on past ones, and/or take on new stories. A new voyage shouldn't repeat all the events from the last voyage -- it should build on what was accomplished in the previous one.
- When a skirmish event is coming up, and while it is going, put the featured legendary starship into the Arena rewards. Give us the opportunity to earn the ship we most need/want at that moment.
- What other ideas do players have?
Fleet: Starship Trista
Captain Level: 95
VIP Level: 12
Unique Crew Immortalized: 525
Collections Completed: Vulcan, Ferengi, Borg, Romulan, Cardassian, Uncommon, Rare, Veteran, Common, Engineered, Physician, Innovator, Inspiring, Diplomat, Jury Rigger, Gauntlet Legends
Captain Level: 95
VIP Level: 12
Unique Crew Immortalized: 525
Collections Completed: Vulcan, Ferengi, Borg, Romulan, Cardassian, Uncommon, Rare, Veteran, Common, Engineered, Physician, Innovator, Inspiring, Diplomat, Jury Rigger, Gauntlet Legends
18
Comments
1. I think Honor efficiency should be tied to VIP level. In other words, I'd like to see a system whereby items in the Honor store receive a permanent percentage discount for ever level of VIP. In your case, at VIP 14 citations would cost a lot less Honor than they do at VIP 0. I think this one idea solves a minimum of 3 problems.
2. I like this idea and have an idea to possibly make it better. Instead of actual citations, award citation vouchers and then use a fusion system similar to Tuvix or Duras Sisters whereby citation vouchers can be fused together to make one of the next higher level. This will help folks get citations for crew like that 3* Sisko, but will also allow folks to combine them to get up to 5* citations, making them fluid and useful.
I have them as vouchers and not directly citations to prevent players from gaming the system by buying two 4* citations from the Honor store and fusing them into a 5* citation cheaper than just buying the 5* citation, this would only work with the citation vouchers that can only be won from ranked event rewards. I figure a small pile of 2* citation vouchers would make a tempting reward for most people.
3. I've given this much thought over the last month and have yet to come up with something viable. About the best I've come up with is something partway between voyages and shuttle missions; I am not sure what they would be called but something like where a bulletin board with needed missions are posted, and Captains will assign a handful or so crew to go on an extended assignment. I would like to share more details, but that is as far as I got.
With regard to your sixth point...
I'd like to be able to see my fleetmates' ships as I travel around. If I am at Earth to buy from the Federation faction shop and another fleetmate is also there, I'd like to see their ship; give the game a more social feel to it. I realize see ALL the ships would be a problem, but fleets are small enough that it would be a nice touch.
I'd also like to be able to trade various resources within fleets. Whatever limitations DB feels are needed to ensure game balance is fine with me, but I'd like to be able to trade my excess inventory to others in my fleet to help them. Like say I get a copy of a SR I already have immortalized, I'd like to be able to trade it to somebody in my fleet who needs it. I think prices should be controlled so that people cannot game the system by giving crew cards away for free as that would be VERY broken, but say a SR has a value of 45 dilithium or something, I should be able to trade that card to a fleetmate for the set price of 45 dilithium (or whatever DB sets the price at).
I mentioned it someplace else, but I also think fleet starbases need a room called "The Replimat" where captains with a high enough VIP level can go in there and use the replicator like normal, only instead of needing to replicate items off of a crew in your roster, there would be a menu with EVERY item in the game that can be searched/sorted and replicated. For example, instead of leaving a crew on your roster that needs a basic medical experiment just so you can replicate copies of it, The Replimat would allow you to simply search for the basic medical experiment from a menu and replicate it directly.
If the existing voyage-only crew were moved to the honor hall or regular portal pool and replaced with legendary crew (and particularly strong ones for the three-part dilemmas) it would still be frighteningly hard to get them but be more rewarding when that finally happens. As it is now, I have given up any hope of getting additional stars for Fierce Guinan (who came to me through the achievement rather than through an actual voyage) or getting Colonel Worf at all, and have little confidence in my ability to fuse The Clown, Ensign Picard, Leonard McCoy, or Jannar without using citations as I did for Thot Gor and Lucien.
That being said, I think that the frustration linked to diminishing returns has mainly to do with the difficulty of upgrading legendaries, at least for me. At this point, I only play to get new legendaries and upgrade the ones I already have.
The suggestion about honor makes sense, but that would probably lower expenses on event packs and DYC, so I don't think they will adress this.
In my opionion, what they could do is make old legendaries easier to acquire. For example, all those from 2016.
1) They could be added to ranked rewards in events or a 2016 begold could be added instead.
2) They could appear in legendary-only packs. You pay 650 dilithium and get one begold with three legendaries from 2016.
3) They could drop in voyages.
4) They could be acquired through some new starbase room.
5) They could drop in the gauntlet (the only way the gauntlet may ever be of some interest to me again).
100% for #4. Voyages should really be a sequential storyline, Part 1 then Part 2, Part 3 etc.
Agree also with the 2016 Legendary Only packs as suggested by Emperor Borg Drone.
My own suggestions:
Second Star to the Right - Join Today!
You're right, of course. There isn't a hard point where returns turn negative. I was envisioning it much like this graph:
By altering an element of the game, DB could push this point further into the future, and thus keep players like me playing longer.
Captain Level: 95
VIP Level: 12
Unique Crew Immortalized: 525
Collections Completed: Vulcan, Ferengi, Borg, Romulan, Cardassian, Uncommon, Rare, Veteran, Common, Engineered, Physician, Innovator, Inspiring, Diplomat, Jury Rigger, Gauntlet Legends
But I am with you on the whole concept. I have no more crew to level, save for weekly Event crew (now to the point level 1-100 usually about 10 minutes – purple or gold). No missions to do, unless I want to waste time farming. I don't really need to do Cadets or Arena, except they fulfill the dailies.
I am really glad for the "7.0.9" update. I plan to hold off doing the entire Episode all at once, and do only what I need at any given time.
For voyages: I would love a new game mechanic that actually uses voyages to explore and discover the galaxy map. When I first started playing, it was weird to discover that voyages had no connection to that map, which is a pretty cool feature. Adding an actual exploration element would be very cool and even if it didn't yield rewards per se, provide something to accomplish. The map more or less shows the Alpha Quadrant, and we go off on deep space exploration, but the rest of the galaxy is untouched and will probably never be expanded into with missions.
Ideas:
In short, I would totally groove on an actual exploration element just for the fun of it ...
It would be super cool if voyages could unlock travel to (and some sort of missions at) some of the many “undiscovered” locations currently on the map.
1) Getting honor to get citations for legendaries
2) Having enough resources in bank to compete top 1000 for strong 5*
The fun is quickly disappearing.
- 4* collection - only 28 more left with missing stars, 9 more to 'get' (3 of which are voyage only). Most 10x pack pulls are honor.
- 5* collection - I have so many 1/5 and 2/5 cards which i have almost no intention to equip. I would love to have a meaningful conversion rate to a citation... maybe a 1-to-5 rate is too high but I would be happy with a 1-to-10 rate which would be a massive improvement to the current 1-to-90 rate....
- There is absolutely no point to go too far past 1000. Rewards from 25 to 1000 are essentially the same.
Totally agree with all your suggestions