is it possible to hit 10-hour mark regulary?
S31
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in The Bridge
I am hitting 8-hour mark regularly in voyages and now I wonder with bringing several other legendaries to 4/5 or 5/5 could I hit 10 h voyage mark?
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You will need the best of the best in this list to make it regulary, but a lot are pack only.
8 hours often enough
6 hours most often.
Out of curiosity, what do your skill totals look like when sending voyages? I only have 21 immortalized legendary crew and in recent months have only failed to hit 8 hours a handful of times during Faction events where my top crew is otherwise engaged. Between events, I’m starting to go beyond 9 hours with regularity and never go less than 8.
I don't know if every skill combination is possible for 10 hours given the current crew in the game.
But a 10 hour voyage needs mostly 5/5 crew. If you want to regularly hit 10 hours, then you'd need ~24-30 5/5 crew to be able to cover all the skill combinations you could get. Possibly more when you start considering secondary skills.
Definitely rely on the iampicard tool to get me the max time though
Its looking like you need the following
1) 2700+ Antimatter to start
2) Primary and Secondary stat - both 11k+
3) Total voyage state above 43k
You could probably get 10h regularly if you had the top 5 (3 stat crew) for each skill
CMD - Borg Queen, Kahless, Governer Worf, First Officer Burnham, Commander Kira Nerys
DIP - Mambo Picard, Professor Sato, Interface La Forge, Virtuoso Doctor, Chancellor Gorkon
ENG - Amelia Earhart, Sphere-Builder Presage, Etana Jol, Caretaker, Captain Lorian
MED - Warship EMA, Defensive Phlox, Prisoner Cornwell, Reverend Phlox, Mirror Crusher
SCI - Gary Seven, Surak, Juliana Tainer, Boothby Replicant, Annorax
SEC - Assimilated Hawk, Musketeer La Forge, High Roller Sisko, Away Team Burnham, Gunslinger Uhura
As a side note, there are alot of CMD and SEC crew out there so it will probably be easiest to run a CMD SEC 10h run. My longest was 9h 46m with CMD (11k) SEC (11k) and total crew stat of 41k
Hope this helps
I can't get 10 hours consistently because you need some RNG luck to not have too many of the non-primary/secondary skill checks otherwise you'll simply run out of AM.
This seems eminently reasonable to me. And you’re right about COM/SEC...I put together a spreadsheet based off of a data dump from iampicard that calculates voyage skill totals for all of the voyage skill combos and found that I have way more overpowered COM/SEC crew than any other pair of skills, even COM/DIP and DIP/MED. 12 total crew with COM/SEC voyage combinations over 2000, 5 with over 2500, and 2 that have more than 3000 points for that voyage skill pairing. Some are two-skill crew (with my skill bonuses, T’Kuvma is one of those two over 3000) but I suppose that’s the difference between 9 hour voyages and 10 hour voyages.
I have crew I can and will cite to improve my weaker skill combinations but I doubt I could get to having regular 10 hour voyages soon and/or without a lot of spending.
I just sent out a voyage with 13000+ Primary/secondary and over 46,000 of skills. I should make 10 hours, but not if I'm unlucky. Like everything else in this game, there is RNG, though for voyages it is probably the least affected by RNG.
Yea i think both you and wolf are right. You still need some luck from RNG as well as trait matching on ships and crew. I'm slowly strengthening my bench. I did my spreadsheet and realised SEC was actually my weakest stat but it never showed because so many crew has SEC. But the the recent mega has been awesome for me. High Roller Sisko and now Assimilated Hawk (I know he isnt part of the Mega).
T'kuvma was great for a bit but I find his total stats too low now that I have some strong 3 stat crew. I'm still far off from regular 10h missions but I should be able to get my first 10h in a few months
2800 AM
12500 each Primary/Secondary
21000 between the other 4 stats
(so 46k total)
I can do this with pretty much any skill combo other than Med/Eng (either order) without using Duplicate crew.
Med Eng I can get to about 9:50-9:55 expected so about a 40% chance at hitting 10 hours. I have all of the useful crew for that one FF now, but only have a dup of delta flyer. So it would probably take a few more dups of folks like Leonardo, Temporal Prisoner Chakotay, Caretaker, Natural Phlox to get that combo over a 50% chance at 10 hours.
Keep in mind even that model voyage above will have significant variation in voyage lengths (up to an hour from the expected). You will be running about 4-6 hours of voyage time passing primary and secondary, but failing the other 4. Those can significantly vary in antimatter consumption, using anywhere from 300AM an hour to 700AM an hour depending on RNG.
I've found that having primary/secondary at least at 11.5K and a tertiary at 9K+ really helps to decrease variability. Then it's fine to completely tank one of the skills (and hope that one doesn't come up as much as the others).
I generally find that anytime CSD skills comes up you'll almost always have the third skill at about 80% of the other two. Last 10 hour Voyage I had I think was CMD/SEC at around 12.5K. Dip was over 10K as well.
I managed to do Eng/Sci at 10 hours once or twice. I think I had a roughly even mix of the other 4 skills.
Good point, the skills very much matter. Cmd/dip/sec is such an easy combo to get really high points in without even trying. similarly to eng/sci (and then either cmd or dip depending how who all you have).