Expanding Ranked Rewards for the 2/5 Crew
·§ë· For the Many
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in The Bridge
Thanks so much for expanding the ranked rewards! The dilithium and merits too!
1/5 to top the 1500 makes a huge difference for people's efforts now that it's gotten more competitive.
Do players think it'd be reasonable to expand the 2/5 farther to the top 200 or so? If so, to what rank do you think should get 2/5?
I feel the resources and/or time put into the top few hundred ranks deserve it.
1/5 to top the 1500 makes a huge difference for people's efforts now that it's gotten more competitive.
Do players think it'd be reasonable to expand the 2/5 farther to the top 200 or so? If so, to what rank do you think should get 2/5?
I feel the resources and/or time put into the top few hundred ranks deserve it.
12
Comments
2/5 for the top 250 maybe? It would be very worth playing for and I think would generate a ton of engagement.
2/5* should be expanded to top 500.
For the rank 200, I totally agree. It seems rank 500-1000 is now the competitive but not guaranteed range where aggressive monitoring until the end is still needed. 300-500 buys you peace of mind and some of your weekend back. There’s zero point in striving for higher unless you’re headed for top 25 or a one time achievement. A smidge of dilithium isn’t unwelcome, but it sort of only refunds me for dribbles I might have spent getting ready through the odd cadet extra cadet ticket or voyage extend or whatever. Dil or merits aren’t enough to motivate me to compete harder. Honor in meaningful quantities, maybe.
If rank 200 is too much goose for Tiny Tim, 150 or 100 would be fine too. I also think it would increase DYC sales (admittedly for a small number of players) since a 3/5 is actually, y’know, measurably different and useful compared to a super rare. :-)
Top 1500 for 1* is a start. But 2* needs to be a little deeper spread. ^5
Consider participating in civil discourse, understanding the Tardigrade, and wandering with the Subspace Eddies.
16-25th rank costs waaay more to accomplish than the rewards are worth. So players don’t bother trying.
That’s where DB lose most of their money. So sad that they’re basically throwing away revenue.
The issue i have with the new changes are that it doesn't change the current problem of the reward gap between 1000 and 25. Additionally, extending the 1/5 reward further down the table doesn't particularly help newer players either (especially FTP). This will just clog up the crew slots with a bunch of 1/5
I would have thought the additional 500 1/5 being given out would have been better utilised on bridging the gap between 25-1000. Maybe extending the 2,3,4 star rewards.
1 - 5/5
2-10 - 4/5
11-25 - 3/5
26-500 - 2/5
501-1000 - 1/5
The 500 rank is a meaningful push for late-r game players and is attainable with effort. Top 25 is basically impossible unless you suffer from insomnia or have alot of money to spend.
I've been in favor of expanding the 2x5* reward to the top 50 players. If your name is on the visible leaderboard that every player in the game can see, then you deserve 2 stars (IMO).
Top 200 (or similar) seems a bit too generous in my view. If they substantially expand the 2-star tier, competition will increase to crazy levels because so many more players will think that target is in range for them. Top 200 may seem "fair" based on your current expectation of effort and resources expended, but once 2 stars are attainable by that many players, the burn rates will jump dramatically.
Of course, I could be wrong. Figuring out a reasonable balance between keeping your players engaged & rewarded while simultaneously not burning them out is a tricky dance.
Adding dilithium to the rank tiers is very nice, though honestly I'm surprised it wasn't honor instead. Maybe this is a way to off-set the "I'm not touching that new pack with the cool new character 'cause I've got most of the pack FF'd" mentality. If dilithium is easier to re-coup without dropping cash into the game, maybe we'll get a little more frisky with our pack purchases (and of course overspend our dilithium anyway).
Top 25 is still unattainable without major spending, also I think if they offered a 2/5* to more people, those people might be tempted into the DYC offer thus DB might *actually* see an increase in revenue. The stat gain from 1/5* to 2/5* is not worth $25 of anyone's coin.
The dilithium is also nice, but the rates for ranking top 1000 are still too low imho, and not enough to tempt me to really go for it. 200 dil doesnt really go that far and is not enough to buy a single portal pack (of which most are just binned anyway).
Merits are kinda useless as I only convert them into honour anyway.
Id much rather they offered honour for placement on a sliding scale. Not a groundbreaking amount but perhaps 20,000-1,000 on a sliding scale for top 1 to 5000.
Jim
Change the top 1500 1/5 to a threshold at say 450k. Would make the investment level predictable, and be a little more fair to folks who can't be online at the end of the event.
Then for ranks you could expand the second star a little
1st - 4 copies plus the threshold
2-5 - 3 copies plus the threshold
6-25 - 2 copies plus the threshold
26-50 - 1 copy plus the threshold