A mini-Gauntlet for your ideas
5000 Quatloos
✭✭✭✭✭
in The Bridge
With the "Out of the Box" thread appropriately moved to the Make It So forum, here's a slightly different approach to weighing in on game improvement ideas:
Vote for Your Timelines Ideas
I've scraped the Out of the Box ideas and most recent couple of pages of Make It So forum for seed ideas for you to vote on. Vote as often as you like until you get bored; with enough options and enough participants it won't matter much if any one person has "over-voted".
You can also add your own ideas live during the voting; I'd recommend voting a bunch of times first to see if your idea already exists.
Once you're done voting, you can click "View Results" to see the cumulative community prioritization thus far.
I can also post the results here every day or two until the voting tapers off ...
Vote for Your Timelines Ideas
I've scraped the Out of the Box ideas and most recent couple of pages of Make It So forum for seed ideas for you to vote on. Vote as often as you like until you get bored; with enough options and enough participants it won't matter much if any one person has "over-voted".
You can also add your own ideas live during the voting; I'd recommend voting a bunch of times first to see if your idea already exists.
Once you're done voting, you can click "View Results" to see the cumulative community prioritization thus far.
I can also post the results here every day or two until the voting tapers off ...
Accepted. Mark them, Galt.
2
Comments
I’ll copy and paste tonight (though you can watch in the tool itself). As of now there seems to be near-unanimity that voyages need a tune up...
To interpret the results:
There have been 2278 pairwise votes on 48 ideas, over 55 unique user sessions. I can't confirm that all 55 were different people, but "about 50" is the approximate sample size:
"Discuss and debate..." ... and if you haven't voted, or have an idea not on the list, please visit: https://www.allourideas.org/STTideas
I would suggest potential voters to vote first for things that are minor changes or additions as they would be more likely to get done.
Instead of extreme formulation, programming and technical changes that likely wont happen. Eventually maybe these more complicated ideas can happen.
Not saying dont vote for them at all, but once u start the survey u will see the same option comes up multiple times, in a random mix.
Just my thought. Please vote as u see fit.
Thanks again for the idea and interaction you have made possible 5000 Quatloos
IIRC it was a way to put the load of 2/3/4 ships into storage so they don't clutter your daily hunt for Voyage ships. (I think)
OK, the voting has tapered off a bit so here are updated results ... 3177 pairwise votes on 49 ideas (2 were new contributions) voted on by about 78 participants (slightly less if anyone voted in multiple sessions):
For DB's convenience (nudge!), here are some breakouts of themed categories:
Crew acquisition & development
78 - Honor easier to accrue
74 - Convert ship schematics to honor
70 - 4-option behold
64 - Increase drop rate of Gauntlet legendary √ Feb 5 2019
62 - Make old Gauntlet crew available √ Feb 5 2019
60 - Move the 2x legendary ranked reward mark
51 - Customizable crew (skills, traits)
41 - Trade crew between players
28 - Specialization skill points to apply to manifest (fooey, no one likes my idea)
Crew utilization & management
67 - New game mechanic to make use of unused crew/ships/inventory
66 - Run multiple voyages simultaneously
63 - Mini-voyages for 1/2/3/4* ships
54 - Event crew filter for cryostasis vault
48 - Favorites tag to help find/assign event crew
48 - Tweak gauntlet to allow more crew to be competitive√ Feb 5 2019
Voyages
78 - Dilemmas escalate in reward level
75 - Cumulative / build on accomplishments
66 - Run multiple voyages simultaneously
63 - Mini-voyages for 1/2/3/4* ships
60 - Voyages explore uncharted Galaxy Map
59 - Dismiss crew button at end
58 - Allow voyage tokens to be saved
28 - Persistence of ship names
Inventory development & management
67 - New game mechanic to make use of unused crew/ships/inventory
65 - Remove maximum item count
61 - Make inventory searchable
62 - New (cheaper) missions for expensive low level items
53 - Ability to mark items as replicator fuel
Ships
74 - Shipyard to convert schematics to honor
67 - Ability to replicate schematics using unneeded ones
67 - New game mechanic to make use of unused crew/ships/inventory
63 - Mini-voyages for 1/2/3/4* ships
54 - Put upcoming skirmish schematics into Arena rewards
51 - Starbase rooms that upgrade ship skills
36 - Direct purchase of featured ship schematics
32 - Cryostasis vault for ships
28 - Persistence of ship names in Voyages
22 - Live PvP arena within fleet
16 - Live PvP arena across game
Gauntlet
75 - "Salary cap" limits to prevent crew walls (newly added - score still prelim)
64 - Increase drop rate of Gauntlet crew √ Feb 5 2019
62 - Make old Gauntlet crew available √ Feb 5 2019
48 - Allow more diverse and super-rare crew to be competitive √ Feb 5 2019
44 - Increase benefit provided by featured skill
23 - Fight 5 vs 5 crew instead of 1 vs 1
Fleets
57 - Enable squad engagement in non-Faction events
51 - Admiral ability to see who donates to Starbase
50 - Greater admiral control over squad leaders/members
43 - Fix chat system
41 - Ability to trade crew between players
38 - Secondary command officer for starbases
27 - Direct-push messages within fleets
22 - Live PvP arena (within a fleet)
General gameplay
54 - Add new VIP tier(s)
53 - Include VP total in end-of-event results display
44 - Bookmark/favorite missions in Galaxy
43 - Official API for 3rd party tools
New crew options
46 - Cheesecake Seven
23 - Unfilmed DS9 Season 8
20 - More Animated Series
13 - Movie characters from Kelvinverse
I am especially fond of some gauntlet tweaks, winner based on actual % and proficiency value, maybe 3 levels like arena so that all lvl players can play.
some starbase upgrades for secondary command position to manage the fleet in an admirals unexpected absence. And more control over squad leader possitions so the entire squad does not have to disband when a S/L goes missing.
I am sure DB never considered the loss of an adm or S/L when setting up fleets or it would have already been included. Many fleets have have to go dormant and start over due to sudden adm loss. And having to re-sort all members to a new squad if a S/L goes missing is complicated especially with the limited msg system we have.
And of course Cheescake seven.