Gauntlet errors using a frozen crew
Paladin 27
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You used to be able to unfreeze a crew, start a gauntlet and then freeze the crew again with no impact to gauntlet usage.
Now if you start a gauntlet and then freeze a crew (mirror phlox below), every time you use them you get this error message. The round goes through, but you have to restart the application to see the result (in the form of a longer or broken streak) and you aren’t able to dil restore a streak.
Error using the crew the first time
Then if you try to run the match again without restarting you get this
Now if you start a gauntlet and then freeze a crew (mirror phlox below), every time you use them you get this error message. The round goes through, but you have to restart the application to see the result (in the form of a longer or broken streak) and you aren’t able to dil restore a streak.
Error using the crew the first time
Then if you try to run the match again without restarting you get this
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Comments
You still have to unfreeze them to start the gauntlet. If you aren’t supposed to be able to freeze them until after the gauntlet ends they shouldn’t let you freeze the crew until then. That or not let you play the matches once frozen. This is just a quasi state where you play the match but don’t get to see the result.
When did this start happening?
And is it happening to anyone else?
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Choose gaunt crew with a immortalized SR crew (I used Chief O'Brien)
Enter gauntlet
go back to main display and freeze said O'Brien
enter gauntlet and try to use him
game returns the error Paladin posted. Acts as though it did indeed choose that crew for you, as the next time you choose him, they have been depleted by 1
The opponent does not exist error while received here is a directly caused by the server fighting a battle while the client errors out and doesn’t refresh opponents. Other things other than the freezer crew can Cause this, the most common being a slow internet connection.
If your client has sent the signal to fight the match to the server and doesn’t get a response back you will still show the old opponents while the server has a new set of 6. If at this point you fight a battle in most cases you will get the does not exist error since the opponent you chose on the client isn’t s valid one server side. I think the non matching skills might also be triggered by this (what if the opponent is valid, only the skills/crew chosen are different from what the client shows)