Should standard adwarp missions and spacebattles be reduced to a 20 minute cooldown (from 30)?
Ironagedave
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As above but here is the fleshed out reasoning - The main reason is the cool down between different types of ad rewards is 20 minutes. This can lead to inefficiency when trying to fit the differentiation of 20 minute cooldowns and the 30 minutes cooldown, whilst fitting them in with the 1 hr x2 rewards and the every 4hr free cadet ad warp daily. It would therefore make sense to keep all reward cooldowns at 20 minutes (with of course exception to the cadet warp and the 2x reward) this in turn, would lead to less chance of skipping/missing ad reward opportunities per day and thus increasing the number of ad watching and generating DB more ad watch revenue. What say ye?
[was on Sabbatical/Hiatus] Currently a trialist at Galaxy SquadronSTAY SAFE and KBO
Should standard adwarp missions and spacebattles be reduced to a 20 minute cooldown (from 30)? 31 votes
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I don't mind complexity, I just feel that in this case simplicity might be more beneficial for both sides.
PM for details.
So long and thanks for all the fish.
I think the purpose of the cooldown is an easier way to restrict specific rewards to a specific number of uses for instance 2x reward theoretically is 23 or 24 times a day likewise ad warp would be a similar because on the hour you would be running the 2x reward, minus a couple for the chron boosts or dabo spin.
The question is how would the adcap be restricted to the varying types of ad rewards and what number limit would you place on watching ads
I don't set alarms, but I DO keep very detailed notes about the timers...
Duuuuuude...you need this:
- standard ad-warp = 30 minute refresh
- double-up ad-warp = 60 minute refresh
- cadet challenge ad-warp = 4 hour refresh
- dabo ad-warp = 24 hour refresh
- ad-warp refresh (of any kind) = 20 minute refresh
Example
- 0:00 - cadet warp
- 0:20 - ad-warp expensive farming mission
- 0:40 - double-up cadet ticket #1
- 1:00 - ad-warp expensive farming mission
- 1:30 - ad-warp expensive farming mission
- 1:50 - double-up cadet ticket #2
- 2:10 - ad-warp
- 2:40 - ad-warp
- 3:00 - double-up #3
- 3:20 - ad-warp
- 3:50 - ad-warp
- 4:10 - cadet warp
Note: I usually leave 21 minutes before the cadet ticket double-up, just to be sure, so I don't accidentally use a ticket without being able to double-up the rewards.
LOL, no thank you, I didn't choose Boothby by accident