Time for DB to increase room levels again? 134 Starbase has been achieved by more than 1 fleet now.
ST_Dreadnought
✭✭✭
in The Bridge
As well as increasing the room levels, DB could look at adding a Crew Slot room, and increasing the levels of the Chroniton room, number of extra Replications per day.. etc...
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Answers
The biggest reasons folks were pushing for extra rooms before was wanting to be able to keep earning the 100 chrons daily. The reclamation rooms solved that.
Additional levels just make it harder for newer fleets to become competitive. In fact, I think it would have been been better if the stat rooms stopped at level 5 or 7 and the reclamation rooms added earlier.
They do reset don’t they? I thought that was the whole idea - fill them up, get a few replicator rations, then they reset again.
Yep, spot on.
And i don t say this because my current fleet has a LV69 starbase only, this was already my opinion when i was in a top fleet(event rank wise) that always had the highest starbase lv.
My thoughts and situation are almost exactly the same (LV71 now, 118+ before). I would not mind new rooms for some of the suggested items, but more than that, what I would like is this:
One way to do this would be to remove the donation limit of 700 per day per member. If removing the limit isn’t feasible, then an order-of-magnitude increase might also work well.
I tend to think of the Starbase stats buffs in the same manner as the exclusivity of the older Gauntlet reward cards. After a certain amount of time has passed for players to enjoy their hard-earned advantage(s), it might be time to re-level the playing field somewhat to maintain other players’ interest. 🖖🏻
This would be great. Maybe ten Levels, each increasing Antimatter by either one percent on all Ships, or maybe a flat +10 AM.
#MVGA
Yeah, removing that 700 a day limit would help a lot. That cap made sense in the beginning, but DB really unbalanced things when they doubled all the core skill/proficiency skill rooms. Now it literally takes a year or more to catch up and makes it incredibly difficult to recruit for newer starbases. I thought it was a horrible idea when they did it, and as the admiral of a brand new fleet, it's even worse than I thought it was. If they removed that limit, people who didn't want to be in a starbase with other people could just start their own and not be at such a disadvantage, because they could just build their own starbase, albeit at a slower pace.
I would like to see additional rooms for increased Antimatter (voyages) and ship HP and Damage for the Arena/Skirmishes but buffing the already released buffs would cause more problems than good imho.
A shipyard.....increases for anti-matter, attack, defense, shields and hull ratings, works for me