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Passive stats in Skirmish

Captain_WhoCaptain_Who ✭✭✭✭✭
Well, do they work or not? If they do, do they require a skill match or not? The interface seems to indicate yes and no, but there's no way or reason to trust the display.

Comments

  • Bylo BandBylo Band ✭✭✭✭✭
    edited April 2019
    From the STT wiki:

    "In addition to Active Boosts, a crew member can influence the battle with certain passive abilities, which depend on the character's level and equipment status. However, these stats will only be active if that crew member is assigned to a battle station matching one of his primary skills."
  • FlemmingFlemming ✭✭✭✭✭
    ...and the passive skills are rather negligible in contrast to the active ones. While there is a little help putting like crew to like positions, it really doesnt boon a measurable advantage.
    Intentionally Left Blank
  • Bylo BandBylo Band ✭✭✭✭✭
    Flemming wrote: »
    ...and the passive skills are rather negligible in contrast to the active ones. While there is a little help putting like crew to like positions, it really doesnt boon a measurable advantage.

    I’m not so quick to dismiss these. For example, the base accuracy power of my 9/10 Kumari is 14,925 and if I slotted my 2/5* Captain Scott and his 2,925 bonus accuracy into the ENG seat it would be a 20% improvement. Granted, not everyone is so OP as Scotty. Still, I wouldn’t dismiss passive bonuses so quickly - it’s the reason someone like 1701 Jadzia stayed out of my freezer as long as she did.

    I tend to agree with this. I slot Captain Proton Paris whenever i'm in doubt because his passives are amazing, and my performance improves as a result. Not a ton, but incremental improvement is still improvement.
  • Prime LorcaPrime Lorca ✭✭✭✭✭
    Flemming wrote: »
    ...and the passive skills are rather negligible in contrast to the active ones. While there is a little help putting like crew to like positions, it really doesnt boon a measurable advantage.

    I’m not so quick to dismiss these. For example, the base accuracy power of my 9/10 Kumari is 14,925 and if I slotted my 2/5* Captain Scott and his 2,925 bonus accuracy into the ENG seat it would be a 20% improvement. Granted, not everyone is so OP as Scotty. Still, I wouldn’t dismiss passive bonuses so quickly - it’s the reason someone like 1701 Jadzia stayed out of my freezer as long as she did.

    This is a good point. I dismiss Accuracy or Evasion under 500, Crit Rating under 300, and always Crit Bonus. But a high enough score gets some consideration. Especially Andra and Undercover O'Brien.
    Farewell 🖖
  • DeanWinsDeanWins ✭✭✭✭
    Silly Q, but what are they meaning specifically by passive bonus? is that the equip bonus? or

  • IronagedaveIronagedave ✭✭✭✭✭
    edited April 2019
    DeanWins wrote: »
    Silly Q, but what are they meaning specifically by passive bonus? is that the equip bonus? or

    Basically yes
    zdf4a0e9ykgx.jpeg
    This is Bell Riots Bashir passive stats
    [was on Sabbatical/Hiatus] Currently a trialist at Galaxy SquadronSTAY SAFE and KBO
  • <TGE> Darxide<TGE> Darxide ✭✭✭✭
    Flemming wrote: »
    ...and the passive skills are rather negligible in contrast to the active ones. While there is a little help putting like crew to like positions, it really doesnt boon a measurable advantage.

    It's far from negligible. It's less than active, but definitely makes a difference and can have a measurable impact, especially with all four crew having good PSSB.
  • Captain_WhoCaptain_Who ✭✭✭✭✭
    Still no answer. Sure, Bylo quoted the wiki for ARENA battles, but that was written more than 2 years before SKIRMISHES. And the stats are always lit up in crew selection for skirmishes. So we still don't have an answer on if they're restricted to matching the slot of the skill, or if they apply.
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    Still no answer. Sure, Bylo quoted the wiki for ARENA battles, but that was written more than 2 years before SKIRMISHES. And the stats are always lit up in crew selection for skirmishes. So we still don't have an answer on if they're restricted to matching the slot of the skill, or if they apply.

    Unless you can demonstrate that Skirmish battle code works differently than arena or ship mission code as it applies to passive bonuses, I’d say that passive bonuses both work and are restricted by the skill in each slot for Skirmish battles.

    One way that could work to test if passive bonuses are applied at all would be to put crew with terrible passive stats (a bunch of level 1 crew, for example) in every slot, making sure to match crew skills to slot type. Then find someone with excellent passive skills to replace one of the bad crew and see what changes. Then, to test slot restrictions, have four good passive bonus crew in appropriate slots and then rotate them so that they are in mismatched slots and see what happens.
  • Bylo BandBylo Band ✭✭✭✭✭
    Still no answer. Sure, Bylo quoted the wiki for ARENA battles....

    <schrute>False!</schrute> Bylo quoted the wiki for SPACE BATTLES, not ARENA. Also, you are welcome.
  • edited April 2019
    if you mismatch a skillslot the passive bonuses are greyed out and thus not apply. This applies to ship battles the arena and skirmishes
  • Captain_WhoCaptain_Who ✭✭✭✭✭
    if you mismatch a skillslot the passive bonuses are greyed out and thus not apply. This applies to ship battles the arena and skirmishes

    That's the trick and source of the question. The skirmish code is obviously a little different, as the passive stats are never grayed out. Whether or not the crew you select has a a skill matching that of the slot.

    We can assume, but we don't have an obvious indicator. And DB has a long history of bugged code in events, combined with a long history of denying and not investigating said bugs.
  • IronagedaveIronagedave ✭✭✭✭✭
    edited April 2019
    Well I think it is a little bit much to blow this up, whether they work or not...

    1) it's the same for everyone
    2) you want to match crew to the active skill to get the much needed active bonus goodness in any case.

    passive stats are helpful (icing on the cake if you will), and if they are not greyed out, one would have to deduce they are active.

    In the last skirmish I was running Bell Riots Bashir in the Bounty's med slot, now he has quite a good accuracy bonus and have felt my shots were more accurate with him on board as a result.
    [was on Sabbatical/Hiatus] Currently a trialist at Galaxy SquadronSTAY SAFE and KBO
  • Mirror CartmanMirror Cartman ✭✭✭✭✭
    I nearly always use the ISS Enterprise for skirmishes.

    I use this because
    a) I like it
    b) I don't need cloaking to win a skirmish battle.
    c) It has an engineering slot.

    I can then put one of my Killy Tillys into the engineering slot, and gain her passive stats. One of the event crew can sit is a command or security slot, and my other Killy Tilly in the other slot. The medical slot is then free for a crew member of my choice, but the battle is normally over before that crew becomes active. If the event crew is eng/sci or eng/dip, then I can put both my Killys in cmd/sec.

    So decide which crew you are using, and then decide on the ship, dependent upon the crew.
  • if you mismatch a skillslot the passive bonuses are greyed out and thus not apply. This applies to ship battles the arena and skirmishes

    That's the trick and source of the question. The skirmish code is obviously a little different, as the passive stats are never grayed out. Whether or not the crew you select has a a skill matching that of the slot.

    We can assume, but we don't have an obvious indicator. And DB has a long history of bugged code in events, combined with a long history of denying and not investigating said bugs.

    I thought much of the code for this was what was used for the single player ship battles, which I believe use passive bonuses.
  • Bylo BandBylo Band ✭✭✭✭✭
    Well I think it is a little bit much to blow this up, whether they work or not...

    1) it's the same for everyone
    2) you want to match crew to the active skill to get the much needed active bonus goodness in any case.

    I agree and will add a third...

    3) As long as you're getting your bonus victory points, it is all good!
    I nearly always use the ISS Enterprise for skirmishes.

    I use this because
    a) I like it
    b) I don't need cloaking to win a skirmish battle.
    c) It has an engineering slot.

    I use the D'Kora Krayton for similar reasons

    a) it has a built in 350% instant damage ability.
    b) it has a COMM seat, a DIP seat, and a SEC seat, so it is very, very easy to wedge an event crew into it without losing important combo pieces.
    c) it has an ENG seat!
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