Voyage timer jumps by 10 minutes when refilling AM??
SpukkZ
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My voyage had run out of antimatter after ~11h 54m according to the timer. so I refill my antimatter, and suddenly the timer jumps to 12h 4m! So I didn't get my 12h dilemma which I was expecting to get!
Edit: I just calculated the amount of dilithium used to refill my antimatter, and this was 145. Which would mean the voyage was at 12h 05min if I'm counting the cost of 1 dilithium per 5 minutes, meaning it just ran straight past the 12h mark without triggering a dilemma?!
Has anyone ever seen this kind of behaviour? I've had voyages not loading dilemmas several times before, but then the timer would just stay at xxh 00m...
Edit: I just calculated the amount of dilithium used to refill my antimatter, and this was 145. Which would mean the voyage was at 12h 05min if I'm counting the cost of 1 dilithium per 5 minutes, meaning it just ran straight past the 12h mark without triggering a dilemma?!
Has anyone ever seen this kind of behaviour? I've had voyages not loading dilemmas several times before, but then the timer would just stay at xxh 00m...
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Comments
Yeah, I'm really going to have to start recording everything I do in this game in its buggy state...But seriously, CS should be able to determine I didn't get the dilemma as the game tracks which dilemmas you get during a voyage, so that it can give you part 2/3 dilemmas and not present the same dilemma twice.
DB tracks everything when it benefits the bottom line. What business does not?
For context, I suggest perusing this thread:
https://forum.disruptorbeam.com/stt/discussion/6196/independence-crew-pack-is-bugged/p1
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Oh a side note, I was also told that the first CS would be "retrained" in a manner which just sounded very dystopian and that just answers a lot of questions.