What other Starbase buffs would you like to see
<TGE> Darxide
✭✭✭✭
in The Bridge
The Q&A mentioned that new starbase buffs are coming. I was wondering what kind of other buffs we could see now or possibly at a later time. Within reason, of course.
You could also do buffs which have to be "equipped" to a slot in your starbase to be active. For instance, the Shuttle Success buff above could fit into the same slot as:
You would have to decide which would be most beneficial to you at the time. Could lend some strategy to the game and prevent "sameness" between fleets. Once everybody has the same rooms leveled, they're exactly the same as any other fleet. The option to equip different buffs between rooms would definitely give the game a much needed strategic element. It could be as simple as having each of the 6 Skill rooms have one slot in them to equip a certain subset of buffs. Buffs could be flavored as a mix of two or three skills (just like crew) so that they can be slotted in a variety of ways.
I like these ideas, but I'm curious to see what DB has come up with.
- Shuttle Success buff: +1% per level. Would be added to the base chance only. Not affected by any other modifier.
- Chron regen buff: Reduce chron regen rate by a certain amount. Flat rate or percent? Currently stuck at 1 per 6 minutes. Full buff could reduce this to 1 per 5 minutes.
- Antimatter buff: Add a certain amount of antimatter to your Voyages.
You could also do buffs which have to be "equipped" to a slot in your starbase to be active. For instance, the Shuttle Success buff above could fit into the same slot as:
- Shuttle Speed buff: Reduce shuttle duration by 10% at max.
You would have to decide which would be most beneficial to you at the time. Could lend some strategy to the game and prevent "sameness" between fleets. Once everybody has the same rooms leveled, they're exactly the same as any other fleet. The option to equip different buffs between rooms would definitely give the game a much needed strategic element. It could be as simple as having each of the 6 Skill rooms have one slot in them to equip a certain subset of buffs. Buffs could be flavored as a mix of two or three skills (just like crew) so that they can be slotted in a variety of ways.
I like these ideas, but I'm curious to see what DB has come up with.
0
Comments
Agreed all around.
Shuttle bay increase
Ship schematic reduction of amount needed per level.
crew slots
cadet ticket increase
chroniton bank
crew/credits/dilithium/ship schematics share
Squad battles
pvp battles among fleets to test ship setups for arena.
QUARKS ILLEGAL TRADING POST (items available would depend on starbase level)
PM for details.
So long and thanks for all the fish.
This would give the Squadron aspect a use outside of events. Higher levels of the launch pad could improve the prospective rewards, shorten the time, or open up different typed of Voyages.
Oh I forgot about that one
Also would like increased replicator usage, and definitely crew slots though the problems with this have been explored extensively in the past. (Biggest being what would happen if you left, or were kicked out of your fleet.)
I'd prefer not to have a proficiency buff, would effect gauntlet badly.
These ideas sound quite awesome.
You mean a Fuel Depot?
For proficiency buffs:
CMD - Ready Room
DIP - Assembly Room
SEC - Constablery
SCI - Biochemistry Lab
ENG - Jefferies Tubes
MED - Infirmary
Some of the suggestions I see here and elsewhere are really cool, but they would involve a lot of extra work by DB to develop and test, not to mention when it gets released, all of the extra debugging and balancing they will have to do. I would recommend keeping suggestions to simple changes, like adding a multiplier (like 5% extra base stat) or a flat increase/decrease (+30 chronitons) to an existing number.
I would like to see something specific to voyages. Extra AM was suggested above and would help. You could also add a bonus to the trait bonuses, so each trait bonus gives more than 25 AM (150 for ship trait). That way it is not a flat bonus but it benefits those with trait diversity. I could also see a boost to maybe the primary+secondary scores (like 5% boost to the scores) or a boost to the other 4 scores.
Credit/XP boost would be nice. An extra cadet challenge ticket would be cool, though I'm sure it would be a one-time expansion. Could be very expensive though to eat up time and resources so we don't max the starbase too quickly again.
OR
maybe we can build "Stasis chambers" like the Botany Bay had, where we can freeze crew we don't want to work on, and free up slots?
Extra shuttles, crew slots, replicator uses are what I call "beyond reason".
I also know that shuttles get boosts from the basic rooms that we have now, but those boosts do suffer diminishing returns based upon factors such as difficulty increases as you have more successes. I was suggesting a base bonus. This bonus is not susceptible to to any kind of diminishing returns so if you have a 5% bonus then you'll get 5% from the first shuttle of an event to the final shuttle of an event.
Also, also, there won't ever be any way to trade equipment for reasons that have been discussed to death in the past. Least of which would be the influx of dozens of alt accounts per person just to farm items to trade to their main.
I also like the Antimatter Buff idea with six new room levels at 1, 2, 4, 6, 8 and 10% extra starting antimatter.
Perhaps a credits earned boost.. if the star base could keep track of how many credits are earned by all fleet members in day combined..
Have goals, a low, medium & high number.
When reached.. get a credit reward.
25,000 - 35,000 & 60,000 ?
A room that increases the credits you get from missions by a percent could be nice or a trading room that buys your unneeded ship schematics, replicator rations, trainers, equipment, and anything else that you don't want in inventory for credits and/or honor.
That is frankly one of the most awesome things i've read here in a while. I love that idea.
I'd prefer a flat 10 or 20% chance to get some of the rarer items, like 5* patterns, 0* Science Experiments, 0* Rules of Acquisition, and so on.
I would expect the exchange rate to be absolutely awful, BUT it would provide a vehicle to satisfy donations AND it would help people clean up inventory that isn't quite so limiting as the replicators.
Edit: Also, this should go in the suggestions board...
Perhaps with Engineering Room maxed out as a prerequisite to unlock the buffs, with a greatly increased donation ammount to get the buff?
Jim
Antimatter/Voyages buff
Also like the idea of Quark's shop.
Could also introduce cosmetic stuff...some people might want their station looking like DS9 (me).