What is your personal worst voyage?
Carmen Ibanez
✭✭✭
in The Bridge
I was feeling to post this pic on the"personal best voyage" or the "voyage-funnies"-thread but better lets start a new one.
THIS is just not fair and another proof that Voyages have been nerfed for sure!!
Wasted one refresh-token for nothing and just called the ship back after i took the picture.
THIS is just not fair and another proof that Voyages have been nerfed for sure!!
Wasted one refresh-token for nothing and just called the ship back after i took the picture.
Serving with Battleship Texas [BBTX]
0
Comments
It's all RNG.
I had this one too.
Except without the blue.
This. Using the conservative AM duration formula, 498 AM gives at least 22.6 minutes.
However, that Voyage is at 10:59 and change. Over sixty minutes left.
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My worst? Has to be losing five SuperRares I could use for Fusing, 600+ Chronitons, and a good stack of purple Replicator Rations, because I forgot to recall, and had no way to Revive.........
#TheAdventuresOfDScottHewitt
So... I load up the crew choices with the WORST (scroll to the bottom) on the list. I try to get as many 2 skill as possible, also.
Yes, this is the WORST crew I have. All are 1/5 and 1/4. Here is the result.
Still made it past 5 hours, which kind of surprised me a bit. All All Hazards were losing at this point anyway. I pulled it just as it dropped below 200AM, just because I was tired of waiting for it.
BTW – I think the ship might be a Wookie vessel based on the name?
The loot and dilemmas were so bad that I had no desire to extend it, even if that would have given me 2 extra dilemmas @ 10 and 12 hours.
New personal record of disappointment.
That is bad. And only one rare to boot.
This is what most of my voyages look like.
Also, I don't understand using a voyage token on a "poor voyage". If the purples or chrons or honor or whatever you're looking for isn't dropping prodigiously without a refresh, there's a high degree of probability it'll be the same for the next ~2 hours.
I do agree. I know I have seen turn arounds, but usually things stay the same and no crew drop.
Previous results are not indicative of future performance.
The odds of getting a lot of crew or whatever you want in the next two hours is the same regardless of the previous two hours.
What I did after to compensate was to not run more than 5 skirmishes in a row.
My results for all those 5 skirmishes (I did this on two accounts) were dead on of expected results for drop rate of all items.
Every time I ran longer string of skirmishes my results were varied favoring one or another item. The expected drop rate took a much larger data set to approach the expected value. But the shorter skirmishes approached it much more rapidly.
What I expect is the problem with the RNG, is that, it is generated by an equation that is an addition of sinusoids of different frequencies. I am guessing here, but I think these will have areas where they do not change that much In floating point, basically being stuck in a range of values for a length of time. This, in my belief, is causing short term bias ness when the returned random number is then associated with a range of numbers to get a result.
So the way I see to get out of the bad sequence of RNG values, is to stop and try another time.
If one is on a long voyage the streak does seem to end, but it still seems to take a while to see a change. I just had a voyage where my main account had lots of Superrare crew dropping right from the start. But my second account seemed like it was not going to get any extra over dilemmas. Then I finally got about 5, for a span of four hours, just before I returned, I returned because I got both part threes of the two three parters.
I need so few superrares that to me I really just ignore whether crew are dropping or not. I only do 8 hour voyages never using voyage supply tokens. If ever I fail to reach 8 hours or for some reason I go beyond the 8 hour, I do not revive the voyage I abandon it.
When I have 33 supply tokens I do a long voyage and return after I get the second part 3 dilemma.
Edit: I think 33 tokens might be overkill. I ran the numbers and 33 should go for 76 hours. 31 goes for 71.89 hours. I figure one should be able to go to 8 hours without a revive, (but plan on one extra just in case) So if one is planning on doing all 36 dilemmas you should have 28 tokens. 28 tokens will go for 64.93 hours. These numbers were all calculated using max AM of 2950.
The safe thing to do is not to start a long voyage until you have 29 tokens and also full trait matching crew and ship for the 2950AM. And make sure the primary and secondary stats have about 8000 or more points the more the better. Because you will be going past their failure point. So even if you fail to reach the 8 hour point, the AM will be made up as you keep going.
Also 3 dilemmas can be skipped. The three two part dilemmas, by choosing a choice that will not give the second part, you can skip the second part. That, will shorten the voyage by 6 hours.
In theory, perhaps.
That presumes the use of a tRNG, or at the very least, a robust pRNG that is proven bug free in design and implementation. It also presumes that voyages are purely RNG driven and that no other factor is programmed in. There is no reason to believe either of these presumptions. Can you supply a link to a DB authored source that says otherwise, in addition to independent testing and confirmation?
On the other hand, a poorly implemented/designed low quality pRNG would more accurately fit observations that some voyages tend to favor dropping certain types of rewards. This type of result wouldn't require purposeful design and seems perfectly in keeping with DB's demonstrated development efforts.
Same, it couldn't have been longer than 10 seconds.
PM for details.
So long and thanks for all the fish.