Arena/Cadet Challenge cooldowns.
Mirror Cartman
✭✭✭✭✭
in The Bridge
Shan wrote:Once all players are on 7.4.0 (this will require a force upgrade): Battle Arena and Cadet Challenges will no longer require any cooldowns!
https://forum.disruptorbeam.com/stt/discussion/15280/v7-4-0-release-notes#latest
Thank you Shan and team. For me this is much appreciated.
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I'm concerned about this, too. It also gives an even greater advantage to those who are in time zones that are awake at the time the arena ends.
Captain Level: 95
VIP Level: 12
Unique Crew Immortalized: 525
Collections Completed: Vulcan, Ferengi, Borg, Romulan, Cardassian, Uncommon, Rare, Veteran, Common, Engineered, Physician, Innovator, Inspiring, Diplomat, Jury Rigger, Gauntlet Legends
Thank you DB.
Arena is a joke anyway, so...but if I want to go to bed and realise, that I haven't done my cadets and arenas, I don't want to stay awake the next 15 min. to hit the dailys. Maybe I should have written, that is a good change for me
If you had 23 hours and 45 minutes to do 5 battles and you didn’t, perhaps the cool down was t your biggest obstacle
And if you're concerned about dropping from top 5% to top 10% in the last 10 minutes, then I think the bigger issue is your ship/crew selection. And even if you did drop, it's again only a 20 schematic difference.
At 9:00 PM local time the dailies reset, meaning everyone gets their Arena tickets restored to full and the usual mad rush ensues where people try to snipe their way up the leaderboard before rewards are tabulated at 10:00 PM local time (this BTW is a seperate issue but equally anchored in BS, but I digress).
Last night when this happened I went from rank 181 in Admiral, a rank I worked all day to secure at 9:00 to rank 2,153 in less than 5 minutes as all the people who no longer have cooldowns to slow them down just unloaded attack after attack as the dailies reset. Meanwhile I had to win a fight to back to the 1,600 range and then wait 3 minutes to fight again, and during that time I fell several more tiers waiting for my cooldown to end. I had to spend the majority of my hour between 9 and 10 doing Arena battles every 3 minutes to fight off the swarm of players unfettered by similar cooldowns, which was to say the least, frustrating.
The entire experience really hammered home the the Arena cooldowns are important as their absence (for some people) had a serious destabilizing impact on the leaderboard - which granted was only possible because the dailies reset an hour before rewards are tabulated which is the real problem.
In conclusion, if Arena cooldowns are no longer a thing now, then that hour gap between daily reset and Arena rewards needs to be closed; rewards need to be tabulated as the dailies reset to "reward" the players who worked hard all day to hold their spot, not the lucky few who happen to be awake for the lawless hour after the reset who are now free to fire off all 10 battles in a matter of minutes since there are no cooldowns anymore.
Also, Shan, in the future, if something this drastic to the PVP system (removing Arena cooldowns) is changed it is REALLY unfair to not have it apply to everyone at the same time, the players who are still subject to the old system are at a MASSIVE disadvantage.
It seems you missed the part where this change to cooldowns is not live yet.
It will go live once everyone is on 7.4.0.
PM for details.
So long and thanks for all the fish.
That doesn't change anything. If the reward and re-set is kept in sync, then players will save their tickets and still play in the last hour. Players who want to fight for rank will use their tickets just before reset, just like players who fight for gauntlet save their last round until just before the gauntlet ends. What time the tickets reset doesn't matter.
Your issue really is arena ranks need to less aggressively drop you on a loss and/or the AI needs to do a better job defending.
I really appreciate the removal of the cooldown for arena and cadets.
Thank you DB. 🙂👍🏻
@ByloBand -- I've had days like this on Arena in the past -- I fell more than 3000 spots one day -- and others where I've barely moved over the course of the day. Same ship, same crew, even in the same week. I'm not sure if this is due to RNG putting me up more often that day as a potential opponent to choose, or if some days people just like to pick on me. I did recently change my lineup to make my ship a better defender, and that has helped . . . a little.
All that said, I remain concerned this change could have unintended consequences. We'll have to wait and see.
Captain Level: 95
VIP Level: 12
Unique Crew Immortalized: 525
Collections Completed: Vulcan, Ferengi, Borg, Romulan, Cardassian, Uncommon, Rare, Veteran, Common, Engineered, Physician, Innovator, Inspiring, Diplomat, Jury Rigger, Gauntlet Legends
Keep in mind, there's always lots of movement in the Admiral Division, particular in the top 100 spots (you simply can't expect to maintain a static ranking there; this is from a solid year+ of exp trying to maintain a Top 1% ranking). All that while the Captain and Commander Divisions can be fairly stable over days. This may change that, or it may not; we'll have to wait and see. Keep in mind, the difference between a clean sweep of Top 1% ranking vs a clean sweep of Top 10% ranking for a month (assuming 30 days in a month) is 600 schematics, or four extra portal ship pulls; generally speaking, not a huge difference.