A Simple solution for crew space
Capt. Slog
✭✭
in The Bridge
Haven't been paying as long as most of you (just a few months) I have a simple idea for crew space
Remove the need to FF/ FE (Fully Fused, Fully Equip) before sending crew to the Cryo Chamber, (leave the costs to remove as they are now, and only allow levelling, equipping of crew on the active roster)
You can then collect the crew as you want, no need to airlock anyone (unless a duplicate).
Will DB lose a few pennies on crew space sales ? perhaps, But I think perhaps they will make it back (and more) with extra pack sales. (Personally I don't buy pack anymore due to lack of space, and I'm not really interested in the expensive crew slot price)
I'm sure someone else has brought this idea up before, just thought I'd mention it
Have a nice weekend everyone LLAP
Remove the need to FF/ FE (Fully Fused, Fully Equip) before sending crew to the Cryo Chamber, (leave the costs to remove as they are now, and only allow levelling, equipping of crew on the active roster)
You can then collect the crew as you want, no need to airlock anyone (unless a duplicate).
Will DB lose a few pennies on crew space sales ? perhaps, But I think perhaps they will make it back (and more) with extra pack sales. (Personally I don't buy pack anymore due to lack of space, and I'm not really interested in the expensive crew slot price)
I'm sure someone else has brought this idea up before, just thought I'd mention it
Have a nice weekend everyone LLAP
1
Comments
Something you'll find as you grow your crew is that leveling a single crew member gets easier and easier as time goes on. It's the fusing part that gets you. Being able to Chryo partial fusions (but still FE) is a much more reasonable middle ground and solves the "1/5 problem" many people run into.
Protecting the Galaxy's Future from itself
Chief Intelligence Officer
I like the suggestion. Buying the extra slots would still be a good thing. I have 170 slots which holds a good amount of crew for cadet missions, voyages, gauntlet, and shuttles. I also have a lot of 1/5, 1/4, 2/4, and 3/4 in the mix, 98% FE. Some 2/4 & 3/4 are powerful enough to use not being FF, but most are still low stats. I'd hate to be stuck at 60 slots and try to manipulate stuff in and out of cryo. Cryo for me would mainly be useless crew (1* or low stat 4*), and FE not FF crew waiting on fusions. I'm always short on Merits and hate spending to remove from airlock, but would to fuse a crew.
-Lord Wizzlestix I
But they want you to spend on the ability to hold the cards too. Double edged sword
Captain level 50, approaching 100 immortals
All you need to know about Disruptor Beam
Not really. Limited thinking on DB’s part. They opt for a one time dil cost for slots forgoing the repeated pack purchases. Go figure.
I don't think anyone ever accused DB of anything other than being extremely limited in the thinking department
Captain level 50, approaching 100 immortals
All you need to know about Disruptor Beam
when i was hurting for slots, I'd buy no packs for a month and all my monthly card dil went to slots.
I currently have 190 crew slots so nowhere near a lot of folks I've played with. This however seems to be a comfortable number of slots to live in the state of crew Level/Immortalize/Cryo purgatory I've chosen.
27×1★; 45×2★; 72×3★; 121×4★; 14×5★
FE, not fused crew count:
0×2★; 0×3★; 18×4★; 21×5★
Leo, Im with you on this one. I have many unleveled 1/4 and 2/4 crew laying around. I also like to keep around 150/160 as well. Just leveled a bunch of 1/5 crew and now have another 5 sitting around at lvl 1 that will be there for a while
Except we have voyages now. What I mean is, having extra crew slots is advantageous. Even if I could freeze everyone, I'd still buy the basic crew slot purchases.
I'll never buy the expensive ones. Not even if I won the lottery. It has to be a good value for me to buy. Very few things in this game qualify as good value.
I get it, it's star trek. But so what. There are tons of creative games out there. Why do we have to pay so much for so little.
An easy band aid solution that is win-win for DB is to make cadet challenges warpable. Even some of these VIP 0 guys may go buy a monthly card to be able to warp cadet tickets and save 12-15 crew slots.
Players win, company wins. <snip> Unnecessary comment removed. ˜Shan
The benefit of saving 12-15 crew slots will only last a week in this game. After that, the slots will be full again. And you'll be right back here complaining about the same problem.
Good point, I had forgot about that. Why are the VIP 0 guys being catered to instead of paying customers? I do agree that having a strong FTP crowd is good for game (because if game good, most will eventually become customers), but we really need to be able to skip the repetition.
There is enough content in the game without forcing players to "play". No one's reading it hundreds of times!
It's at best an oversight by DB, at worst, a greedy power play to try to force purchases. Which don't work on me because I have to see value to buy but whatever.
I'd rather my cadets in freezer than 12 4* cards I paid for (one way or the other).