Cataclysm crew selection strategies
mejoyh
✭✭✭✭
in The Bridge
Been trying to figure out an optimum crew selection to minimise crew swaps but still maintain full bonus throughout the event. I wonder if anyone else has a line up which clears the skirmishes quickly with little/no swaps?
This is what I ended up but would love to see if anyone else has a stronger combo
Krayton - 2s speedup + 350% instant damage
Commandant - 400% damage 6s + ATK +9 + Villain - He's my main damage dealer even at 4/5*
Musketeer La Forge - His ship skills are pretty crap but his traits cover 5 of the battles Cyberneticist, Maverick, Inspiring, Hologram, Duelist
Saboteur Garak - 400% damage 8s + Saboteur and Scoundrel
Enemy Lines Sisko - 400% damage 8s + Bajoran and Desperate
So right now if I cant clear in the first 4s with 2s Speed up (Krayton) + 350% instant damage (Krayton) + 400% instant damage (Commandant), I have to wait an additional 2s for Garak and Sisko to hit with another 2x 400% instant damage.
I dropped Garth and Ardra for La Forge and Garak. So turn over time per skirmish is slower but at least I dont have to spend anytime swapping crew (an in the worst case forgetting to swap crew which I have done a couple of times...)
What are you guys using?
This is what I ended up but would love to see if anyone else has a stronger combo
Krayton - 2s speedup + 350% instant damage
Commandant - 400% damage 6s + ATK +9 + Villain - He's my main damage dealer even at 4/5*
Musketeer La Forge - His ship skills are pretty crap but his traits cover 5 of the battles Cyberneticist, Maverick, Inspiring, Hologram, Duelist
Saboteur Garak - 400% damage 8s + Saboteur and Scoundrel
Enemy Lines Sisko - 400% damage 8s + Bajoran and Desperate
So right now if I cant clear in the first 4s with 2s Speed up (Krayton) + 350% instant damage (Krayton) + 400% instant damage (Commandant), I have to wait an additional 2s for Garak and Sisko to hit with another 2x 400% instant damage.
I dropped Garth and Ardra for La Forge and Garak. So turn over time per skirmish is slower but at least I dont have to spend anytime swapping crew (an in the worst case forgetting to swap crew which I have done a couple of times...)
What are you guys using?
1
Comments
Im curious why you use the Discovery? With that crew line up, wouldnt you be able to clear faster with the Krayton or Valdore with the cooldown boost? You should be able to clear most rounds in 2-3s instead of having to wait 6-7s to activate Killy, Ardra and Garth?
Every time I've tried out the Krayton, I feel like I've crashed and burned. But I'll try it again - maybe it was just bad luck.
Garth
"I Can't Believe it's Not Gunpowder" Kirk
"Talk to the Hand" Sarek
The Witch of Wurna Minor
4x 400% Damage. Takes too long to switch Crew every Battle to cover that other stuff.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
You bring up a good point. Players without some combo of Killy/Commandant/Kes/Garth probably shouldn't be looking at the D'kora as their go-to ship for this event type. Different ships work better with different crew. It pays to experiment.
Enemy Lines Sisko 400% damage
Wrathful Khan 350% Damage
Admiral Kirk Repairs shields
Mirror Data +15000 crit bonus
no crew swapping needed
As I just mentioned to a fleetmate, I'm sure the Krayton would do okay for me if I was using my normal Skirmish lineup (i.e., 3 mainstay crew plus one bonus crew). Still not the best option by far (I've experimented a LOT with all my 5* ships in Skirmishes), but it'd certainly be sufficient. However, since I'm not using the Locutus>Ardra>Killy power trio here, and am instead going with 4 crew who manage to hit at least one of the traits in every battle (one of whom is, thankfully, Killy), the ship I use is of even more paramount importance.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Kung Fu Sarek
Enemy Lines Sisko
Survivalist Quark
Mirror Data
Wait 6 seconds, Hit the Krayton speed down timer, then activate Data, Quark, Sisko, Sarek and EM Pulse
Thank you for helping me feel like I'm not crazy for not getting it lol. I tried it again, and it felt like my battles were averaging out to longer than with the Disco. It's fantastic when the first shot works, but if it doesn't it feels sluggish. I didn't actually time it, so I could be wrong, but I think I'm going to go back to my old friend.
Augment Riker is oft overlooked but a freaking champ, btw. Gambler, Maverick, Jury Rigger, Survivalist. Most importantly, he'll hit the last and first traits so you don't have to worry about forgetting to reset in between runs.
Proud Former Officer of The Gluten Empire
Retired 12-14-20. So long, and thanks for all the cat pics!
Agree 100%. If I were to try again with a single set of crew for all ten battles, I would probably go back to the Bounty or Cube and see who works best rather than trying to shoehorn ill-fitting crew onto the Krayton.
As Silver mentioned with Augment Riker, VA Janeway was my last two battles, and first two, since Seven nicely covered the first round in the event in case of excited clicking. Helped to have that carry over a great deal, I couldn’t agree with her more.