Home The Bridge

Successful 0% Shuttle Mission

Since the end of this last event I've been sending out nothing but 0% chance of success Section 31 shuttles in order to grind back down to where I can effectively farm things like 0* holoprograms and security reports.

I just had one of them come back as a success. Go figure.

Just a note that while strings of 90% chance missions can and do fail, "impossible" odds shuttles can and do succeed, too.

Comments

  • eXo | Cadet MatteXo | Cadet Matt ✭✭✭✭
    edited November 2017
    100 percent was never 100 percent, which is why they've adjusted the percentage to 99 percent. Likewise, 0 percent is not actually 0 percent.
    Proud member of eXodus
    Join the eXo|plosion today!
  • WaldoMagWaldoMag ✭✭✭✭✭
    edited November 2017
    The 0% is actually 14.8% chance to succeed.

    This can make it tough to work your self back down. Also I think one success will wipe out all your failures in one shuttle run. So I would not send more than two at a time to work yourself down. And probably better to just send one. Leaving your other shuttles to run other faction missions.

    Once down there you probably could just use your Cadets on that shuttle run. But, I am not sure if at low difficulties you can get the rare and superrare items. Might want to keep track of how you do on those items.
  • Since the end of this last event I've been sending out nothing but 0% chance of success Section 31 shuttles in order to grind back down...

    Does that work ? Will the difficulty lower if you fail enough ? Like it does on the events ? Or is it fixed (or one way) for the missions ? I can't find any information about this.
  • I am honored with Section 31. I ran 16 3hr 0% shuttle missions in and failed all of them. I have not come down at all in time or reputation. So the question is... is it possible to drop rep when you are fully repped in a faction? It doesn't seem to be working for me...
  • DralixDralix ✭✭✭✭✭
    Reputation doesn't drop, but reputation doesn't affect shuttle difficulty either.
  • I've had 3 more succeed at 0%! Quite frustrating, it is.

    Leave it to DB... you can't even reliably FAIL, if that's what would benefit the player!
  • Data1001Data1001 ✭✭✭✭✭
    WaldoMag wrote: »
    Also I think one success will wipe out all your failures in one shuttle run.

    Has this been verified? I mean, during Faction events, it only takes a few failures to drop down to the next lower VP level, so I always assumed it would be a similar mechanism for difficulty settings in non-event shuttles.


    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
  • It would seem that, like event shuttles, difficulty increases with each success and decreases with each failure, though by very little amounts. Also like events, the ratio seems to be 1 point for a win and -1.5 for a loss. This means that, in the long-run, you can expect to win about 67%, regardless of the skill of your shuttle crew or use of boosts or pacing tricks. If you change your MO, results will shift for a while, but it will eventually settle back to 67%.
  • PallidynePallidyne ✭✭✭✭✭
    Morbo4 wrote: »
    It would seem that, like event shuttles, difficulty increases with each success and decreases with each failure, though by very little amounts. Also like events, the ratio seems to be 1 point for a win and -1.5 for a loss. This means that, in the long-run, you can expect to win about 67%, regardless of the skill of your shuttle crew or use of boosts or pacing tricks. If you change your MO, results will shift for a while, but it will eventually settle back to 67%.

    I wonder if like Events there is a ceiling of difficulty or if it simply keeps scaling into the infinite.
  • Paund SkummPaund Skumm ✭✭✭✭✭
    Pallidyne wrote: »
    Morbo4 wrote: »
    It would seem that, like event shuttles, difficulty increases with each success and decreases with each failure, though by very little amounts. Also like events, the ratio seems to be 1 point for a win and -1.5 for a loss. This means that, in the long-run, you can expect to win about 67%, regardless of the skill of your shuttle crew or use of boosts or pacing tricks. If you change your MO, results will shift for a while, but it will eventually settle back to 67%.

    I wonder if like Events there is a ceiling of difficulty or if it simply keeps scaling into the infinite.

    I would say it scales to infinite unlike events which clearly have a ceiling. It seems that even people with FF/FE 5* crews run into the same 67% that the rest of us do. Unless there is somebody with 50 immortalized legendaries who can tell us they have 80%+ success on regular shuttles.
  • Peachtree RexPeachtree Rex ✭✭✭✭✭
    There is probably a ceiling. However, it may not be reachable with the stats on the current crew. Which would have the same appearance as "no ceiling".
  • PallidynePallidyne ✭✭✭✭✭
    edited November 2017
    There is probably a ceiling. However, it may not be reachable with the stats on the current crew. Which would have the same appearance as "no ceiling".

    Effectively now, yes. But what with eventual power creep, it may be attainable in the future (assuming a finite ceiling)--- and it would be interesting to see what DB would do if they noticed.
  • Vaelerys TargaryenVaelerys Targaryen ✭✭✭
    edited November 2017
    Since the end of this last event I've been sending out nothing but 0% chance of success Section 31 shuttles . . . I just had one of them come back as a success. Go figure.

    I decided to do the same thing with Augments missions. Today I sent out nine shuttles with a 0% success chance (using level 1 characters with no equipment and no matching skills). THREE of them came back successful. :/
    "There are two types of beings in the universe - those who dance, and those who do not."
Sign In or Register to comment.