Attack Speed Question
Admiral 8Q
✭✭✭
in The Bridge
Does anyone know, if you have lets say, two crew that increase attack speed by 25%. If you activate both does it put attack speed up to 50%? Or just which ever is the highest? Like if you had one crew with +25% on and one with +15% would it put it to +40%? Or just 25% since it's the highest?
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I figured. Too bad.
I was thinking it would be fun to try out three crew one with each, the red, yellow, and blue bonus but also each increase att speed. Heheheh
I noticed no change in speed. It may increase the attack to compensate.
I was under the impression that Crit Bonus and Crit Rating DO stack. Is that incorrect?
I don’t entirely know that it would be easy to notice the difference - I checked out a couple ships (1701-A, Jem’Hadar Flagship, Assimilated Voyager, and the Federation Fighter) and they all have attack speeds between 0.86 and 1.02...I assume that’s the number of seconds in between attacks. A 25% speed boost is shaving a few tenths of a second off the fire rate, not all that much in the grand scheme of things.
That being said, it might be illuminating to get a video recording of a battle before and after activation of an attack speed boosting crew to measure the time in between shots.
I noticed in one of my battles the attack speed should have been increased , battling the same ship, but attacks occurred at same time. Simultaneous destruction not sure how that happened.
That is why I though maybe they increase attack strength instead. Actually, now I am wondering about ships with different attack speed, if that even has attacks occurring ar same time.
I'm pretty sure Crit bonus and Ratings stack.
For the attack speed increase, think of it with +25% like for every 4 attacks you get 5 instead.
Crit rating, crit bonus, and attack speed should stack. In fact, of the three, attack speed is the easiest to test. Put Arik Soong, Mirror Janeway, and Tuskegee Mayweather on the H.M.S. Bounty and I think you'll see the difference. Start with one, then two, and then all three.
The real question is, how do they stack. I.E. if you have 2x crew with +25% attack speed, on the Bounty, does that make they Bounty attack 50% faster or does that second +25% get added to a new number?
In other words: the Bounty has an attack speed of 1.04. +25% should bring that to 0.78 attacks per second. Does having 2x +25% make +50%, bringing the Bounty to 0.52 or does the first bring it to 0.78 and the second only brings it to 0.585 attacks per second?
I would think each would do 25% of whatever the Attack Speed is when applied. Otherwise, 4 x 25% would make the Attack Speed 0.0
Agreed - the percentage would almost certainly be sequentially applied rather than summated. I've used the occasional attack speed booster crew, but the effect of a slightly accelerated rate can be difficult to appreciate in real time. The tales of multiple accelerator crew convinces me however.
i didnt time the actual shots. i feel like the lag delay would be troublesome for that
Well, when you put it like that... it seems obvious. ;-D
Still, there could be an invisible cap or something. Like, increased attack speed caps at +75%. To be fair, I don't think DB (and now TP) has ever clarified that.
It most likely adds to the current attack speed in sequence, not all at once. The faster the attack speed the less 25% faster would be. Right?
To use a simple math example:
(I'm rounding to make it easier to see)
10 -25% = 7.5
7.5 -25% = 5.6
5.6 -25% = 4.2
4.2 -25% = 3.2
So technically +25 four times in sequence would actually be about +68% to attack speed
What if attack speed acts like a cooldown?
In this scenario, let's look at it like the crew icons for power activations. I look at it like sand running out of an hourglass. Increasing attack speed allows the sand to flow 25% (or whatever percentage) faster. If you make the sand flow twice as fast (i.e. attack speed +100%), then you fire twice as many shots in the same timeframe. It is not a reduction in the absolute time between shots, but an increase in the speed at which sand flows. In this scenario, the sand can never flow instantaneously. There will always be some time in the cooldown. As the percentage approaches infinity, the cooldown approaches zero. Since infinity does not exist, neither does a cooldown of zero.
Another possibility:
What if the attack speed is attacks per second? (Or some other unit of time)
I'm going to use attacks per second in this scenario just to have some baseline for real numbers. Let's use the Bounty for this example. It has an attack speed of 1.04. So each second, the Bounty makes an attack and makes 4% progress toward the next attack. If you add 25%, then we get an attack speed of 1.30. In this scenario, I imagine that to mean the Bounty would take one shot and make 30% progress to the next shot every second. adding 100% attack speed would be 2.08. That would mean that the Bounty would take two shots every second and make 8% progress toward the next shot.
I don't know what these scenarios would do to damage-per-second (dps) of the ship. They are just a couple of other ways that the attack speed could impact each battle. I don't know exactly how the actual game mechanics work. These are just some guesses.
My Captain Idol's
My DataCore page
My Spreadsheet
I'm thinking that it represents delay between shots. If so, lower would be better.
My Captain Idol's
My DataCore page
My Spreadsheet
The @ does nothing, as Shan has said many times. Instead, you could research the Dev Diaries on the “old Forums” to see if there is any (more) useful information on this topic:
https://forums.disruptorbeam.com/stt
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My Captain Idol's
My DataCore page
My Spreadsheet
It’s tough to draw a conclusion one way or the other with it being a dimensionless number in-game. A little DoE could help determine if it is “delay time between attacks” or “attacks per unit time”...or something else:
-find the 5* ship with the smallest Attack Speed number
-find the 5* ship with the highest Attack Speed number
-load both ships with two sets of identical crew, one with no attack speed bonuses and one with the best attack speed bonuses
-obtain video of one or more battles with each of the four ship/crew combos
-determine which combination is slowest and which is fastest to determine if it’s time/attack or attacks/time
(The Borg Sphere 878 cleans out anything else with a high attack speed plus all it's other uber stats.)
D'Deridex, Breen Warship, and Constitution Class would be the slowest attack speeds at 0.7
EDIT: If that's the case, then it would make sense that all att speed bonuses would be added to the base att speed, not adding to bonus.
So for +25% a ship with att speed 1.0 would be 1.25 add 25% again then 1.5 (Not 1.5625)