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Standard Shuttle 10-Pull nerfage

I and others in my fleet have noticed that Standard shuttle 10-pulls have taken a major nerfage where time boosts are concerned. In the past I'd only go at most 2-3 10-pulls without any time boosts, and even then it would be made up for with multiple time boosts in a subsequent 10-pull. Now however I'm going 5 10-pulls without getting any time boosts, and getting multiple time boosts in one 10-pull barely happens at all. If this is the kind of output we can continue to expect in the future, I may just walk away from the game entirely. Farming Thursday cadets in the past kept me competitive in shuttle events, but I refuse to pay for premium shuttle packs (which don't yield much better results anyway). I had around 20 3* time boosts to start with, and after 95 Standard 10-pulls and 5 premium 10-pulls I have a meager 117 3* time boosts in my inventory. Way to go with the nerfage TP, you're making the game way less fun.
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    Zombie Squirrel Zombie Squirrel ✭✭✭✭✭
    Pure RNG. Nothing was altered or nerfed at all. :)
    •SSR Delta Flyers•
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    Drago MusevniDrago Musevni ✭✭✭✭
    100 + pulls seems more than adequate to rule out randomness from the RNG. After 2+ years playing this game, I know what's normal and abnormal. The odds of me having bad pull after bad pull for over 100 10-pulls is astronomical.

    I find it far more likely that TP intentionally nerfed shuttle pulls , especially seeing the new "Maximum Impulse Power" packs for sale for $24.99 that directly offer time boosts.

    Just another attempt at money grabbing by TP. Nerf what had been working so you can now charge for it. bravo.
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    ~peregrine~~peregrine~ ✭✭✭✭✭
    100 + pulls seems more than adequate to rule out randomness from the RNG. After 2+ years playing this game, I know what's normal and abnormal. The odds of me having bad pull after bad pull for over 100 10-pulls is astronomical.

    I find it far more likely that TP intentionally nerfed shuttle pulls , especially seeing the new "Maximum Impulse Power" packs for sale for $24.99 that directly offer time boosts.

    Just another attempt at money grabbing by TP. Nerf what had been working so you can now charge for it. bravo.

    Not nerfed. Sorry for your bad luck. 🖖

    i8rnmo5unixl.jpeg
    "In the short run, the game defines the players. But in the long run, it's us players who define the game." — Nicky Case, The Evolution of Trust
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    Banjo1012Banjo1012 ✭✭✭✭✭
    100 + pulls seems more than adequate to rule out randomness from the RNG. After 2+ years playing this game, I know what's normal and abnormal. The odds of me having bad pull after bad pull for over 100 10-pulls is astronomical.

    I find it far more likely that TP intentionally nerfed shuttle pulls , especially seeing the new "Maximum Impulse Power" packs for sale for $24.99 that directly offer time boosts.

    Just another attempt at money grabbing by TP. Nerf what had been working so you can now charge for it. bravo.

    I tend to agree. The three star reducers seem to be the same but the 4 and 5 star are not dropping like they used to

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    Wildstar19Wildstar19 ✭✭✭✭
    I just did 10 pulls, saw no difference. Got a variety of timers and boosts. Nothing abnormal.
    Hurry up before those things eat Guy!
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    Banjo1012 wrote: »
    100 + pulls seems more than adequate to rule out randomness from the RNG. After 2+ years playing this game, I know what's normal and abnormal. The odds of me having bad pull after bad pull for over 100 10-pulls is astronomical.

    I find it far more likely that TP intentionally nerfed shuttle pulls , especially seeing the new "Maximum Impulse Power" packs for sale for $24.99 that directly offer time boosts.

    Just another attempt at money grabbing by TP. Nerf what had been working so you can now charge for it. bravo.

    I tend to agree. The three star reducers seem to be the same but the 4 and 5 star are not dropping like they used to

    I've actually seen the opposite behavior over the last 100 or so pack pulls. Way more 4 and 5 stars reducers dropping for me while the 3 star reducers are way down.

    As always the answer comes down to this: I am favored by RNGebus and you are not. :D
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    Banjo1012Banjo1012 ✭✭✭✭✭
    Banjo1012 wrote: »
    100 + pulls seems more than adequate to rule out randomness from the RNG. After 2+ years playing this game, I know what's normal and abnormal. The odds of me having bad pull after bad pull for over 100 10-pulls is astronomical.

    I find it far more likely that TP intentionally nerfed shuttle pulls , especially seeing the new "Maximum Impulse Power" packs for sale for $24.99 that directly offer time boosts.

    Just another attempt at money grabbing by TP. Nerf what had been working so you can now charge for it. bravo.

    I tend to agree. The three star reducers seem to be the same but the 4 and 5 star are not dropping like they used to

    I've actually seen the opposite behavior over the last 100 or so pack pulls. Way more 4 and 5 stars reducers dropping for me while the 3 star reducers are way down.

    As always the answer comes down to this: I am favored by RNGebus and you are not. :D

    Yay

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    I just punch 2 pks a day. In general this is how i have done it for over 3 years.
    The past 4-6 weeks i will say my stock of 1.5 reducers has plummeted from an average 120-170 to 40-60 in stock. I punch the packs the same, i play shuttles events the same. No change in my activity but dramatically less stock.
    RNG or not? Seems a bit odd to have the same play style and technique but such a huge difference in stock. I just thought it was unlucky RNG, but see this thread and wonder?
    Yes i get a 10 pk with 2-3, but then must punch 5 or 6 more 10pks before i see another reducer drop. I have noticed this too since i payed attention to my decline in stock.
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    I seem to see a lot more faction events recently. so have used a lot of 1.5 reducers.
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    Mirror CartmanMirror Cartman ✭✭✭✭✭
    .......Farming Thursday cadets in the past kept me competitive in shuttle events, but I refuse to pay for premium shuttle packs (which don't yield much better results anyway). I had around 20 3* time boosts to start with, and after 95 Standard 10-pulls and 5 premium 10-pulls I have a meager 117 3* time boosts in my inventory..........

    Those numbers sound about right to me, on average about one 3* time boost per 10 pack. It is the results I got over a year ago.

    https://forum.disruptorbeam.com/stt/discussion/13137/opening-a-ton-of-standard-boost-packs-stats
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