Fixing the scan again option
S31
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in Make It So!
Doing scans for the campaign is the worst part of the STT. Sometimes I would gladly pay around 10 dil per scan just to get rid of that daily mission.
But there is no way in hell I would ever pay 300 for a scan again option.
TP you are losing a lot of money here.
A lot of players would sometimes pay 10 dil just to get rid of the daily mission and campaign for a day but nobody will every pay 300 for that option.
But there is no way in hell I would ever pay 300 for a scan again option.
TP you are losing a lot of money here.
A lot of players would sometimes pay 10 dil just to get rid of the daily mission and campaign for a day but nobody will every pay 300 for that option.
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That said, I wouldn't even waste 10 dil on them (though I recognize others might). Really what TP should do is let us scan once for free, once for credits, and once for merits.
Or, better yet, just get rid of scanning all together. It doesn't help new players and it doesn't help veteran players. It is just an annoyance; plain and simple. It would be in TP's best interest to get rid of simple annoyances in their game.
My 2¢.
(Also, how did scanning become a thing in the first place? What is this, Mass Effect?) xD
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In the early weeks and months of the game, there was a decidedly different game experience compared to what we have now. No voyages. No gauntlet. No honor. No citations. No cryostasis vault. No cadet missions. No Arena, even. Other than sending shuttles and running ship battles or away missions, there was basically nothing to do, and scans were a tool for driving engagement and obtaining resources, which were a lot harder to come by back then.
Fair enough. If that is the case, though, then the scan rewards are in a bad (and long over due) need for an overhaul. Because, right now, they are obnoxious and unhelpful.
Which, honestly, wouldn't be so bad if they were not a requirement for the dailies. TP could even keep them as is. Just remove scanning from the daily requirements and lower the number from 11 to 10. Then scans can be a thing you do every three hours, just because.
Or, keep scans as a daily "requirement" but still lower the number of requirements from 11 to 10. That would give players the option and ability to skip any one thing; if they wanted.
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Which is to say, I'd be *very, very slightly* excited, rather than experiencing it as yet another daily grinding chore gatekeeping my daily achievement.
That's a very interesting idea. The one flaw I see is, 50 people scan 50 different planets. One finds a crew member and alerts the others. However, the others have already wasted their scan. Don't get me wrong, it's great idea. I do feel like it would also, potentially, be very frustrating.
I suppose an alternative would be: just add crew to scans. On the other hand, if those crew aren't good, it might still feel like the same problem we have now.
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It’s not like you only get one scan a day.
True, but, on a 3h cool down, you only realistically get 4 (maybe 5) per day.
And, just to be clear, I'd prefer your idea, potential frustrations and all, over what we currently get.
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Thanks. I agree, it does need some spice.
For instance, you can't scan from where you are presently located. When the time to scan indicator lights up, you open the map, pick a new planet anywhere you wish, go there and then scan. Done.
As the game is now, the vast majority of locations still feel new because you only visit them one time when you first do the episode missions. Once the episode is done and you can warp missions, you never see these places again.
I feel like forcing people to warp around in order to scan is only going to exacerbate "the problem with scans" issue.
Instead, what if the was a specific location, that you could see on the map (it would be a random location), that you could warp to. If you scan, once there, you would not only get better loot, but you'd also knockout two of your scanning dailies.
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The other side is if folks don't want to use tokens or dil, shuttles take 3 hours to come back after you run the usual first few when you just start working on a faction, as well as scans have a 3 hour cool down, so if it's timed correctly, one can knock out both of those dailies in two sittings.
Nauti
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