Command Crew addition to the game
Eryapsed
✭✭
in The Bridge
Due to the current firestorm raging over the hostile takeover of the fleet I am in, I am just testing the water with this suggestion.
Would it better to have a command crew for each fleet, of course starting with the Admiral.
Then this could allow for a vice-admiral and captain in case the Admiral has to take a leave from the game, which in my fleet was advised, discussed and supported.
Under this there then could be different ranks to deal with other things like events, starbase building and recruitment.
Just throwing this out there to see what support there is for this type of enhancement to the game.
Stay safe everyone...and if in England, stop queuing for the Mc and KF, yes they are back but they are not the nectar of the gods lol
Would it better to have a command crew for each fleet, of course starting with the Admiral.
Then this could allow for a vice-admiral and captain in case the Admiral has to take a leave from the game, which in my fleet was advised, discussed and supported.
Under this there then could be different ranks to deal with other things like events, starbase building and recruitment.
Just throwing this out there to see what support there is for this type of enhancement to the game.
Stay safe everyone...and if in England, stop queuing for the Mc and KF, yes they are back but they are not the nectar of the gods lol
14
Comments
Sigh... why is the extra jab needed? Like I actually want to know, you know that the other 2 threads indicated that they were closed due to lack of civility, so why not just take this new thread which now seems like it's shifting to a nice productive discussion and roll with it?
.........................
Anyone commenting, and I know emotions and tensions are running high, keep comments to the thread and nothing else. If we want changes to happen, let's have the discussions happen in a mature and open way
p.s. I am trying to keep the angry person inside whilst I type this :-)
anyways my thoughts on a command structure: the only things i see or could see going wrong is if the VA turns out to be not so nice and hijacks the fleet
They could make it to where the option to change Admirals is only available to the VA if the Admiral is MIA for the 30 days...
true that could work
If implemented effectively this could also help relieve some customer service issues much like now being able to undelete crew (originally if one was deleted it was gone unless one raised a ticket).
4 - Rear Admiral RADM
3 - Vice Admiral VADM
2 - Admiral ADM
1 - Fleet Admiral FADM
I think requirements of an FADM should be:
1). Running two or three fleets maximum;
2). All current abilities allotted for an Admiral;
3). Able to move players from one squad to another AND promote or demote Squad Leaders only during non-event times (to prevent any possible cheating and such for said squads);
ADM
1). Same
2). Everything except for promoting players to any Admiral position
3). Same
VADM
1). Same
2). Everything except for promoting players to any Admiral position
3). Same
RADM - Not sure if this position is needed
Tris,
Fleet Admiral (5 Star) has not been used since WW2. By act of Congress approved 14 December 1944, the grade of Fleet Admiral, United States Navy, was established. Four officers were nominated by the president for that grade. With the advice and consent of the Congress, they were appointed by him and served in that grade until they died. (Leahy, Nimitz, Halsey and King).
Today the Navy uses Rear Admiral Lower Half (O-7), Rear Admiral Upper Half (O-8), Vice Admiral (O-9) and Admiral (O-10)
Well I know what Malcolm would say "No, he had to be from Montanna"
Brits do it differently and I am sure many other nations do so equally different, this is a Federation of Planets not America.
Hi Nomad!
Still, the ones I used still fills the purpose, wouldn't you say?
In the "fleet advertisement" box on my fleet page I posted "DDM is NOT welcome here." Hopefully that will keep those pirates out...or it puts a target on me, lol
I like this suggestion. I would add: keep it at three admirals maximum and make it so you'd need both admirals to promote a third. That way it is more of a council.
Also, allow those admirals to move players between fleets (when applicable), so that fleetmembers don't have to go through the 24h cool down.
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Yes, but, Gene Rodenberry was in the American navey. The "Enterprise" was the navel ship that Rodenberry served on. It stands to reason that the "Star Trek" show was written with American navel rankings in mind.
I thought he was an air forces pilot in a B-17 bomber group?
I would also like to ask players not to persecute all DDM players for their leaders mistakes. Not all DDM players were privy to the goings on. I have seen DDM players given grief in game who don't deserve it.
Long term, I prefer the vice admiral being able to choose if they wanted to replace an AWOL admiral (30 days is reasonable). Ideally, this would be an in-game option and would not require any action by customer support.
I don't think that going through Shan is an option (especially since most players probably don't use the forums) but I agree with the rest of your post.
That's my bad. Thank you for clarifying. IDK where I learned the idea that he was in the Navy, but it was so long ago, that I should have looked it up.
That said, the Enterprise is a real American navel ship, that served in WWII (might still be serving).
IIRC, that is the ship Star Trek's "Enterprise" was named after. I also believe that the Rodenberry was using navel rankings in the show. However, I can't confirm that without doing a lot of research. ;-)
It would not solve the problem for dead fleets. There are many. The game is over run with dead fleets. Thats 1 reason why they allow this practice. To revitalize existing fleets instead of making more.
Having said That, sneak attack stealing fleets with active officers is not OK. But would hugely strain CS resources to investigate every case.
The simple answer is to provide a secondary admiral type position of full fleet controls. However they wish to name it. It has been long requested. This would solve much. That person would be assigned to the position from the main adm and or fleet founder.
I would also comment that the vast majority of simple DDM members have no idea what is truly happening. They are sold on a vision of unity and casual play in theory that sounds proper. They are not privileged to the inner workings of the empire. They literally are just drone soldiers following orders. When they are told to move to a new fleet They have no idea how it was obtained or what went on before they arrived. They are only told “we have had another fleet join us, lets fill it” Only the long term trusted admirals, XO, and various officers know what is really going on.
Make Fleet Voyages, where you contribute crew to a single ship and get specific rewards. Add the Delta Flyer or Runabouts to the game, for increased shuttle mission power/rewards and make them only accessible by earning some kind of fleet currency. Create a minigame for exploring the badlands or the mutara nebula that gives ranked rewards for fleet members.
That's just my ideas, I've heard many more. Fleets need more content, then focus on things like this.
The Enterprise of WW2 (CV-6) was decommissioned and sold for scrap metal. The nuclear powered Enterprise (CVA/CVN-65) replaced it. But sadly, that ship was decommissioned recently and is in process of being dismantled. A third carrier Enterprise (CVN-80) is in the works.
I disagree, first focus on better fleet management, then they can focus on other stuff.
Some folks don t seem to get that managing a fleet is exhausting at times and involves a great deal of time end effort. Better/more in game tools could ease such things. If ur just a normal „player“ not involved into, i can see why this has no priority, although you should have interest into not having ur fleet overtaken by other „players/fleets“ just because the Admiral went inactive for whatever reasons.