Skirmish Drops
calsnowskier
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in The Bridge
I have been playing around with an alt account the last couple months, and I have finally gotten to the point where this new account can at least show up to events (not compete or hit threshold, but it can at least take part).
Last week, during the Skirmish, I was reminded that the intel drops in a Skirmish are completely pointless. An intel drop is essentially 30 intel. That means we would need 40 of these drops to allow for 1 additional run. Pointless. So how about swap out trainers instead? Still completely pointless for late-game players, but VERY useful for early and mid game players.
Last week, during the Skirmish, I was reminded that the intel drops in a Skirmish are completely pointless. An intel drop is essentially 30 intel. That means we would need 40 of these drops to allow for 1 additional run. Pointless. So how about swap out trainers instead? Still completely pointless for late-game players, but VERY useful for early and mid game players.
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Comments
I see the intel drops more like a counterweight, keeping the amount of reward in check. The problem with trainers is what rarity would you add there are 5 options not 3, I suppose you could go Blue/Purple/Gold, so that you don't dilute the reward pool further, but also how many would you get per drop; 10, 20?
Agree. If they make the standard drop = 300 intel instead, that would make more sense.
But early gamers aren’t going to compete anyway, so trainers would be more helpful, imho. Trainers would help early gamers, thus make them more likely to stick around. Some additional intel would help mid/late gamers, but it will not move the needle in any way for them.
Interesting point.
I doubt this is possible (worth it from an roi perspective), but maybe have intel at epic, gold trainers at elite and purple trainers at standard?
Early gamers are not competing either way. Giving them 1 additional skirmish run from a chron-full run will not move the needle. Getting additional trainers, which are the bottleneck for crew advancement for early gamers, would be VERY helpful.
Oh no sorry I didn't explain myself fully. Not splitting them for difficulty level of a skirmish, you get 3 types of drop for items; example on epic level you can get 76 chronitons/honor 150 chronitons/honor, 300 chronitons/honor I forget what the intel ones are (LOL). My view would be using the trainer rarity instead of the quantity increase. I think restricting gold trainers to epic level wouldn't really help newer players as they would likely only be able to play normal mode.
Incidentally I am dubious whether anyone plays elite mode in a skirmish. These days you are more likely to get a maxed or at least level 9 5* ship before maxing a 4* ship but I guess there could be a few unlucky ones out there.
Similar to the voyage crew. By the time you are able to get them, you don’t don’t need them.
But, last skirmish the top score was almost or maybe even more than 20 million event points.......So, why are reward tiers ending at 350,000?
To prove a point.
Rewards need reworked. 🖖
Put trainers as rewards only in the Basic Skirmish level (1-2* ships)
For Epic Skirmish either get rid of intel drops, or increase the amount of intel that drops by a factor of 10.
I understand the point, and be careful what you wish for... What if TP simply keeps the same rewards, but spaces them out more equidistant? I don’t mind playing for 350k—400k points to get all thresholds, but would not be willing to do the same if I had to go to 2 million points to get the same current threshold items. And depending upon how the spacing is structured, I can see that potentially hindering the play of all player levels.
Now if TP added rewards on top of the existing structure, I would be in favor of such a move.