If you don't want to use boosts, the best thing to do is open all available missions and send them.
If you don't mind it, there are 3 universal kickstart / quickstart you can employ:
Option 1:
Open all available missions (1 minute)
Complete 11
Open 11 new (1.5 hour)
Complete 2 with a blue boost
Open 2 new (2 hour)
Complete with a purple boost
Complete the remaining 1.5 hour missions with a blue boost
Complete remaining 1 minute missions
Option 2 (will yield most VP):
Open and complete 11 missions (1 minute)
Open the max you can new (1.5 hour)
Complete 2 with a blue boost
Open 2 new (2 hour)
Complete with a purple boost
Complete the remaining 1.5 hour missions with a blue boost
These two options take advantage of the breakpoint at 11 missions in order to use 3* time reducers to complete instantly. They will take a *lot* of your 3* boosts.
Option 3 (the Paladin27 method - all credit be to him):
Open max 1 minute missions
Send and complete the same *one* shuttle mission using time boosts as they scale
Stop when you hit 2 4* boosts
Complete the remaining 1 minute missions
This option will yield lower VP than the others, but will also use fewer 3* boosts and will allow you to use lower rarity boosts as you scale.
I used to credit someone, but I no longer remember who showed me this. If they recall, let me know.
1. Open all missions possible.
2. Run 11 of them.
3. Open 11 missions.
4. Run 1 mission not previously run.
5. Reopen last mission (step 4) and run it a second time with 4* boost.
6. Run the 11 missions from step 3 with 3* boosts.
7. Run any remaining missions.
I've been using that strategy for about 3 years now. It works for me. I don't know how it compares to @eXo | SilverRose option 2, but it has worked for me.
Option 3 (the Paladin27 method - all credit be to him):
Open max 1 minute missions
Send and complete the same *one* shuttle mission using time boosts as they scale
Stop when you hit 2 4* boosts
Complete the remaining 1 minute missions
This option will yield lower VP than the others, but will also use fewer 3* boosts and will allow you to use lower rarity boosts as you scale.
I like that one because it is super easy to use on two accounts at once, with the others I always get something wrong. Just 2 small things that make this a bit easier:
- make sure to do some credits boost pulls from time to time because you need 4 2* boosts and they are quite rare.
- choose a 3-Seater for the one mission you run til you have used 2 4* boosts. Saves a lot of crew placement
Option 3 (the Paladin27 method - all credit be to him):
Open max 1 minute missions
Send and complete the same *one* shuttle mission using time boosts as they scale
Stop when you hit 2 4* boosts
Complete the remaining 1 minute missions
This option will yield lower VP than the others, but will also use fewer 3* boosts and will allow you to use lower rarity boosts as you scale.
I've tended to use a variation on that, where I scale up two missions, but that could easily be a dumb move on my part.
Option 3 (the Paladin27 method - all credit be to him):
Open max 1 minute missions
Send and complete the same *one* shuttle mission using time boosts as they scale
Stop when you hit 2 4* boosts
Complete the remaining 1 minute missions
This option will yield lower VP than the others, but will also use fewer 3* boosts and will allow you to use lower rarity boosts as you scale.
It does yield less vp now, but it lets you use the 3* boosts on higher value shuttles later, which should be more net vp later as long as you have a limited supply of the 3* boosts.
But the best part for me is the lack of scrolling, searching for mission names, and double checking vp points in the shuttle loot that a lot of the other ways need.
I used to credit someone, but I no longer remember who showed me this. If they recall, let me know.
1. Open all missions possible.
2. Run 11 of them.
3. Open 11 missions.
4. Run 1 mission not previously run.
5. Reopen last mission (step 4) and run it a second time with 4* boost.
6. Run the 11 missions from step 3 with 3* boosts.
7. Run any remaining missions.
I've been using that strategy for about 3 years now. It works for me. I don't know how it compares to @eXo | SilverRose option 2, but it has worked for me.
I follow this one pretty much, but I do 2 missions @ steps 4 & 5, since shuttles 12 & 13 can be auto-completed with a 4* boost.
If a faction event has 3 factions with 8 missions, your 37-shuttle quick-start takes you to the 3,500 point shuttles.
I learned what I call the max/11/11 kickstart back when 4* time boosts were extremely rare (one might even say "super rare" - insert groan here) in my inventory. It is essentially Option 1 in SilverRose's list except without the two 2 hour missions. Specifically, open max, complete 11 (1 min), open 11 (1.5hrs), insta-complete 11 (3* boosts), complete remaining (1 min). For 24 mission faction events, you can get 35 successful missions and start the next wave at 2750 vp.
The other thing that I do: after completing the 35 missions, open 8 missions at 2750 vp and complete them in 90 min each with 3* boosts.
While obviously yielding lower overall vp (from skipping the 3500 vp level) than some other methods, the advantages are:
- not burning valuable 4* time boosts on low vp missions (save 'em for 4000 vp missions).
- improves odds of getting to 4000 vp missions without any failures (2750 vp missions being run at a higher %success than 3500 vp missions would be).
- because 2750 vp missions have higher %success, I can fill the first wave of seats on instinct before starting the mission/seat planning process. Gives me 3 hours to find the time to figure out my optimal faction and mission arrangements while still running high-success missions. Work obligations distract you from your STT spreadsheet - no worries! Family issues - no problem! Meal time - enjoy!
- it works a bit better for mid-range crew rosters (like the one I had when I learned this approach), since you don't emerge from the kickstart and immediately start failing 3 out 4 missions.
PS - it occurs to me that I keep using "missions" instead of "shuttles". Eh, you all know what I mean.
Option 3 (the Paladin27 method - all credit be to him):
Open max 1 minute missions
Send and complete the same *one* shuttle mission using time boosts as they scale
Stop when you hit 2 4* boosts
Complete the remaining 1 minute missions
This option will yield lower VP than the others, but will also use fewer 3* boosts and will allow you to use lower rarity boosts as you scale.
So, I made my first attempt of the Paladin27 method today, and when I was "done" I was only at 2750vp missions rather than 3500vp... I'm guessing that means I was one (or two?) short on how many times I sent the original single mission, before going back and running the other 23? I thought I might have lost count in there somewhere...
Comments
This gives you 50 vp, which is a rounder number.
Starport
so just so I follow, the only difference than what was done in the video was 8,8,8 versus 8,8,7?
If you don't mind it, there are 3 universal kickstart / quickstart you can employ:
Option 1:
Open all available missions (1 minute)
Complete 11
Open 11 new (1.5 hour)
Complete 2 with a blue boost
Open 2 new (2 hour)
Complete with a purple boost
Complete the remaining 1.5 hour missions with a blue boost
Complete remaining 1 minute missions
Option 2 (will yield most VP):
Open and complete 11 missions (1 minute)
Open the max you can new (1.5 hour)
Complete 2 with a blue boost
Open 2 new (2 hour)
Complete with a purple boost
Complete the remaining 1.5 hour missions with a blue boost
These two options take advantage of the breakpoint at 11 missions in order to use 3* time reducers to complete instantly. They will take a *lot* of your 3* boosts.
Option 3 (the Paladin27 method - all credit be to him):
Open max 1 minute missions
Send and complete the same *one* shuttle mission using time boosts as they scale
Stop when you hit 2 4* boosts
Complete the remaining 1 minute missions
This option will yield lower VP than the others, but will also use fewer 3* boosts and will allow you to use lower rarity boosts as you scale.
Proud Former Officer of The Gluten Empire
Retired 12-14-20. So long, and thanks for all the cat pics!
1. Open all missions possible.
2. Run 11 of them.
3. Open 11 missions.
4. Run 1 mission not previously run.
5. Reopen last mission (step 4) and run it a second time with 4* boost.
6. Run the 11 missions from step 3 with 3* boosts.
7. Run any remaining missions.
I've been using that strategy for about 3 years now. It works for me. I don't know how it compares to @eXo | SilverRose option 2, but it has worked for me.
I like that one because it is super easy to use on two accounts at once, with the others I always get something wrong. Just 2 small things that make this a bit easier:
- make sure to do some credits boost pulls from time to time because you need 4 2* boosts and they are quite rare.
- choose a 3-Seater for the one mission you run til you have used 2 4* boosts. Saves a lot of crew placement
I've tended to use a variation on that, where I scale up two missions, but that could easily be a dumb move on my part.
It does yield less vp now, but it lets you use the 3* boosts on higher value shuttles later, which should be more net vp later as long as you have a limited supply of the 3* boosts.
But the best part for me is the lack of scrolling, searching for mission names, and double checking vp points in the shuttle loot that a lot of the other ways need.
https://stt.wiki/wiki/Events#Faction_Event
I use @Paladin 27 ’s method. I think the VP differential is roughly equivalent to 1 shuttle at 4K, but I could be wrong. 🖖
I follow this one pretty much, but I do 2 missions @ steps 4 & 5, since shuttles 12 & 13 can be auto-completed with a 4* boost.
If a faction event has 3 factions with 8 missions, your 37-shuttle quick-start takes you to the 3,500 point shuttles.
The other thing that I do: after completing the 35 missions, open 8 missions at 2750 vp and complete them in 90 min each with 3* boosts.
While obviously yielding lower overall vp (from skipping the 3500 vp level) than some other methods, the advantages are:
- not burning valuable 4* time boosts on low vp missions (save 'em for 4000 vp missions).
- improves odds of getting to 4000 vp missions without any failures (2750 vp missions being run at a higher %success than 3500 vp missions would be).
- because 2750 vp missions have higher %success, I can fill the first wave of seats on instinct before starting the mission/seat planning process. Gives me 3 hours to find the time to figure out my optimal faction and mission arrangements while still running high-success missions. Work obligations distract you from your STT spreadsheet - no worries! Family issues - no problem! Meal time - enjoy!
- it works a bit better for mid-range crew rosters (like the one I had when I learned this approach), since you don't emerge from the kickstart and immediately start failing 3 out 4 missions.
PS - it occurs to me that I keep using "missions" instead of "shuttles". Eh, you all know what I mean.
I feel like during events my phone doesnt get the notifications.
So, I made my first attempt of the Paladin27 method today, and when I was "done" I was only at 2750vp missions rather than 3500vp... I'm guessing that means I was one (or two?) short on how many times I sent the original single mission, before going back and running the other 23? I thought I might have lost count in there somewhere...
🖖🖖🏿🖖🏾🖖🏽🖖🏼🖖🏻