Temporary Achievement Feedback
AviTrek
✭✭✭✭✭
in The Bridge
Without going into the debate about the arena ticket count, I wanted to offer some other feedback for the achievements.
Overall I like the achievements. They feel mostly well balanced to be more work than the daily tasks, but are still within reach of most players.
The one thing that feels lacking is the achievements don't build on each other. For McCoy and Janeway, because it was a crew offered for each achievement there was a push to get each one done so I could get another star and make the crew even better. Since these are all self contained achievements there is no real sense than completing one is connected to the other. I can do the level up crew and away missions quickly. But then there is no rush for the scan, arena, or shuttles. I'll get there when I get there. If they had all been a 5* crew again, especially if it was a Picard with a bonus this week, then I would be rushing to get them all done so I could have the 4/5 for the event.
I know we can't always expect to get a 5* crew, but if there are other ways for each one to build on the others that could still help.
Maybe a new 4* and we could get 4/4 by completing all the achievements. Maybe there is a extra achievement for "complete all temporary achievements", and that is where the 5* citation reward was. That way there is an incentive for completing them all beyond the rewards for the specific achievement.
Just my two cents. Happy to hear what other people think.
Overall I like the achievements. They feel mostly well balanced to be more work than the daily tasks, but are still within reach of most players.
The one thing that feels lacking is the achievements don't build on each other. For McCoy and Janeway, because it was a crew offered for each achievement there was a push to get each one done so I could get another star and make the crew even better. Since these are all self contained achievements there is no real sense than completing one is connected to the other. I can do the level up crew and away missions quickly. But then there is no rush for the scan, arena, or shuttles. I'll get there when I get there. If they had all been a 5* crew again, especially if it was a Picard with a bonus this week, then I would be rushing to get them all done so I could have the 4/5 for the event.
I know we can't always expect to get a 5* crew, but if there are other ways for each one to build on the others that could still help.
Maybe a new 4* and we could get 4/4 by completing all the achievements. Maybe there is a extra achievement for "complete all temporary achievements", and that is where the 5* citation reward was. That way there is an incentive for completing them all beyond the rewards for the specific achievement.
Just my two cents. Happy to hear what other people think.
8
Comments
I’m okay with the rewards that were offered - a legendary citation? Yes please. More dilithium? Definitely. Premium 10 pulls? Okay, although with what’s in the portal I’m not sure how much I’ll benefit but I’ll take it.
This sort of incentive-based list of goals is more like a personal mini-event, which I think is good. I like having more challenging stretch goals as well (if each type of goal has multiple tiers), which would require more dedicated gameplay to unlock (as opposed to requiring in-game currency). I like that the incentives would differ for each of these mini-events, possibly rotating between a 5* crew (ie: McCoy & Janeway), dilithium (ie: the pilot for this sort of thing), honor, premium packs, citations, or a mix of rewards.
At the very least, this gives long-time players more reason to do more than their dailies or event-related activities, especially once you have limited/no crew left to level.
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I also like the idea of a similar mini-event (1-week, 2-week or 1-month), with extreme common goals that your entire fleet (or possibly the whole player community) works towards accomplishing.
Crew probably works the best and even with a new 4* or an old weak 5* it would still lead to more involvement than without a crew
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I don't want to debate shoulds, because too many don't seem to be able to recognize the difference between voicing disappointment as feedback and being ungrateful there is no point to the debate because the accusations from fanboys are never moderated. Having said that, it's harder to gauge the value the team behind the game places on content when the same reward can be gained from one achievement within the limits of normal play but in another requires a sacrifice of premium game currency. It's been suggested that it's a gauge of player value, and this can also make sense. It just begs the comparison when the same reward is offered at two very different investments. Observation and opinion, not criticism.
I like the idea of using weekly achievements to recycle older 4* or 5* content and occasionally surprise us with new. Perhaps even weekly event relevent.
There is a lot of potential value in the weekly achievement model and I look forward to it's exploration and developement.
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I agree on this. I also brought it up in the other thread, not because I wanted to complain (the achievements are great!) but because bugs and wifi issues happen and even if the Steam issue didn't happen, knowing that there is 0 margin to reach the free tier of this achievement means that:
1) For those who tend to have crashes on arena battles from time to time (I'm thinking wifi issues, but also Facebook players) this will make the experience needlessly stressful.
2) It will probably result in unnecessary CS tickets because of 1 or 2 missing battles.
3) If people can't get their tickets back from CS they will be frustrated for missing out on the second-best reward in these achievements or for losing 150 dilithium to buy extra tickets.
We are aware of an issue that occurs when completing an Arena Battle, resulting in an assortment of error messages and possible failure to credit participation or victory. We have rolled back our Steam platform to version 7.5.2. in hopes of mitigating the issue, and are investigating non-Steam instances of this issue as well. We are continuing to investigate the issue and will hopefully have a more permanent solution soon.
Thank you for your understanding,
Wicked Realm Games
That is respons on my ticket. Lol. Kiss dill good bye...
Escalate the Ticket, I would say. The technician that sent back the boilerplate response probably has zero idea there is a Temporary Achievement going on. Be detailed when you ask for follow-up. That it blocks you from completing the Achievement without having to spend extra Dilithium on top of what is needed to spend to complete the Achievement, if there are no errors.
I still think that that would be a great idea. I have a 2/5 Grilka occupying a crew slot. I'd never waste a citation on her, but I would love to fully fuse and freeze her. If she were the giveaway in the TAs, I'd be all in for that.
The drawback being that it feels crappy to the player, since they can't really save up non-premium currency or spend time to finish that achievement.
It would probably be better to avoid that sort of situation until the UI can be sorted out, if indeed allowing the player to choose was the intention here. I bet people would have been happier if the achievements rolled out with no tier 3 arena reward and just gave dil at 70 battles. It's the psychology of it all.
I even pulled a third star on a legendary kirk in one of the pack rewards to go with freebie kirk.
Anyone know why the single card/reward is called a 'pack'? When i saw a Premium pack I first thought it was a 10 pull, not a single draw.
They can do what they did with a pack offer a while ago. Create a pack with a single behold. Set the pack price at a crazy DIL/Honor amount so no one will buy it directly. Then make the reward for the achievement be a token for that pack. Now players can win the token by completing the achievement, then go to claim it via the portal and have a choice of rewards.
I had forgotten about those, but I'm not sure they'd be any more elegant a solution. I went back through the conversations from then (leap year sale) and it was a lot of people saying 'What are DB smoking offering a begold for 15,000 dil??'
I do like the idea of tokens in general - we brought that up on the stream with Ben recently about either tokens from gauntlet to allow you to choose or behold different gauntlet exclusives or a pack token from event thresholds to let you choose between different kinds of packs in the time portal. I think the constraint currently is the UI work involved. That seems to be the choke point for several suggestions that Ben/WRG has discussed recently.
That Event would have went a lot smoother, if the BeGolds simply had the Token cost on them, instead of the huge amount of Dilithium. Would it have been impossible to code them so the button said one Token?
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"The eyes...are the groin...of the face." ~ Dwight K. Schrute III
You guys really need to get rid of the straight 4* drop and replace it with a behold. The one behold that I did get was all 2 skill crew. I know 4* crew mostly don't matter for me but it still feels like I got owned.
I did better with the merit pull I fat thumbed a few days ago.
Thanks for the citation. Cheesecake seven is cheesecakier.
Given the amount of crew that's in the portal now, that would make a lot of sense.
-- Dr. Zefram Cochrane, around 2073
Same issue here, playing on the Android client. Ended with 99/100 after starting with 90/100 this morning. Bought another arena ticket pack and have opened a ticket spelling out the whole issue and asking for the cost back. We'll see what happens...