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New crew: General Oh

Prime LorcaPrime Lorca ✭✭✭✭✭
edited December 2020 in The Bridge
This week's Tuesday pack features General Oh. She has some interesting traits and a familiar ship ability, packaged with the ever popular skill combo of CMD/DIP/SEC.

The ship ability is interesting because she performs like Killy, but the announcement states that her evasion penalty is one point softer than Killy's -3 penalty and she is 2s slower to initialize.

Personally, I would buy Killy in that $10 offer before tearing into 650 packs. Bit to those Oh fans out there, you can pick up a good skirmish crew before the skirmish begins, if you are so inclined (and a little lucky).
Farewell 🖖

Comments

  • calsnowskiercalsnowskier ✭✭✭✭✭
    But she has absolutely zero voyage ability.
  • oh well.....
    “What's a knockout like you doing in a computer-generated gin joint like this?”

    Proud member of Patterns of Force
    Captain Level 99
    Played since January 2017

    TP: Do better!!!
  • (HGH)Apollo(HGH)Apollo ✭✭✭✭✭
    What diplomacy did General Oh show?
    Let’s fly!
  • SoupKitchen RikerSoupKitchen Riker ✭✭✭✭✭
    edited December 2020
    This week's Tuesday pack features General Oh. She has some interesting traits and a familiar ship ability, packaged with the ever popular skill combo of CMD/DIP/SEC.

    The ship ability is interesting because she performs like Killy, but the announcement states that her evasion penalty is one point softer than Killy's -3 penalty and she is 2s slower to initialize.

    Personally, I would buy Killy in that $10 offer before tearing into 650 packs. Bit to those Oh fans out there, you can pick up a good skirmish crew before the skirmish begins, if you are so inclined (and a little lucky).

    Agreed. The $10 Killy offer seems like a better deal than shoveling dilithium on the pack pull fire.
    AviTrek wrote: »
    Killy, Rura Penthe Commendant, and Garth are all 6 second initialization. Oh is 8. That extra 2 seconds takes her from skirmish crew superstar to backup skirmish crew if you're missing one of the 6 second stars.

    It really makes General Oh an easy pass if you possess any of those three characters already. Although, I will admit, I am tempted at a 5* Romulan...
    “A committee is a cul-de-sac, down which good ideas are lured and quietly strangled.” —Mark TwainMEMBER: [BoB] Barrel of Bloodwine... We are recruiting and putting the “curv” in scurvy! Best Event Finish: #3 Honor Debt: Inconceivable...Honor Bank Account: Slowly building...
  • robownagerobownage ✭✭✭✭✭
    edited December 2020
    Fury Kes is also 6 seconds, with +6 Attack and -3 Evasion (same as Commandant).
    Killy and Garth are both +8 Attack, but Killy is also -3 Evasion.

    Ignoring their passive stats, I think that ranks them as:
    1. Garth of Izar
    2. Captain Killy
    3. Fury Kes/Rura Penthe Commandant

    And let us not forget Rura Penthe Kirk with his +500 immediate damage at 6 seconds. He's definitely held back by his cloak trigger, but if you're flying the T'Ong or the Valdore, he's a good choice.
  • calsnowskiercalsnowskier ✭✭✭✭✭
    edited December 2020
    Redjack is also a 400 @ 6 seconds..
  • Legate Damar Legate Damar ✭✭✭✭✭
    I have a bias towards Enemy Lines Sisko.
  • calsnowskiercalsnowskier ✭✭✭✭✭
    I have a bias towards Enemy Lines Sisko.

    8 seconds
  • robownage wrote: »
    Fury Kes is also 6 seconds, with +6 Attack and -3 Evasion (same as Commandant).
    Killy and Garth are both +8 Attack, but Killy is also -3 Evasion.

    Ignoring their passive stats, I think that ranks them as:
    1. Garth of Izar
    2. Captain Killy
    3. Fury Kes/Rura Penthe Commandant

    And let us not forget Rura Penthe Kirk with his +500 immediate damage at 6 seconds. He's definitely held back by his cloak trigger, but if you're flying the T'Ong or the Valdore, he's a good choice.

    Fully fused, Rura Penthe Commandant, Fury Kes, and Killy are all +10 Attack, while Garth is only +8. Garth does have longer duration (8s vs 6s).
  • robownagerobownage ✭✭✭✭✭
    robownage wrote: »
    Fury Kes is also 6 seconds, with +6 Attack and -3 Evasion (same as Commandant).
    Killy and Garth are both +8 Attack, but Killy is also -3 Evasion.

    Ignoring their passive stats, I think that ranks them as:
    1. Garth of Izar
    2. Captain Killy
    3. Fury Kes/Rura Penthe Commandant

    And let us not forget Rura Penthe Kirk with his +500 immediate damage at 6 seconds. He's definitely held back by his cloak trigger, but if you're flying the T'Ong or the Valdore, he's a good choice.

    Fully fused, Rura Penthe Commandant, Fury Kes, and Killy are all +10 Attack, while Garth is only +8. Garth does have longer duration (8s vs 6s).

    Thats what I get for forgetting these things change. Thank you for clarifying !
  • Automaton_2000Automaton_2000 ✭✭✭✭✭
    I find that +10 attack feels significantly stronger than 8. I remember reading that ship attack scales superlinearly and so 10 is not simply 125% of 8 in this case.

    Some napkin math says killing with 8 second crew instead of 6 second crew should save you 13-15 minutes over the course of a skirmish weekend if you're ranking top 1,000 or a bit higher with 3x speed-up. How much that time save is worth compared to, say, a better voyager is up to the individual.
  • DScottHewittDScottHewitt ✭✭✭✭✭
    Didn't get the new Oh. But did get Oh 1.0 and Human Torres.

    Also picked up Ticked Off Kes from a Premium Ten Pull in time to Skirmish........


    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
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