Suggestions: Boosts and Item management
I have a couple of suggestions I'd like to make.
Boosts. With the Thursday 10-packs and boosts gained through other means, there's a huge surplus of low level boosts that will never get used. I'm personally sitting on at least 70+ 0*and 1* boosts for all the skills, 100+ of each for MED. What I would like to see is an option to trade in lower level boosts for more powerful ones. Two 0* for a 1*, two 1* for a 2* etc. It would reduce clutter by removing worthless items from the inventory and giving something useful in return.
Item management. There's so many items in this game, there's always some you don't need to keep, be it schematics, components or something else. As an example, I have Persis safely locked away in my cryo storage but I still have a 4* Persis's D'k tahg in my inventory. This is essentially a worthless item as I'm not likely to level a second Persis and it cannot be used by anyone else.
There's a few ways of handling something like this. There's already a suggestion in a different thread for selling it back for credits so I'm not going to go into that here. The way I see it, there are two other possibilities.
A ) Adding an option to flag items for replicator use. Not super interesting anymore due to voyages and the large amount of rations available.
B ) My preferred option: being able to break down unwanted equipment into the components used to build it. Again, as with the boosts mentioned above, it removes worthless clutter while giving something useful in return.
Thoughts?
Boosts. With the Thursday 10-packs and boosts gained through other means, there's a huge surplus of low level boosts that will never get used. I'm personally sitting on at least 70+ 0*and 1* boosts for all the skills, 100+ of each for MED. What I would like to see is an option to trade in lower level boosts for more powerful ones. Two 0* for a 1*, two 1* for a 2* etc. It would reduce clutter by removing worthless items from the inventory and giving something useful in return.
Item management. There's so many items in this game, there's always some you don't need to keep, be it schematics, components or something else. As an example, I have Persis safely locked away in my cryo storage but I still have a 4* Persis's D'k tahg in my inventory. This is essentially a worthless item as I'm not likely to level a second Persis and it cannot be used by anyone else.
There's a few ways of handling something like this. There's already a suggestion in a different thread for selling it back for credits so I'm not going to go into that here. The way I see it, there are two other possibilities.
A ) Adding an option to flag items for replicator use. Not super interesting anymore due to voyages and the large amount of rations available.
B ) My preferred option: being able to break down unwanted equipment into the components used to build it. Again, as with the boosts mentioned above, it removes worthless clutter while giving something useful in return.
Thoughts?
1
Comments
There's also the item limit of 1000 out there, that can rear its ugly head and make you lose something you'd like to keep, so part of A I really like.
I'd love a method by which you can go into the Equipment screen and flag some things to get rid of by either replicator or if there are other means such as breaking things down to lesser components. I regularly get equipment in events for characters I already have leveled up. The gold ones are easy to spot, but sometimes there are green and blues that you have to dig to find. And they may LOOK like other objects making it difficult to work with in the Replicator screen. (Especially since with those items you normally only have one of them)