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Personal Speculation: TP/WRG's goal with the game - Title edited by Shan

Drago MusevniDrago Musevni ✭✭✭✭
edited January 2021 in The Bridge
With everything that’s been going on since TP/WRG took over the game, including, but not limited to: The honor-wall debacle, 3* crew exclusive packs, the mishap with Adira, a $99 offer that includes 2* and 3* citations, the complete lack of an honor sale, telling players that we need to stop hoarding resources, a completely lackluster fifth anniversary, promises of big things to come and these “big things” being a SIXTH and SEVENTH unit of currencies being introduced to the game, the monetization of the stuck-voyage bug, and just a general tone-deafness to the players by WRG causing long-time players to either go f2p or leave the game entirely … I have to wonder is WRG tanking this game on purpose?

This is complete speculation on my part, but the best hypothesis I can come up with using Vulcan logic is this: WRG is operating Star Trek Timelines at a loss, they’re losing money on the venture. TP/WRG perhaps has a contract with CBS saying something to the effect of “WRG must continue to keep the Star Trek Timelines game operational so long as the active number of players exceeds x-amount”. WRG not wanting to continue eating a loss of revenue then does everything in its power to drive away players with the end-goal of getting active players below the number specified in the speculative contract, so that game can be shut down for good.

As Data said when paraphrasing Sherlock Holmes:
“We must fall back upon the old axiom that when all other contingencies fail, whatever remains, however improbable, must be the truth.”
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Comments

  • *Nomad* {PoF}*Nomad* {PoF} ✭✭✭✭✭
    With everything that’s been going on since TP/WRG took over the game, including, but not limited to: The honor-wall debacle, 3* crew exclusive packs, the mishap with Adira, a $99 offer that includes 2* and 3* citations, the complete lack of an honor sale, telling players that we need to stop hoarding resources, a completely lackluster fifth anniversary, promises of big things to come and these “big things” being a SIXTH and SEVENTH unit of currencies being introduced to the game, the monetization of the stuck-voyage bug, and just a general tone-deafness to the players by WRG causing long-time players to either go f2p or leave the game entirely … I have to wonder is WRG tanking this game on purpose?

    This is complete speculation on my part, but the best hypothesis I can come up with using Vulcan logic is this: WRG is operating Star Trek Timelines at a loss, they’re losing money on the venture. TP/WRG perhaps has a contract with CBS saying something to the effect of “WRG must continue to keep the Star Trek Timelines game operational so long as the active number of players exceeds x-amount”. WRG not wanting to continue eating a loss of revenue then does everything in its power to drive away players with the end-goal of getting active players below the number specified in the speculative contract, so that game can be shut down for good.

    As Data said when paraphrasing Sherlock Holmes:
    “We must fall back upon the old axiom that when all other contingencies fail, whatever remains, however improbable, must be the truth.”

    Wow. We just had the exact same conversation in our fleet chat. :o
    Founding ADM - PoF family of fleets (POF, POF2 & POF3) - Dear TP: Non sequitur. Your facts are uncoordinated.
  • Cpt_insano_2k1Cpt_insano_2k1 ✭✭✭✭✭
    With everything that’s been going on since TP/WRG took over the game, including, but not limited to: The honor-wall debacle, 3* crew exclusive packs, the mishap with Adira, a $99 offer that includes 2* and 3* citations, the complete lack of an honor sale, telling players that we need to stop hoarding resources, a completely lackluster fifth anniversary, promises of big things to come and these “big things” being a SIXTH and SEVENTH unit of currencies being introduced to the game, the monetization of the stuck-voyage bug, and just a general tone-deafness to the players by WRG causing long-time players to either go f2p or leave the game entirely … I have to wonder is WRG tanking this game on purpose?

    This is complete speculation on my part, but the best hypothesis I can come up with using Vulcan logic is this: WRG is operating Star Trek Timelines at a loss, they’re losing money on the venture. TP/WRG perhaps has a contract with CBS saying something to the effect of “WRG must continue to keep the Star Trek Timelines game operational so long as the active number of players exceeds x-amount”. WRG not wanting to continue eating a loss of revenue then does everything in its power to drive away players with the end-goal of getting active players below the number specified in the speculative contract, so that game can be shut down for good.

    As Data said when paraphrasing Sherlock Holmes:
    “We must fall back upon the old axiom that when all other contingencies fail, whatever remains, however improbable, must be the truth.”

    Or perhaps their existing contracts are about to expire, needing renegotiations and more $$.....

    I doubt their contract is “forever”, and they have all said themselves that 5 years is a really old mobile game....

    When we see the new feature it will probably be pretty clear how “long term” this games future will be.

    Im no whale, but i used to spend a lot. Not anymore though.
  • Cpt_insano_2k1Cpt_insano_2k1 ✭✭✭✭✭
    Uh, no. Were that the case they would not be producing new items for the game. They would not be continuing with events. They would not have fixed the Adira situation. No company would sign such an agreement that forced them to continue something even if they lost profits. I agree that it was disappointing that there were no holiday specials. It was very disappointing that Kevin Uxbridge, much wanted by the players, had mediocre stats. TP does seem to have lost the pulse of the players. But no, they are not shutting down the game or trying to lose players so they can contractually shut down the game.

    If they are not trying to lose players on purpose, then they are failing badly.

    They most certainly have not been doing much in the game that would lead me to believe that they have a good pulse of what the players want. This is pretty shocking, considering the constant feedback that they get from players on this forum.
  • Prime LorcaPrime Lorca ✭✭✭✭✭
    Uh, no. Were that the case they would not be producing new items for the game. They would not be continuing with events. They would not have fixed the Adira situation. No company would sign such an agreement that forced them to continue something even if they lost profits. I agree that it was disappointing that there were no holiday specials. It was very disappointing that Kevin Uxbridge, much wanted by the players, had mediocre stats. TP does seem to have lost the pulse of the players. But no, they are not shutting down the game or trying to lose players so they can contractually shut down the game.

    If they are not trying to lose players on purpose, then they are failing badly.

    They most certainly have not been doing much in the game that would lead me to believe that they have a good pulse of what the players want. This is pretty shocking, considering the constant feedback that they get from players on this forum.

    They do indeed get a lot of feedback here. I think it would be cool if Shan picked one idea from Make It So every week to pitch to the team at a weekly meeting or something. Maybe that already happens. I wouldn't know. But I think it would be nice and help the devs know what we want and maybe they might have an idea that could spin off of something we post.
    Farewell 🖖
  • I don’t know if this is exactly what they are planing, maybe trying to move us on to other ST games.

    I am really disappointed by Christmas and CD. I think the ill will they are generating and the lack of development and new features is just going to kill the game whether that’s what they are trying to do or not. Surely it would be possible to introduce some new features or to get some form of extra supplies for voyages to get upgrades to the ships beyond schematics to help get extra time on voyages or specialist courses for crew where they need to go back to head quarters to attend a course and sit out for a week and come back with another 15 skill and you have to qualify for these courses? Only one course per month and it uses a shuttle for the journey time or whatever.

    There have been ideas on here but we need new features and new content. A new character on each star tier would have been great and with five tiers would have been great.


  • HaBlackHaBlack ✭✭✭✭✭
    With everything that’s been going on since TP/WRG took over the game, including, but not limited to: The honor-wall debacle, 3* crew exclusive packs, the mishap with Adira, a $99 offer that includes 2* and 3* citations, the complete lack of an honor sale, telling players that we need to stop hoarding resources, a completely lackluster fifth anniversary, promises of big things to come and these “big things” being a SIXTH and SEVENTH unit of currencies being introduced to the game, the monetization of the stuck-voyage bug, and just a general tone-deafness to the players by WRG causing long-time players to either go f2p or leave the game entirely … I have to wonder is WRG tanking this game on purpose?

    This is complete speculation on my part, but the best hypothesis I can come up with using Vulcan logic is this: WRG is operating Star Trek Timelines at a loss, they’re losing money on the venture. TP/WRG perhaps has a contract with CBS saying something to the effect of “WRG must continue to keep the Star Trek Timelines game operational so long as the active number of players exceeds x-amount”. WRG not wanting to continue eating a loss of revenue then does everything in its power to drive away players with the end-goal of getting active players below the number specified in the speculative contract, so that game can be shut down for good.

    As Data said when paraphrasing Sherlock Holmes:
    “We must fall back upon the old axiom that when all other contingencies fail, whatever remains, however improbable, must be the truth.”

    Even though this theory is viable, I don't beleive it is the case. I think they are just doing everything according to Minimum Viable Product or more correctly Minimum Marketable Product methodology .

    Do the least amount of work (and invest least amount of money) possible to get useful feedback (or money) which helps to avoid working on a product that no one wants.

    This also mean that the costs are minimal and as long as there are still enough players than it is profitable.

    The companies use this all the time, most of the time the main criteria is "how much will we earn with product - how much it costs to make = profit". The main accent is on lowering the part "how much it costs to make" as much as possible.

    PlayingSince: 2016-09-16Can we get some more characters from TAS?We finally have Caitians in the game!Character wishlist:
    • Lieutenant M'Ress - got her
    • Amanda Rogers - got her
    • Admiral S'rrel from Star Trek IV: The Voyage Home - not in the game yet
    • Agmar - not in the game yet
    • M'yra - not in the game yet
  • V.V. ✭✭✭✭
    sorry, I don't see it. I wager they are turning a tidy profit.
    Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, is all ancient history. Then, before you can blink an eye, suddenly, it threatens to start all over again."
  • MiT SanoaMiT Sanoa ✭✭✭✭✭
    HaBlack wrote: »
    With everything that’s been going on since TP/WRG took over the game, including, but not limited to: The honor-wall debacle, 3* crew exclusive packs, the mishap with Adira, a $99 offer that includes 2* and 3* citations, the complete lack of an honor sale, telling players that we need to stop hoarding resources, a completely lackluster fifth anniversary, promises of big things to come and these “big things” being a SIXTH and SEVENTH unit of currencies being introduced to the game, the monetization of the stuck-voyage bug, and just a general tone-deafness to the players by WRG causing long-time players to either go f2p or leave the game entirely … I have to wonder is WRG tanking this game on purpose?

    This is complete speculation on my part, but the best hypothesis I can come up with using Vulcan logic is this: WRG is operating Star Trek Timelines at a loss, they’re losing money on the venture. TP/WRG perhaps has a contract with CBS saying something to the effect of “WRG must continue to keep the Star Trek Timelines game operational so long as the active number of players exceeds x-amount”. WRG not wanting to continue eating a loss of revenue then does everything in its power to drive away players with the end-goal of getting active players below the number specified in the speculative contract, so that game can be shut down for good.

    As Data said when paraphrasing Sherlock Holmes:
    “We must fall back upon the old axiom that when all other contingencies fail, whatever remains, however improbable, must be the truth.”

    Even though this theory is viable, I don't beleive it is the case. I think they are just doing everything according to Minimum Viable Product or more correctly Minimum Marketable Product methodology .

    Do the least amount of work (and invest least amount of money) possible to get useful feedback (or money) which helps to avoid working on a product that no one wants.

    This also mean that the costs are minimal and as long as there are still enough players than it is profitable.

    The companies use this all the time, most of the time the main criteria is "how much will we earn with product - how much it costs to make = profit". The main accent is on lowering the part "how much it costs to make" as much as possible.

    My Scrum Master heart skips some beats when I read such misleading term usage.
    Wir, die Mirror Tribbles [MiT] haben freie Plätze zu vergeben. Kein Zwang und kein Stress, dafür aber Spaß, Discord und eine nette, hilfsbereite Gemeinschaft, incl. voll ausgebauter Starbase und täglich 700 ISM.
  • Not happy with the new trend of putting timers on all new ingame messages
  • edited January 2021
    With everything that’s been going on since TP/WRG took over the game, including, but not limited to: The honor-wall debacle, 3* crew exclusive packs, the mishap with Adira, a $99 offer that includes 2* and 3* citations, the complete lack of an honor sale, telling players that we need to stop hoarding resources, a completely lackluster fifth anniversary, promises of big things to come and these “big things” being a SIXTH and SEVENTH unit of currencies being introduced to the game, the monetization of the stuck-voyage bug, and just a general tone-deafness to the players by WRG causing long-time players to either go f2p or leave the game entirely … I have to wonder is WRG tanking this game on purpose?

    This is complete speculation on my part, but the best hypothesis I can come up with using Vulcan logic is this: WRG is operating Star Trek Timelines at a loss, they’re losing money on the venture. TP/WRG perhaps has a contract with CBS saying something to the effect of “WRG must continue to keep the Star Trek Timelines game operational so long as the active number of players exceeds x-amount”. WRG not wanting to continue eating a loss of revenue then does everything in its power to drive away players with the end-goal of getting active players below the number specified in the speculative contract, so that game can be shut down for good.

    As Data said when paraphrasing Sherlock Holmes:
    “We must fall back upon the old axiom that when all other contingencies fail, whatever remains, however improbable, must be the truth.”

    Wow. We just had the exact same conversation in our fleet chat. :o

    We sure did, makes me sad, that’s all I can say. I’ll be getting my 4 year anniversary avatar within the next week or so IIRC (or at the very least, before the end of the month) I guess all I can do it keep on doing the same things as per usual and hope that there’s something new coming. Although after Christmas/Holidays and now CD, it’s hard to hope.

    Edit: just realized this....
    Not happy with the new trend of putting timers on all new ingame messages

    ...And i’m in total agreement🖖
    “What's a knockout like you doing in a computer-generated gin joint like this?”

    Proud member of Patterns of Force
    Captain Level 99
    Played since January 2017

    TP: Do better!!!
  • SpaceKatSpaceKat ✭✭✭
    edited January 2021
    I am really disappointed by Christmas and CD. I think the ill will they are generating and the lack of development and new features is just going to kill the game whether that’s what they are trying to do or not. Surely it would be possible to introduce some new features or to get some form of extra supplies for voyages to get upgrades to the ships beyond schematics to help get extra time on voyages or specialist courses for crew where they need to go back to head quarters to attend a course and sit out for a week and come back with another 15 skill and you have to qualify for these courses? Only one course per month and it uses a shuttle for the journey time or whatever.

    I’ve always dreamed of having what I call a “Legendary Promotion” in the game. Basically a blank 5 star card that can be merged and un- merged with any FE/FF 1-4 star crew. It will boost them up to Legendary stats. For a 4 star, basically +300 to each ability.

    There are so many versions of crew that I really liked, but have no use for, now that I have page after page of immortalized legendarys.

    Not sure how it would work, but should be hard to get the blank card, but easier to get additional stars to fuse it.

    I know it would require too much work to ever really happen, but how I would love it!

    Oh, and I don’t know how they compare to previous years, but I thought we got some really nice offers over Christmas. I was especially happy with the $4.99 citations.
  • DScottHewittDScottHewitt ✭✭✭✭✭
    SpaceKat wrote: »
    I am really disappointed by Christmas and CD. I think the ill will they are generating and the lack of development and new features is just going to kill the game whether that’s what they are trying to do or not. Surely it would be possible to introduce some new features or to get some form of extra supplies for voyages to get upgrades to the ships beyond schematics to help get extra time on voyages or specialist courses for crew where they need to go back to head quarters to attend a course and sit out for a week and come back with another 15 skill and you have to qualify for these courses? Only one course per month and it uses a shuttle for the journey time or whatever.

    I’ve always dreamed of having what I call a “Legendary Promotion” in the game. Basically a blank card that can be merged and un- merged with any FE/FF 1-4 star crew. It will boost them up to Legendary stats. For a 4 star, basically +300 to each ability.

    There are so many versions of crew that I really liked, but have no use for, now that I have page after page of immortalized legendarys.

    Not sure how it would work, but should be hard to get the blank card, but easier to get additional stars to fuse it.

    I know it would require too much work to ever really happen, but how I would love it!

    Oh, and I don’t know how they compare to previous years, but I thought we got some really nice offers over Christmas. I was especially happy with the $4.99 citations.

    You mean the $4.99 Citations that today are valued at $25? That was a good deal.

    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • DavideBooksDavideBooks ✭✭✭✭✭
    SpaceKat wrote: »
    I am really disappointed by Christmas and CD. I think the ill will they are generating and the lack of development and new features is just going to kill the game whether that’s what they are trying to do or not. Surely it would be possible to introduce some new features or to get some form of extra supplies for voyages to get upgrades to the ships beyond schematics to help get extra time on voyages or specialist courses for crew where they need to go back to head quarters to attend a course and sit out for a week and come back with another 15 skill and you have to qualify for these courses? Only one course per month and it uses a shuttle for the journey time or whatever.

    I’ve always dreamed of having what I call a “Legendary Promotion” in the game. Basically a blank card that can be merged and un- merged with any FE/FF 1-4 star crew. It will boost them up to Legendary stats. For a 4 star, basically +300 to each ability.

    There are so many versions of crew that I really liked, but have no use for, now that I have page after page of immortalized legendarys.

    Not sure how it would work, but should be hard to get the blank card, but easier to get additional stars to fuse it.

    I know it would require too much work to ever really happen, but how I would love it!

    Oh, and I don’t know how they compare to previous years, but I thought we got some really nice offers over Christmas. I was especially happy with the $4.99 citations.

    This is a good idea.
  • DavideBooksDavideBooks ✭✭✭✭✭
    edited January 2021
    I'm not hoarding. I'm just not blowing it like a five year old.

    Well said. I suppose I might be hording honor in some ways, but I have no need right now, as you said, to use any of it. I make 10 hour voyages regularly. I can get top 1500 in any event I choose. I have almost all the important and reasonably achievable collections. It is worse for chronitons (150K) and merits (50K) and I don't even know how many millions of credits. And I have unused citations and many thousands of replicator rations. I keep getting more, but have no real use for them. Please give me an incentive, TP. I would use it if I saw a value. An honor sale is value. Maybe this new feature that is supposedly coming is a value.
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  • You mean the $4.99 Citations that today are valued at $25? That was a good deal.

    Yeah, the $25 price only elicits an epic eye roll. I generally ignore prices and offers that don’t fit my idea of good. I just expect that there will be things that are for other players and not me. For example, Tuesday legendarys. If it’s a good card I have at least one star in, that’s for me. Same if it’s just a card I really like. I’m less inclined to buy if it’s just because they relate to the upcoming event. I haven’t cracked top 2k yet and this one card isn’t going to make that happen.
  • I work in advertising/marketing and TP is terrible at it! So many missed opportunities and failing to connect with their revenue stream (the players).

    If this "new feature" isn't the earth shattering, Armageddon inducing, pregnant pause they've hyped it up to be; especially after this disappointing past 30 days, then I'm done. I have another game that's holding my attention and leaving STT will be an easy decision.
  • (HGH)Apollo(HGH)Apollo ✭✭✭✭✭
    I work in advertising/marketing and TP is terrible at it! So many missed opportunities and failing to connect with their revenue stream (the players).

    If this "new feature" isn't the earth shattering, Armageddon inducing, pregnant pause they've hyped it up to be; especially after this disappointing past 30 days, then I'm done. I have another game that's holding my attention and leaving STT will be an easy decision.

    It was weird there was no holiday deal. It didn’t even have to be good. It just had to be something. They could easily sell avatars and make huge bank. Wouldn’t even have to necessarily be Star Trek. Could sell a mistletoe avatar, a turkey avatar, etc and clean up.
    Let’s fly!
This discussion has been closed.