Rarity Polestars
in The Bridge
TP, you seriously need to look at these because a second common after another week of grinding for it has just put me off ever trying again.
Complete junk that cannot even be thrown away and feels like a slap in the face for all the grinding.
Complete junk that cannot even be thrown away and feels like a slap in the face for all the grinding.
8
Comments
Please put polestars in the ranked rewards or at least remove the 1* and 2* from the rarity constellations.
I haven't opened mine yet and I don't plan to do so until I have at least 10 of them, but the rarity constellations are probably the worst part of the new feature.
Imagine if everything in the ranked rewards worked like that. Open this box: it could contain two copies of the new legendary or two copies of Chef Neelix. Rank in the top 500: you could get 125 dilithium or 125 credits.
1. Make a ‘reverse polarity’ function where instead of filtering TO the crew in the polestar it would filter OUT the crew of the polestar. This may also make Human and other very common or very uncommon trait polestars more helpful by taking those crew out of the retrieval.
2. Make the rarity polestars “stack” in the retrieval interface. For example using a 2* and a 3* polestar together would be the same as using a single 5* polestar. The cost would be less polestar slots to retrieve but would make the 1* thru 3* useable.
Just some thoughts.
Or give us skill polestars.
Proud member of Patterns of Force
Captain Level 99
Played since January 2017
TP: Do better!!!
Great ideas!
Maybe allow us to “airlock” rarity polestars for the amount of honor the rarity represents (1* = 25 honor; 2* = 50 honor; 3* = 100 honor; 4* = 200 honor; 5* = 550 honor).
At least then there is some kind of slot machine value to the whole thing...
it would be great for lower ranks, but the incentive to shoot for 250 to get the skill constellation would be gone. Push for 250 to get a rarity polestar, lol, thanks but no thanks. Really rarity constellations are quickly turning into trainers. Nice for new players but useless for experiences players.
Maybe they can keep a generic rarity constellation for lower ranks, and then for higher ranks guarantee a 5* polestar. That's at least a reason to push for the rank.
Then the issue will be the mismatch between constellations/polestars and quantum. If it takes 19 days to earn enough quantum for a 5* retrieval, a player ranking well every week could accumulate multiple 5* polestars in those 3 weeks. So now they'll have more 5* polestars than they can use.
Assuming 'yes', they completely miss the mark.
The problem with the lower level rarity polestars is that the opportunity cost is just so high that I can't see any scenario why anyone would want to use them. Not even the quantum cost itself but the credit cost to pull a single rare is way too high from what I see.
Problem is, even if they were free to use both quantum and credit wise, you would still need to most likely part with some trait or skill polestars to target specific common/uncommon/rare crew that could be used to target 5 star crew since there are no "star rating" for the other polestars.
1) More skill constellations vs rarity constellations
2) Just provide Rarity polestars, perhaps on legendary through 1000, then some super rares after
3) Provide Trait constellations tied to the event crew so they are fixed