The Good Old Days Of Leveling Up
[FF] Falken Maze
✭✭✭
in The Bridge
As I leveled up Human Neelix this morning, I remembered with a bit of fondness the Good Old Days of leveling up a crew. In the Timelines of June 2016, 120 chrons was a fortune. You would run a few away missions (manually, not warp) and hope the item you needed dropped before those 120 chrons ran out.
Some build items were shuttle mission only (no replicator in those days) and there was that moment of elation when a science experiment or hologram would drop; but then you only had one of that item and had to wait for RNG to drop another one--which could be days. It was such a hallowed moment that people would post pictures on the forums when one of these rare shuttle items dropped.
Trainers were in short supply and leveling a crew from say an 83 to an 84 could take a week.
I'm glad I can level up a Human Neelix in a couple minutes, and I wouldn't want to go back, but I do kind of miss the celebration and camaraderie that came along with actually getting a crew to level 100.
What are your reflections about the Good Old Days?
Some build items were shuttle mission only (no replicator in those days) and there was that moment of elation when a science experiment or hologram would drop; but then you only had one of that item and had to wait for RNG to drop another one--which could be days. It was such a hallowed moment that people would post pictures on the forums when one of these rare shuttle items dropped.
Trainers were in short supply and leveling a crew from say an 83 to an 84 could take a week.
I'm glad I can level up a Human Neelix in a couple minutes, and I wouldn't want to go back, but I do kind of miss the celebration and camaraderie that came along with actually getting a crew to level 100.
What are your reflections about the Good Old Days?
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Comments
In any case back then the game was more engaging for me than it is today. Me and my crew are bored. The current shimmer of light are today's recap packs. I saved up 18k dil and have all the 5* crew at 2/5 minimum. I hope to save some citations on the top crew. But after the pack feast certainly boredom will return. One crew retrieval every 18 days cannot remedy that.
I would like more things to do with crew as well. I am hopeful that will happen in the near future. Also, even though I used the term Good Old Days, I do think the game is in a much better place today and many qol improvements have been made. I was just feeling nostalgic for the sense of accomplishment at leveling a crew.
Warping missions was a huge leap forward in the game. Much respect to the VIP 0 folks who run them manually, especially during galaxy events! I also remember when I first joined a fleet, I decided it was time to buy that fourth shuttle and telling my wife I was going to spend 25$ to get it. Her response was "25$ on a phone game!" I said, "but it's Star Trek." My argument was unconvincing. Lol.
No Starbases or skill buffs
When episode 4 was introduced, it seemed daunting because you couldn't even complete the other 3 or the distress calls without spending a ton of dil on extra chrons.
Finishing Episodes took months.
Spending on extra trainers and replicator rations in the honor hall was routine.
Spending Dils on extra Cadet Tix to gain extra chrons, Rep rations and currency was routine.
Leveling up a 5* crew took days or weeks.
Oh...those were the days!
I am thankful to have reached the point - thanks to the combination of 4+ years of playing and game improvements - where I have significant stockpiles of commonly used equipment and every other in-game resource. A slow, methodical approach is definitely key for having success in the long-game.
As frustrating as those early days may have been, I do miss the strategizing that came with crew levelling (when you actually needed them for cadet missions) and progression through the galaxy map missions. I don't get the same satisfaction or feel the same enjoyment from slogging through events and speed levelling/freezing crew.
Finishing Captain Proton was a badge of honor back then. My nemesis was Doctor LaForge.
Oh, yeah! I had forgotten all about that.
But I find basic science experiments a lot more annoying.
I try and do this too but for some reason I can't ad-double a 4* casing, I watch the add & then it tells me an unexpected error has occurred... I've submitted 3 seperate tickets about this issue but there seems to be no fix for it. It seems to only do it on that item too, of course one of the most expensive in the game... 😫
Try doing the MWF cadet mission epic the 3rd one. When you are stocked up on the items from the other epic missions you can get quite a few basic Science Experiments this way.
Also the 4th elite mission on Tuesdays and Sundays, if you have lots of 2* encoded communiques, is another great option for 0* science experiments. Or the last normal mission in the Celestial Temple distress signal, to farm both the experiments and 3* alcohol.