I asked confirmation for the stats and they are as intended.
For the art it is a bug, the image is flipped and hopefully it will be fixed with the next server update.
Just an observation. "Flipping" the artwork is going to still not match the reference photo. Unless there is another scene where the other arm is raised like that.....
I asked confirmation for the stats and they are as intended.
For the art it is a bug, the image is flipped and hopefully it will be fixed with the next server update.
Thank you for checking.
That‘s really too bad and i see no reason why WRG is doing such a thing.
After almost 6 years you release a legendary crew with the lowest min Profs ever and a crew where the min Prof of Skill 3 is higher than the min Profs of Skill 1and Skill 2 WHY? That makes no sense at all and i m not even sure the ppl responsable for that understand the „issue“ at all.
His Voyages stats of 3.373(unboosted) is soo bad, no new 3 skill crew should have a voyages stats lower than 3.400 imho.
Better make them close to 3.500!. *shaking my head*
My feeling is, that after the Human Saru incident and the forum rant of some, that he‘s too overpowered, and the result of the nerf, WRG made sure no crew after is even close to being overpowered again.
But between making a reasonable power creep and releasing constant average stats top 200 voyages crew, and overall stats nerfing compared to 2020,
is a HUGE difference. I just don t get it and as a Day 1 player it makes
me even sad, how WRG obviously tries to run this game into…. 😔
One could imagine that the proficiencies represent Gary’s transformation from regular-guy to telekinetic-superbeing. So rather than capture what aluminum contact wearing Gary‘s capabilities are, they capture his entire character continuum.
Maybe.
Doesn t explain why the Prof min of Skill 3 is higher than his main skills min Prof.
The episode/moment represented can also have an impact on stats.
For Mitchell there was a desire to illustrates big powers being acquired suddenly and not controlled properly.
From what I understood the crew can also be a good choice in gauntlet, while not overshadowing gauntlet exclusive crew. Depending on how long you've been playing and the depth of your crew, mileage will vary of course.
Lastly, we're always happy to hear feedback, but keep in mind that there are a lot of different players, playstyles, and crew depths.
The episode/moment represented can also have an impact on stats.
For Mitchell there was a desire to illustrates big powers being acquired suddenly and not controlled properly.
From what I understood the crew can also be a good choice in gauntlet, while not overshadowing gauntlet exclusive crew. Depending on how long you've been playing and the depth of your crew, mileage will vary of course.
Lastly, we're always happy to hear feedback, but keep in mind that there are a lot of different players, playstyles, and crew depths.
Going into gauntlet with a crew with nearly zero min proficiencies will crush your gauntlet chances. It would have been a really interesting card if he had high max proficiencies to offset him and make him a wild card. 1200 command max prof or even 1000 and we are talking. Why have back to back legendaries though where the one the week before is also a command proficiency person that is better?
Unfortunately a legendary (gold) card who can lose in gauntlet, on his primary and secondary roll pair (CMD/SEC), to a common (grey) card like Will Riker, is not a good choice for gauntlet.
The episode/moment represented can also have an impact on stats.
For Mitchell there was a desire to illustrates big powers being acquired suddenly and not controlled properly.
From what I understood the crew can also be a good choice in gauntlet, while not overshadowing gauntlet exclusive crew. Depending on how long you've been playing and the depth of your crew, mileage will vary of course.
Lastly, we're always happy to hear feedback, but keep in mind that there are a lot of different players, playstyles, and crew depths.
Going into gauntlet with a crew with nearly zero min proficiencies will crush your gauntlet chances. It would have been a really interesting card if he had high max proficiencies to offset him and make him a wild card. 1200 command max prof or even 1000 and we are talking. Why have back to back legendaries though where the one the week before is also a command proficiency person that is better?
I really like this idea a lot. I appreciate what Shan is saying, but he doesn't top out high enough for it to ever be worth the risk when I already have Kahless, Balok, Enabran Tain, Mirror Picard, Damar, Marshall of France Q, etc etc in my crew.
I have no quarrel with that point, but you undermine your own argument, because this crew is just as unsuited for the gauntlet. To make it viable, the upper proficiency would have to be raised by some margin. The only thing it can do - without being very good at it - is to be shuttle crew. Sadly, they'll hardly get any events and we won't see additional variants in the future either.
The episode/moment represented can also have an impact on stats.
I understand this argument, but I'm not a fan of it, not at all! If we take moments, episodes, their canon characters and story-lines into account, we could quarrel endlessly about each and every crew in the game.
Why did you make this crew into a legendary and the other into a super rare? Why does that crew have such a good (or bad) base/proficiency/ship skill over many others?
I always believed stats and the crews' respective rarities to be business and balance decisions by you, but if you want to open the debate about why we believe a crew deserves to have better (or worse) stats, then I doubt you'll enjoy the experience of what this will start.
I can only speak for myself, but there is a lot of past disappointment about my favorite crew that I felt hard done by - may I send you an itemized list why I feel you've treated them disrespectfully?
Sarcasm aside, no, I don't really want to do that, but I hope you got my point
If I was WRG, I would never give a great card during Skirmish. People will go wild anyway.
Also I would always rely on stats from in game data rather than what a few people say on the forum.
If the demand to the new mediocre crew would go down when bringing them out , they would adjust accordingly. But so far they aren't doing that. So I conclude that the majority doesn't mind it.
For the art it is a bug, the image is flipped and hopefully it will be fixed with the next server update.
When my Dad was teaching me to build things (both small things and also substantial things like pole barns for farm equipment), he told me the old saying, "Measure twice, cut once." In other words, double check that you've got it right before you actually commit to doing it.
Please, Please, PLEASE consider adding another step into the quality control process to check things twice before sending it live! This art flip was caught by us players almost immediately, with one look at the art. The repeated "mistakes" like this that continue to happen, despite repeated statements of "we're going to fix the process," do not look well on the quality of this game.
I asked confirmation for the stats and they are as intended.
For the art it is a bug, the image is flipped and hopefully it will be fixed with the next server update.
Just an observation. "Flipping" the artwork is going to still not match the reference photo. Unless there is another scene where the other arm is raised like that.....
Just an observation.
This is our reference for the pose.
Okay, then. That does match. Once the patch is fixed. Be kind of interesting if we ever get a character that did appear in an episode with the reversed gear, and the artwork matched that continuity error!
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
As soon as it appears in the Vault, it's up for grabs.
Just send a voyage with random crew, and immediately recall. I usually leave the voyage after sending it before recalling, not sure if that's still necessary but it's habit. It should reset the traits.
With regards the discussion about stats and whether he is worth it in the Gauntlet, I guess if you don't have any of the Gauntlet crew he would be useful, so we can conclude that TP were aiming this card (or the stats) at newer players and hoping the experienced might sit it out to give them a chance at obtaining it.
The whole thing falls down though when you consider how iconic Gary Mitchell is and it being a skirmish, the newer players won't have a chance. No one wins.
With regards the discussion about stats and whether he is worth it in the Gauntlet, I guess if you don't have any of the Gauntlet crew he would be useful, so we can conclude that TP were aiming this card (or the stats) at newer players and hoping the experienced might sit it out to give them a chance at obtaining it.
The whole thing falls down though when you consider how iconic Gary Mitchell is and it being a skirmish, the newer players won't have a chance. No one wins.
His average CMD roll is #57, 3 points above Grilka, another usable gauntlet card /s. There are 9 purples with better CMD rolls.
He gets his best CMD/SEC roll in his single 45% gauntlet, landing at #18.
No one but the very new players who have yet to finish cadet missions would get use out of this card, and only because they'd have no alternative. They're the kind of players who have yet to clear thresholds once. It takes 19 days to retrieve another card that makes this one obsolete and would offer benefits in other areas of the game on top of it.
Sometimes a card is worth it simply because you like the character. I have seen all the original shows multiple times, but don't remember him. So it isn't an issue for me. If I have a lot of time, I'll try. Now for a 5* Technician Rom from the Defiant or something, I would fight regardless of stats because I really like nice Rom from the later seasons where he was useful. Also, I am a technician of a sort. It is too bad this card was already a 2*, but I use it as my in-game avatar. I believe most people don't care about such a card, and that is fine.
Sometimes a card is worth it simply because you like the character. I have seen all the original shows multiple times, but don't remember him. So it isn't an issue for me. If I have a lot of time, I'll try. Now for a 5* Technician Rom from the Defiant or something, I would fight regardless of stats because I really like nice Rom from the later seasons where he was useful. Also, I am a technician of a sort. It is too bad this card was already a 2*, but I use it as my in-game avatar. I believe most people don't care about such a card, and that is fine.
He's from the second Pilot. There were two Pilots, officially. However, a third episode originally aired before the second Pilot, that first aired episode being "The Man Trap" . The first Pilot was "The Cage", with Captain Pike played by Jeffrey Hunter. He turned down continuing the role in a series partially to play Jesus in a Biblical epic, IIRC. NBC liked the concept, but wanted it fleshed out more, so did the unheard of and asked Roddenberry to do a second Pilot, with some re-works. That second Pilot was "Where No Man Has Gone Before", and centered around a story about the Enterprise trying to breach an energy field surrounding the entire edge of the galaxy, to see what was on the other side. A previous effort had been made in the past by a ship called the USS Valiant. it was lost with all hands. A recorder buoy from the Valiant was found near the barrier, and from what they could make out, there were frantic requests for the computer to provide all known data on ESP and psychic phenomenon right before the ship was destroyed. They soldier on and try to breach the barrier. Everything seems okay at first, but soon Kirk's long-time friend {Mitchell} starts changing.
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
With regards the discussion about stats and whether he is worth it in the Gauntlet, I guess if you don't have any of the Gauntlet crew he would be useful, so we can conclude that TP were aiming this card (or the stats) at newer players and hoping the experienced might sit it out to give them a chance at obtaining it.
The whole thing falls down though when you consider how iconic Gary Mitchell is and it being a skirmish, the newer players won't have a chance. No one wins.
His average CMD roll is #57, 3 points above Grilka, another usable gauntlet card /s. There are 9 purples with better CMD rolls.
He gets his best CMD/SEC roll in his single 45% gauntlet, landing at #18.
No one but the very new players who have yet to finish cadet missions would get use out of this card, and only because they'd have no alternative. They're the kind of players who have yet to clear thresholds once. It takes 19 days to retrieve another card that makes this one obsolete and would offer benefits in other areas of the game on top of it.
So you're saying in Gauntlet, he will be defeated, just like in the actual episode. How authentic!
I like the thought of the unpredictable roll given the character. And the massive power possible. But as others have said the average numbers are too low to be useful. Especially for anyone who is going to rank to get him. If WRG wants a massive range, then it should be incredibly massive. Make it 12-1200. Give him a massive max roll that pushes his average up to #1. But it's countered by that 12 min roll and the potential to miss a lot. Or give Mitchel a ton of traits so he's almost always getting 45%/65% gauntlets. If he gets the right gauntlet he becomes powerful when he gets lucky to crit, but when he misses those crits he's going to lose. There are ways to make the stats work thematically as they wanted. But Mitchel doesn't achieve that with his current stats.
I like the thought of the unpredictable roll given the character. And the massive power possible. But as others have said the average numbers are too low to be useful. Especially for anyone who is going to rank to get him. If WRG wants a massive range, then it should be incredibly massive. Make it 12-1200. Give him a massive max roll that pushes his average up to #1. But it's countered by that 12 min roll and the potential to miss a lot. Or give Mitchel a ton of traits so he's almost always getting 45%/65% gauntlets. If he gets the right gauntlet he becomes powerful when he gets lucky to crit, but when he misses those crits he's going to lose. There are ways to make the stats work thematically as they wanted. But Mitchel doesn't achieve that with his current stats.
He's like the ultimate gamble for Gauntlet. Hits high on his Roll, he can take out a lot of tough opponents. But, like was said, if he hits the minimum, a 1* can beat him. He might be fun just for the randomness for those of us who never push hard in Gauntlet.
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
I like the thought of the unpredictable roll given the character. And the massive power possible. But as others have said the average numbers are too low to be useful. Especially for anyone who is going to rank to get him. If WRG wants a massive range, then it should be incredibly massive. Make it 12-1200. Give him a massive max roll that pushes his average up to #1. But it's countered by that 12 min roll and the potential to miss a lot. Or give Mitchel a ton of traits so he's almost always getting 45%/65% gauntlets. If he gets the right gauntlet he becomes powerful when he gets lucky to crit, but when he misses those crits he's going to lose. There are ways to make the stats work thematically as they wanted. But Mitchel doesn't achieve that with his current stats.
He's like the ultimate gamble for Gauntlet. Hits high on his Roll, he can take out a lot of tough opponents. But, like was said, if he hits the minimum, a 1* can beat him. He might be fun just for the randomness for those of us who never push hard in Gauntlet.
He's not. His high is not high enough to take anyone. His max(unboosted) is 704 for CMD. Crew with a better max:
Balok
Kahless
Admiral Clancy
Enabran Tain
Mirror Picard
EV Picard
Admiral Nechayev
And all of them have much higher minimum rolls so that in practice they will almost always win. If Mitchel is going to be the ultimate gamble his max needs to be high enough so that he can win when he rolls his max. Right now Mitchel loses to characters from 2016(Nechayev) and early mega crew(Picard).
I like the idea of the ultimate gamble. But the ultimate gamble needs to have a chance to win. Mitchel's stats are too low to even have that chance.
I like the thought of the unpredictable roll given the character. And the massive power possible. But as others have said the average numbers are too low to be useful. Especially for anyone who is going to rank to get him. If WRG wants a massive range, then it should be incredibly massive. Make it 12-1200. Give him a massive max roll that pushes his average up to #1. But it's countered by that 12 min roll and the potential to miss a lot. Or give Mitchel a ton of traits so he's almost always getting 45%/65% gauntlets. If he gets the right gauntlet he becomes powerful when he gets lucky to crit, but when he misses those crits he's going to lose. There are ways to make the stats work thematically as they wanted. But Mitchel doesn't achieve that with his current stats.
He's like the ultimate gamble for Gauntlet. Hits high on his Roll, he can take out a lot of tough opponents. But, like was said, if he hits the minimum, a 1* can beat him. He might be fun just for the randomness for those of us who never push hard in Gauntlet.
He's not. His high is not high enough to take anyone. His max(unboosted) is 704 for CMD. Crew with a better max:
Balok
Kahless
Admiral Clancy
Enabran Tain
Mirror Picard
EV Picard
Admiral Nechayev
And all of them have much higher minimum rolls so that in practice they will almost always win. If Mitchel is going to be the ultimate gamble his max needs to be high enough so that he can win when he rolls his max. Right now Mitchel loses to characters from 2016(Nechayev) and early mega crew(Picard).
I like the idea of the ultimate gamble. But the ultimate gamble needs to have a chance to win. Mitchel's stats are too low to even have that chance.
It just feels like an error they won’t fix. Mirror Picard and Mitchell have similar base stats but if they gave Mitchell regular minimum proficiencies like every other crew then Mitchell would be a good card and for some inexplicable reason WRG refuses to release good crew anymore in events.
The episode/moment represented can also have an impact on stats.
For Mitchell there was a desire to illustrates big powers being acquired suddenly and not controlled properly.
From what I understood the crew can also be a good choice in gauntlet, while not overshadowing gauntlet exclusive crew. Depending on how long you've been playing and the depth of your crew, mileage will vary of course.
Lastly, we're always happy to hear feedback, but keep in mind that there are a lot of different players, playstyles, and crew depths.
Curious, Dr. Dehner from the same episode also acquired her powers suddenly but has "normal" proficiencies......
Founding ADM - PoF family of fleets (POF, POF2 & POF3) - Dear TP: Non sequitur. Your facts are uncoordinated.
Shan, if the team is discussing modifying his stats, please remind them to make any change before the start of the event. If they wait until the event starts/ends to improve Mitchell's stats you will get even more complaints and tickets from people who would have competed in the event but didn't bother because of the announced stats.
Shan, if the team is discussing modifying his stats, please remind them to make any change before the start of the event. If they wait until the event starts/ends to improve Mitchell's stats you will get even more complaints and tickets from people who would have competed in the event but didn't bother because of the announced stats.
Oh I know.
To my knowledge there is no plan to change the stats of Mitchell.
Comments
This is our reference for the pose.
Thank you for checking.
That‘s really too bad and i see no reason why WRG is doing such a thing.
After almost 6 years you release a legendary crew with the lowest min Profs ever and a crew where the min Prof of Skill 3 is higher than the min Profs of Skill 1and Skill 2 WHY? That makes no sense at all and i m not even sure the ppl responsable for that understand the „issue“ at all.
His Voyages stats of 3.373(unboosted) is soo bad, no new 3 skill crew should have a voyages stats lower than 3.400 imho.
Better make them close to 3.500!. *shaking my head*
My feeling is, that after the Human Saru incident and the forum rant of some, that he‘s too overpowered, and the result of the nerf, WRG made sure no crew after is even close to being overpowered again.
But between making a reasonable power creep and releasing constant average stats top 200 voyages crew, and overall stats nerfing compared to 2020,
is a HUGE difference. I just don t get it and as a Day 1 player it makes
me even sad, how WRG obviously tries to run this game into…. 😔
Doesn t explain why the Prof min of Skill 3 is higher than his main skills min Prof.
The episode/moment represented can also have an impact on stats.
For Mitchell there was a desire to illustrates big powers being acquired suddenly and not controlled properly.
From what I understood the crew can also be a good choice in gauntlet, while not overshadowing gauntlet exclusive crew. Depending on how long you've been playing and the depth of your crew, mileage will vary of course.
Lastly, we're always happy to hear feedback, but keep in mind that there are a lot of different players, playstyles, and crew depths.
CC > RP
Going into gauntlet with a crew with nearly zero min proficiencies will crush your gauntlet chances. It would have been a really interesting card if he had high max proficiencies to offset him and make him a wild card. 1200 command max prof or even 1000 and we are talking. Why have back to back legendaries though where the one the week before is also a command proficiency person that is better?
I really like this idea a lot. I appreciate what Shan is saying, but he doesn't top out high enough for it to ever be worth the risk when I already have Kahless, Balok, Enabran Tain, Mirror Picard, Damar, Marshall of France Q, etc etc in my crew.
I understand this argument, but I'm not a fan of it, not at all! If we take moments, episodes, their canon characters and story-lines into account, we could quarrel endlessly about each and every crew in the game.
Why did you make this crew into a legendary and the other into a super rare? Why does that crew have such a good (or bad) base/proficiency/ship skill over many others?
I always believed stats and the crews' respective rarities to be business and balance decisions by you, but if you want to open the debate about why we believe a crew deserves to have better (or worse) stats, then I doubt you'll enjoy the experience of what this will start.
I can only speak for myself, but there is a lot of past disappointment about my favorite crew that I felt hard done by - may I send you an itemized list why I feel you've treated them disrespectfully?
Sarcasm aside, no, I don't really want to do that, but I hope you got my point
Also I would always rely on stats from in game data rather than what a few people say on the forum.
If the demand to the new mediocre crew would go down when bringing them out , they would adjust accordingly. But so far they aren't doing that. So I conclude that the majority doesn't mind it.
Please, Please, PLEASE consider adding another step into the quality control process to check things twice before sending it live! This art flip was caught by us players almost immediately, with one look at the art. The repeated "mistakes" like this that continue to happen, despite repeated statements of "we're going to fix the process," do not look well on the quality of this game.
Okay, then. That does match. Once the patch is fixed. Be kind of interesting if we ever get a character that did appear in an episode with the reversed gear, and the artwork matched that continuity error!
As soon as it appears in the Vault, it's up for grabs.
Just send a voyage with random crew, and immediately recall. I usually leave the voyage after sending it before recalling, not sure if that's still necessary but it's habit. It should reset the traits.
The whole thing falls down though when you consider how iconic Gary Mitchell is and it being a skirmish, the newer players won't have a chance. No one wins.
His average CMD roll is #57, 3 points above Grilka, another usable gauntlet card /s. There are 9 purples with better CMD rolls.
He gets his best CMD/SEC roll in his single 45% gauntlet, landing at #18.
No one but the very new players who have yet to finish cadet missions would get use out of this card, and only because they'd have no alternative. They're the kind of players who have yet to clear thresholds once. It takes 19 days to retrieve another card that makes this one obsolete and would offer benefits in other areas of the game on top of it.
He's from the second Pilot. There were two Pilots, officially. However, a third episode originally aired before the second Pilot, that first aired episode being "The Man Trap" . The first Pilot was "The Cage", with Captain Pike played by Jeffrey Hunter. He turned down continuing the role in a series partially to play Jesus in a Biblical epic, IIRC. NBC liked the concept, but wanted it fleshed out more, so did the unheard of and asked Roddenberry to do a second Pilot, with some re-works. That second Pilot was "Where No Man Has Gone Before", and centered around a story about the Enterprise trying to breach an energy field surrounding the entire edge of the galaxy, to see what was on the other side. A previous effort had been made in the past by a ship called the USS Valiant. it was lost with all hands. A recorder buoy from the Valiant was found near the barrier, and from what they could make out, there were frantic requests for the computer to provide all known data on ESP and psychic phenomenon right before the ship was destroyed. They soldier on and try to breach the barrier. Everything seems okay at first, but soon Kirk's long-time friend {Mitchell} starts changing.
So you're saying in Gauntlet, he will be defeated, just like in the actual episode. How authentic!
He's like the ultimate gamble for Gauntlet. Hits high on his Roll, he can take out a lot of tough opponents. But, like was said, if he hits the minimum, a 1* can beat him. He might be fun just for the randomness for those of us who never push hard in Gauntlet.
He's not. His high is not high enough to take anyone. His max(unboosted) is 704 for CMD. Crew with a better max:
Balok
Kahless
Admiral Clancy
Enabran Tain
Mirror Picard
EV Picard
Admiral Nechayev
And all of them have much higher minimum rolls so that in practice they will almost always win. If Mitchel is going to be the ultimate gamble his max needs to be high enough so that he can win when he rolls his max. Right now Mitchel loses to characters from 2016(Nechayev) and early mega crew(Picard).
I like the idea of the ultimate gamble. But the ultimate gamble needs to have a chance to win. Mitchel's stats are too low to even have that chance.
It just feels like an error they won’t fix. Mirror Picard and Mitchell have similar base stats but if they gave Mitchell regular minimum proficiencies like every other crew then Mitchell would be a good card and for some inexplicable reason WRG refuses to release good crew anymore in events.
[/quote]
Gauntlet Rank 213. Enough said.
Curious, Dr. Dehner from the same episode also acquired her powers suddenly but has "normal" proficiencies......
Oh I know.
To my knowledge there is no plan to change the stats of Mitchell.