Gauntlet - Should players be bumped?
SMM
✭✭✭
in The Bridge
Each Gauntlet has 200 players. I've seen that some people enter the Gauntlet but they do not play straight away. This, I think, disrupts the dynamic.
When a player has no trophies and they are beaten by another player, they have no trophies to lose and so currently their trophy total remains zero. I am suggesting the following;
When a player is beaten by another player their trophy count is allowed to go negative. Every 2 hours the player with the greatest negative count is bumped from that gauntlet. (Hence a maximum of 23 people could be bumped per cycle.) If there are no players with a negative count then none are bumped.
When a player has a negative count and they participate, their score is zeroed and the result of the gauntlet round is applied. This helps weak players from being bumped while they are participating while strong players could be bumped for in-attention. A bumped player would be allowed to enter a new gauntlet.
What do you think?
When a player has no trophies and they are beaten by another player, they have no trophies to lose and so currently their trophy total remains zero. I am suggesting the following;
When a player is beaten by another player their trophy count is allowed to go negative. Every 2 hours the player with the greatest negative count is bumped from that gauntlet. (Hence a maximum of 23 people could be bumped per cycle.) If there are no players with a negative count then none are bumped.
When a player has a negative count and they participate, their score is zeroed and the result of the gauntlet round is applied. This helps weak players from being bumped while they are participating while strong players could be bumped for in-attention. A bumped player would be allowed to enter a new gauntlet.
What do you think?
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Comments
Regardless, this goes in Make It So, not the bridge.
Weak players are precisely the ones who should wait, letting the players with Locutus, Kahless, and Guinan rise to the top.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
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I admit this is what I do, but I don’t join a gauntlet then not play. I join one a few hours after the start and participate as soon as I join. I’m all about the streaks. If I get into the 40s streak wise, that is more boxes to open than any finish would give me
The "wait a few hours after joining" thing was pretty much my method for several months. I still play around with different ways of playing, though — a few weeks ago, I decided to wait a few hours but then instead of going for the low-trophy matchups, I would choose the high-trophy ones, because at that point, the players with the highest trophy count would often have some of the weakest crew, so I found I could still get a few short streaks in right away but would have a whole lot more trophies to show for it. After a few rounds of that, I could go back to battling the 10-trophy opponents for those (still relatively short) streaks, and would usually be better off in the standings by the end.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
This is what I was thinking, it would only cause more problems and complicate things.
Each round lasts 4 hours. Your choice whether you want to complete that round right away, in the middle, near the end, or spread throughout that time.
As others have suggested, this sounds like a very complicated solution in search of a problem.
Best way to solve that is give ZERO chances at the featured named while the event is running. Then when rewards are calculated the reward boxes all have chances Greatest, Great, Good, Fair, Little, Slim. This still gives the low level players a chance to win the crew at the end. But, higher level players will fight for the Greatest chance boxes.
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Case in point: I had a relatively poor-ranking round the other day (30th place, I think), and got another Guinan in one of the loot boxes. (Not complaining, mind you. )
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Getting a Guinan or before, Locutus, is so random. My one Guinan was out of the most basic box yet I’ve opened tons of best and better chance boxes and haven’t got one. Several people have said you’re better off opening as many boxes as possible regardless of the level. I am finding this is true
I don't even see where the problem is in this equation.
Instead of changing a game mechanic that would be irrelevant (in my personal opinion), let's ask DB to sort out gauntlet properly instead. Add divisions, avoid walls of the same character etc.
And as another poster said, this discussion belongs in make it so in any case.
Well...
The OP does not seem to want the weak ousted. But get realistic, for 10 points you go after the weak not the strong.
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Me too...got my last Guinan for a streak of 3! Jaw hit the floor.
Right? I finished 98th and had three of the weakest boxes. Opened the second one and out came Guinan. I’ve won the damn gauntlet, had streaks in the 50s and nothing.
Funny, I have actually finished 10th and had better loot than finishing first.
Jim