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Gauntlet - Should players be bumped?

Each Gauntlet has 200 players. I've seen that some people enter the Gauntlet but they do not play straight away. This, I think, disrupts the dynamic.

When a player has no trophies and they are beaten by another player, they have no trophies to lose and so currently their trophy total remains zero. I am suggesting the following;

When a player is beaten by another player their trophy count is allowed to go negative. Every 2 hours the player with the greatest negative count is bumped from that gauntlet. (Hence a maximum of 23 people could be bumped per cycle.) If there are no players with a negative count then none are bumped.

When a player has a negative count and they participate, their score is zeroed and the result of the gauntlet round is applied. This helps weak players from being bumped while they are participating while strong players could be bumped for in-attention. A bumped player would be allowed to enter a new gauntlet.

What do you think?

Comments

  • Banjo1012Banjo1012 ✭✭✭✭✭
    Yeah I’m struggling to find the purpose to this. Seems it shouldn’t matter to me if people enter a gauntlet and don’t play it
  • Capt. ChaosCapt. Chaos ✭✭✭✭✭
    SMM wrote: »
    Each Gauntlet has 200 players. I've seen that some people enter the Gauntlet but they do not play straight away. This, I think, disrupts the dynamic.

    Weak players are precisely the ones who should wait, letting the players with Locutus, Kahless, and Guinan rise to the top.
  • Data1001Data1001 ✭✭✭✭✭
    If I'm understanding it correctly, I think the OP is suggesting a penalty for those players who lay back for a few hours before starting in order to have weaker opponents, thus getting better streaks. But I think this might actually play to their advantage... those players are often not going for trophies, but streaks, and so the idea that they would get negative points (and on top of that, would have many more wins which got them absolutely no trophies), would mean that they would stay at the bottom of the leaderboard much longer — thus ensuring their streaks would be longer than ever.


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  • Banjo1012Banjo1012 ✭✭✭✭✭
    Data1001 wrote: »
    If I'm understanding it correctly, I think the OP is suggesting a penalty for those players who lay back for a few hours before starting in order to have weaker opponents, thus getting better streaks. But I think this might actually play to their advantage... those players are often not going for trophies, but streaks, and so the idea that they would get negative points (and on top of that, would have many more wins which got them absolutely no trophies), would mean that they would stay at the bottom of the leaderboard much longer — thus ensuring their streaks would be longer than ever.

    I admit this is what I do, but I don’t join a gauntlet then not play. I join one a few hours after the start and participate as soon as I join. I’m all about the streaks. If I get into the 40s streak wise, that is more boxes to open than any finish would give me
  • Data1001Data1001 ✭✭✭✭✭
    Data1001 wrote: »
    If I'm understanding it correctly, I think the OP is suggesting a penalty for those players who lay back for a few hours before starting in order to have weaker opponents, thus getting better streaks. But I think this might actually play to their advantage... those players are often not going for trophies, but streaks, and so the idea that they would get negative points (and on top of that, would have many more wins which got them absolutely no trophies), would mean that they would stay at the bottom of the leaderboard much longer — thus ensuring their streaks would be longer than ever.

    I admit this is what I do, but I don’t join a gauntlet then not play. I join one a few hours after the start and participate as soon as I join. I’m all about the streaks. If I get into the 40s streak wise, that is more boxes to open than any finish would give me

    The "wait a few hours after joining" thing was pretty much my method for several months. I still play around with different ways of playing, though — a few weeks ago, I decided to wait a few hours but then instead of going for the low-trophy matchups, I would choose the high-trophy ones, because at that point, the players with the highest trophy count would often have some of the weakest crew, so I found I could still get a few short streaks in right away but would have a whole lot more trophies to show for it. After a few rounds of that, I could go back to battling the 10-trophy opponents for those (still relatively short) streaks, and would usually be better off in the standings by the end.


    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
  • Data1001 wrote: »
    If I'm understanding it correctly, I think the OP is suggesting a penalty for those players who lay back for a few hours before starting in order to have weaker opponents, thus getting better streaks. But I think this might actually play to their advantage... those players are often not going for trophies, but streaks, and so the idea that they would get negative points (and on top of that, would have many more wins which got them absolutely no trophies), would mean that they would stay at the bottom of the leaderboard much longer — thus ensuring their streaks would be longer than ever.

    This is what I was thinking, it would only cause more problems and complicate things.
  • DralixDralix ✭✭✭✭✭
    SMM wrote: »
    Each Gauntlet has 200 players. I've seen that some people enter the Gauntlet but they do not play straight away. This, I think, disrupts the dynamic.

    Each round lasts 4 hours. Your choice whether you want to complete that round right away, in the middle, near the end, or spread throughout that time.

    As others have suggested, this sounds like a very complicated solution in search of a problem.
  • Biggest problem in gauntlets are chances of getting reward hero with lowest level crate. So, people with the big Locutus, Kahless, and Guinan try to get as many wins worth 10 points, and keep their score low... so they see weaker opponents, and open more low level crates.

    Best way to solve that is give ZERO chances at the featured named while the event is running. Then when rewards are calculated the reward boxes all have chances Greatest, Great, Good, Fair, Little, Slim. This still gives the low level players a chance to win the crew at the end. But, higher level players will fight for the Greatest chance boxes.
  • And what happens when a weak player goes to sleep for nine hour?
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  • Data1001Data1001 ✭✭✭✭✭
    Biggest problem in gauntlets are chances of getting reward hero with lowest level crate. So, people with the big Locutus, Kahless, and Guinan try to get as many wins worth 10 points, and keep their score low... so they see weaker opponents, and open more low level crates.

    Best way to solve that is give ZERO chances at the featured named while the event is running. Then when rewards are calculated the reward boxes all have chances Greatest, Great, Good, Fair, Little, Slim. This still gives the low level players a chance to win the crew at the end. But, higher level players will fight for the Greatest chance boxes.

    Case in point: I had a relatively poor-ranking round the other day (30th place, I think), and got another Guinan in one of the loot boxes. (Not complaining, mind you. B) )


    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
  • Banjo1012Banjo1012 ✭✭✭✭✭
    Data1001 wrote: »
    Biggest problem in gauntlets are chances of getting reward hero with lowest level crate. So, people with the big Locutus, Kahless, and Guinan try to get as many wins worth 10 points, and keep their score low... so they see weaker opponents, and open more low level crates.

    Best way to solve that is give ZERO chances at the featured named while the event is running. Then when rewards are calculated the reward boxes all have chances Greatest, Great, Good, Fair, Little, Slim. This still gives the low level players a chance to win the crew at the end. But, higher level players will fight for the Greatest chance boxes.

    Case in point: I had a relatively poor-ranking round the other day (30th place, I think), and got another Guinan in one of the loot boxes. (Not complaining, mind you. B) )

    Getting a Guinan or before, Locutus, is so random. My one Guinan was out of the most basic box yet I’ve opened tons of best and better chance boxes and haven’t got one. Several people have said you’re better off opening as many boxes as possible regardless of the level. I am finding this is true

  • So let's fix one of the few things that are not broken.

    I don't even see where the problem is in this equation.

    Instead of changing a game mechanic that would be irrelevant (in my personal opinion), let's ask DB to sort out gauntlet properly instead. Add divisions, avoid walls of the same character etc.

    And as another poster said, this discussion belongs in make it so in any case.
  • So a solution which does more harm than good (for instance, to a weak player who leaves the Gauntlet unattended for the night) for a problem that doesn't seem to exist.

    Well...
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  • WaldoMagWaldoMag ✭✭✭✭✭
    And what happens when a weak player goes to sleep for nine hour?
    According to O.P. they get bumped out of gauntlet.
  • WaldoMagWaldoMag ✭✭✭✭✭
    edited November 2017
    I have to mention the wait for the gauntlet to start. I have a few times gotten tired of waiting for the start of the gauntlet and closed the ap. I then usually forget that I am waiting for the gauntlet to start. When I get back it is well under way. The OP is suggesting that I be bumped and have to go through the whole process again. However, I have strong crew, no one is going to go after my crew for 10 points. So the weak will be ousted.

    The OP does not seem to want the weak ousted. But get realistic, for 10 points you go after the weak not the strong.
  • It's not a good idea. Better ideas already mentioned would be to have divisions. Coding to avoid walls of the same character. Better loot tables. That kind of thing.
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  • As others have said, the “staleness” of gauntlet (DB’s description, not mine) could probably be addressed best by finding ways to avoid matchups with the same handful of characters over and over again. I se where you’re coming from, but I’m not sure what dropping the weakest link would do for alleviating some of Gauntlet’s most common frustrations.
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  • I just am not seeing the problem..... With all the things that could be improved in the gauntlet this seems to be a non issue.
    "I'm sorry Dave, I'm afraid I can't do that"
  • Data1001 wrote: »
    Biggest problem in gauntlets are chances of getting reward hero with lowest level crate. So, people with the big Locutus, Kahless, and Guinan try to get as many wins worth 10 points, and keep their score low... so they see weaker opponents, and open more low level crates.

    Best way to solve that is give ZERO chances at the featured named while the event is running. Then when rewards are calculated the reward boxes all have chances Greatest, Great, Good, Fair, Little, Slim. This still gives the low level players a chance to win the crew at the end. But, higher level players will fight for the Greatest chance boxes.

    Case in point: I had a relatively poor-ranking round the other day (30th place, I think), and got another Guinan in one of the loot boxes. (Not complaining, mind you. B) )

    Getting a Guinan or before, Locutus, is so random. My one Guinan was out of the most basic box yet I’ve opened tons of best and better chance boxes and haven’t got one. Several people have said you’re better off opening as many boxes as possible regardless of the level. I am finding this is true

    Me too...got my last Guinan for a streak of 3! Jaw hit the floor.
  • Banjo1012Banjo1012 ✭✭✭✭✭
    Data1001 wrote: »
    Biggest problem in gauntlets are chances of getting reward hero with lowest level crate. So, people with the big Locutus, Kahless, and Guinan try to get as many wins worth 10 points, and keep their score low... so they see weaker opponents, and open more low level crates.

    Best way to solve that is give ZERO chances at the featured named while the event is running. Then when rewards are calculated the reward boxes all have chances Greatest, Great, Good, Fair, Little, Slim. This still gives the low level players a chance to win the crew at the end. But, higher level players will fight for the Greatest chance boxes.

    Case in point: I had a relatively poor-ranking round the other day (30th place, I think), and got another Guinan in one of the loot boxes. (Not complaining, mind you. B) )

    Getting a Guinan or before, Locutus, is so random. My one Guinan was out of the most basic box yet I’ve opened tons of best and better chance boxes and haven’t got one. Several people have said you’re better off opening as many boxes as possible regardless of the level. I am finding this is true

    Me too...got my last Guinan for a streak of 3! Jaw hit the floor.

    Right? I finished 98th and had three of the weakest boxes. Opened the second one and out came Guinan. I’ve won the damn gauntlet, had streaks in the 50s and nothing.
  • Jim SteeleJim Steele ✭✭✭✭✭
    Right? I finished 98th and had three of the weakest boxes. Opened the second one and out came Guinan. I’ve won the damn gauntlet, had streaks in the 50s and nothing.
    I won Locutus from a 3 or 6 box streek, Guinan from a 3rd place finish, and a 50+ win streak. I don't think there is any logic to it its just RNGesus

    Funny, I have actually finished 10th and had better loot than finishing first.

    Jim

    DB: Do Better
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