Now we sometimes need 5 …
Sulu's Husband
✭✭✭✭✭
in The Bridge
The term escapes me (crates?) but a picture is worth a thousand words. Someone saw it on Confident Culber and now I see it on Zhaban. Who has been clamoring to expend more resources to level up? Shan, what’s the official explanation? This is just another thing to get more people to gather the pitchforks. Please don’t say it is an experiment/trial in gameplay. This is a significant change especially since it appears on the upper levels.
0
Comments
Starport
🖖
This is an excellent observation. Needing 1 casing and 2 polyalloys is actually easier than those builds that need 4 polyalloys.
Who cares? It can be five unique items of a couple each or four unique items with higher quantities for those items. They can also add extra levels in a build tree to include more unique items at different levels, or they can flatten the number of build levels and put more unique items at each level.
If you want to complain about how it looks visually I agree it's sloppy. It will also make WRG's life more difficult handling different screen sizes in the future. And we know they struggle with screen sizes already. But in terms of build cost, this doesn't change anything they couldn't have done already.
Grinding is the worst part of every game like this, but it is also essential to it. Potentially, this could make crafting some gold items much more expensive than it might cost in time, chrons, and sanity now. Or - it could add some needed variety to those recipes.
The change is definitely worth noting. However, I still don't think we have enough information to be passionate about whether or not it is a good or a bad change.
I know I was already having display issues on my phone (game still doesn't display right on a Z Flip), and I thought this was a glitch at first when I saw it. I know my preference would be for them to focus on the QoL stuff before making changes like this - but then, I am sure there is more to the story on this tweak.
Ov (Overall) | Vo (Voyage) | Fa (Faction) | Ga (Gauntlet)
Sb (Ship Battle) | Bt (Boss Battle Traits) | Co (Collection) | (Cd (Cadet)
Even if it doesn t matter for most long term players, when u need 5 different SR items instead of 4, there is a bigger chance u have to farm an item with chrons because u don t have it in stock. So there is an increase in chron investment.
But there is also the equipment tree. They could have made one of the items be something that is crafted from two items. The total item count would be exactly the same, but it would look like 4 at every level because the extra items are buried in a deeper tree. The total crafting cost is what matters and you can't tell that by looking at a single screenshot of the final items required in crafting the item.
1) it's a classic "let's make the basic mechanics harder, that'll improve the game" thinking. No, it's not; it's not improving anything, it's just making things harder. Nothing is added to the game.
2) I'm increasingly tired of the over reliance on a few items for item builds. I loath 3* Polyalloy right now; they are in EVERYTHING. They were even in the build for a drink last year. It doesn't help that a large number of these over-relied on items don't have multiple missions to get them, or just have away team missions (looking at you basic hyperspanner, which doesn't even have an away mission that drops at a high rate), making it that much harder to keep these high-use items in stock. If we were getting more missions and ship battles that evened out this inequity, it wouldn't matter. But we're not getting any new missions. So expect me to howl when we get a legendary build that requires 5 4* databases, 5 4* polyalloy, and 5 4* casings, in addition to two SR item builds (both of which will, of course, require 10 3* polyalloy).
...and not the fact that on the same level, you have to build not only his 'Outfit', not only his 'Apron', but also his civilian disguise! I assume those were his pants and socks? It had the picture of another shirt, which he is already wearing and we built.
I feel the mob should focus their flaming pitchforks onto my line of questions. We should hold the developers accountable for pants and socks.
Or did I just open that can of worms? ...my bad.
Apparently the mob prefers people to be pants-less.
As for 5 and 6 item builds: this isn’t an improvement, but I can replicate around it.
For a great strong card, I won't mind.