Objective events without room for error
Maxwell
✭✭
in Make It So!
The current upcoming "Midweek Event Unleashed" once again sets up a situation where players can't miss to make the arena objective.
Similar to how there in the past have arena play requirements that were at or past what people would have. Having to get 20 arena wins requires getting matched up with options for 20 opponents that players can win against.
The other issue is this is a much higher bar than the "successful shuttle missions" and "win gauntlet matches" both of which there should be plenty of time for people to get, especially if this is towards seasoned players that have at least 3...or probably 4 shuttles, the shuttle requirement will be done in a day and the gauntlet will take just a bit longer, but still should be fairly easily achieved...the arena requirement is much riskier...
Similar to how there in the past have arena play requirements that were at or past what people would have. Having to get 20 arena wins requires getting matched up with options for 20 opponents that players can win against.
The other issue is this is a much higher bar than the "successful shuttle missions" and "win gauntlet matches" both of which there should be plenty of time for people to get, especially if this is towards seasoned players that have at least 3...or probably 4 shuttles, the shuttle requirement will be done in a day and the gauntlet will take just a bit longer, but still should be fairly easily achieved...the arena requirement is much riskier...
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So basically I would predict a very low successful participation field beyond the 20 shuttle wins, which are in comparison ridiculously simple.
I would estimate 10 arena wins and 20 gauntlet wins over the given two-day period 'feasible', and even that could actually be considered quite a feat knowing the 'quirkiness' of the gauntlet battles. Lower-end players simply do not stand a chance on the gauntlet, but actually have the same odds as high-end players on both the shuttles and the arena.
Many people don't have that kind of dilithium. I also point out that many of us never spend for those worthless packs. I haven't bought a pack in years. If I did buy packs, I wouldn't care so much. But I believe everything should be *possible* without paying. Sure, make it easier or faster if you pay. I have no problem with that. But make it possible.
Please pass it on.
Might still need to buy a set of tickets, but it won't be several sets.
I rarely lose as it is. I'm not really worried about it for myself. Taking down my crew is more of a public service that might potentially benefit me from letting my ranking slide.
I'm not so sure that you are right. With the monthly dil, which is not that expensive, you can get 3k dil each month. The amount of honor people have, you can only get that with packs.
I put a little money in the game and I still can't keep up.
It's still at the price of two ebooks - which is a hell lot for many people. Most people I know aren't even capable of affording that much on a monthly basis, because ... well, capitalism hasn't yet understood that it will go down if nobody gets paid enough to afford anything.
And I mean, sure, you at least get 50/75 per weekly event (at least I do O.o ) and some for the campaign. But those is needed to afford the many crew slots one has to buy. (And yes, there's the freeze option, but there are so many attributes one has to have on hand for events and ship journeys.)
Not sure who is even doing capitalism these days. 🤷♂️
But here's an economic principle for you: Opportunity Cost. It's a pretty central feature in this game. Basically, opportunity cost means you can only spend currency once. If you CHOOSE to spend it on slots, then the dilithium is gone and you have crew slots. If you choose to save the dilithium and airlock crew instead, then you gain that honor and can spend that dilithium on something else. The whole game is an exercise in resource management and choosing how to use resources. This objective event is certainly no exception. Either the rewards are worth it to you or they're not.