🌌 [Images inside] - Gauntlet needs a shakedown!
Capt. Pete Owen
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in Make It So!
Ignoring the already well known issue with being defeated by an inferior opponent, this is a separate issue where all 6 of your opponents are the same & of the highest ability.
Unless you have the same crew member as those you are facing giving you a 50/50 chance, you have zero hope of winning. Without having enough merits to reshuffle the opponents you are at a dead end and set up to fail & or demolish ones winning streak. To wait for the following day to earn more merits from completing daily reward tasks is ridiculous,
the Gauntlet period could well be over by then.
I implore the production team to once again devote time to giving Gauntlet an overhaul.
Unless you have the same crew member as those you are facing giving you a 50/50 chance, you have zero hope of winning. Without having enough merits to reshuffle the opponents you are at a dead end and set up to fail & or demolish ones winning streak. To wait for the following day to earn more merits from completing daily reward tasks is ridiculous,
the Gauntlet period could well be over by then.
I implore the production team to once again devote time to giving Gauntlet an overhaul.
Joined game 6th March 2016
0
Comments
This has been suggested before, and in some cases even argued against by vocal members of the playerbase---
Unfortunately it does fit with DBs RNG tactics which give for some people frequent beholds of all FFed characters etc.
Depends on what kind of reroll we're talking about. I have argued against various suggestions where a selected opponent doesn't put up their best defender. When MED/SEC is the skill combo, you bet I want my Phlox defending for me instead of Locutus.
If we're talking about rerolling the opponent until someone is found who has a different best defender, that's different. The problem there though is that it doesn't help in the extreme (albeit maybe theoretical) case where everyone has the same best defender.
In truth though, the problem isn't just "wall of <insert character here>" so much as "all opponents I can't beat. Would we be happy if instead of wall of Mirror Phlox it was a combination of Mirror and Defensive Phlox? The characters are different, but the effect is the same.
One of the biggest issue with this "extreme" is consider the following gauntlet:
Players 1-199 have Mirror Phlox
Player 200 has Guinan
Every single time a player has MED/SEC rolled, they will be presented 5 Mirror Phlox, chosen from 1-199 and then player 200 is presented because they have a different character.
It actually becomes a bigger advantage for players to herd together and use all of the same characters because you will be presented as a target less often.
I do not think it is unreasonable for a new player to be at a disadvantage against a player who has been playing a long time, and I think you understand it would probably upset a few older players if a new player was on equal footing with them.
I also know some players have suggested separate Gauntlet levels similar to the Arena, where you could only use 3* or 4* crew, but as has been noted by others, this would not change the reality that players in each 'division' would flock to using the same best characters.
So ...
To give new players an opportunity to be able to enjoy the Gauntlet, how about instead we have separate Gauntlet Divisions created based on one's Captain Level? The Admiral Division could be Captain Level 70+, the Captain Division would be 60-69, etc. down to the Cadet Division being 1-10. Speaking in broad general terms (there are exceptions to every rule), a player's Captain Level does roughly correspond to how long they have been actively playing the game. Therefore this setup would help to keep newer players from being frustrated having to face mostly older players who already possess many/all of the best Gauntlet characters.
It would not surprise me if the loudest complaint to this suggestion were to come from some older players ... because they don't want the newbies they are picking on in Gauntlets taken away from them.
Yes, that sounds like a novel idea. Kind of like the 3 divisions in Battle arena. Commander, Captain & Admiral. A player could choose which division to participate and only compete in one specific division gauntlet at a time. Each divisio
As for leagues, you would be facing similarly skilled captains with similarly skilled crew. Your win-loss balance would be about even. If there were leagues though, the rewards would have to be higher based on the league you're in.
Promotion/relegation setup should be purely performance based. Win, up. Lose, down. Doesnt matter what your captain level is and no way to directly opt into a higher or lower division. Rewards just need to scale with division to discourage intentional tanking.
I like this idea. Just like faction events. You fail some in a row you get kicked down to and easier yet less VP level. You succeed some and you get kicked up