FBB Bug
[QH] Sapko
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1. No crew or partial crew show up.
II. Cannot activate any abilities.
C. No battle timer and battle does not stop after 180 seconds. Went on for 5 minutes until I cancelled it.
Tried running the game on mobile, emulator and browser version, same results. Bugged only on one difficulty for me, the one I was rerolling buffs on. Fleet mates have no issues. It happened immediately after I rerolled the 5th chain buff Ship Attack x4 +44% value. I suspect it is due to buffs, whether it is due to this singular buff or perhaps the total of all three ship attack buffs combined (all three are x4) reached some sort of limit.
https://youtu.be/5Vphc_e-MlU
II. Cannot activate any abilities.
C. No battle timer and battle does not stop after 180 seconds. Went on for 5 minutes until I cancelled it.
Tried running the game on mobile, emulator and browser version, same results. Bugged only on one difficulty for me, the one I was rerolling buffs on. Fleet mates have no issues. It happened immediately after I rerolled the 5th chain buff Ship Attack x4 +44% value. I suspect it is due to buffs, whether it is due to this singular buff or perhaps the total of all three ship attack buffs combined (all three are x4) reached some sort of limit.
https://youtu.be/5Vphc_e-MlU
0
Comments
I hope WRG does not cap stats to 25 when calculating boosts as that would be an awful solution here. It would make future bridge buffs and many combo effects useless. They should just define raw values for stats above 25 and also keep the same curve going up. Hitting diminishing returns after 25 will feel awful for the same reason.
People are starting to get Frantic McCoy. His +12 ATT ability will make this bug surface more often.
And the good news is that the buggy client code doesn't need to be fixed right now. The server can just send an expanded list of raw values for stats above 25.
By using different crew and or ships we dealt way less damage.
This needs to get fixed ASAP plz!
WRG expanded the list that maps condensed stats to raw stats from 25 up to 40 by hilariously adding 10k to each new level, not only breaking the existing curve but not even bothering to give us a new curve past the level 25 inflexion point.
The graph below shows the curve we now have in blue vs what it should have looked like in orange.
What does it mean? Well, I've already explained it in my September post. There's less incentive now to spend dil on rolling favorable combo effects and the captain's bridge feature itself becomes less and less appealing. Leveling up the bridge becomes increasingly difficult (I suspect much more so when it gets expanded) while the buffs become less and less relevant.
Here's another way to visualize it. ATT 17 currently gives us 18% more damage over ATT 16. ATT 25 gives us +11% damage over ATT 24. With the recently expanded list, ATT 26 gives us only 6% more damage over ATT 25. ATT 40 only +3% over ATT 39. What damage we should've gotten at ATT 27 we now get at ATT 28. What ATT 28's damage should've been we now only get at ATT 30.
Between this fix and the other news regarding WRG's changed plans for the Captain's Bridge and FBB, I can't help but feel deeply disappointed. It's a shame, we had a good thing going with this feature.
The lack of listening to player concerns about various FBB issues is starting to show a disturbing pattern.