Missing Traits
DavideBooks
✭✭✭✭✭
in The Bridge
I know there are many crew that arguably need certain traits.
But there are some crew that seem to be incontrovertible. Why is my Sisko not a human, for example?
I suppose there is a reason, but I can't figure it out.
But there are some crew that seem to be incontrovertible. Why is my Sisko not a human, for example?
I suppose there is a reason, but I can't figure it out.
1
Comments
That Sisko is Sisko being someone else, not who he actually is.
That's a sisko in the mind of a bajoran. He's not human.
2* Hoshi Sato not having Linguist is the one that blows my mind though.
That being said, the real issue is that traits are a low priority for the studio. They consistently print cards with missing or incorrect traits (what the hell is Quarren, by the way) and that number piles up until a trait audit would encompass hundreds if not thousands of changes.
Meanwhile they treat other traits like Resourceful as an incentive to make crew more desirable rather than a part of the crew to get correct, applying it willy nilly to crew who are the exact opposite (Badge Linus, Tawi'Yan Alexander).
And they've repeatedly spurned player help. The hidden trait audit the other week had a dozen+ missing entries from the trait audit thread which are inarguable (series tags). And a player council which could help vet such things behind the scenes and save dev time was deemed "wouldn't necessarily be helpful".
tldr, get used to it. We can point these out all day and some will be fixed while others won't be.
That being said, there are also a bunch of missing traits on the ships too.
WRG could likely spend an entire year just updating traits!
1. Bugs (old, ignored & new) are making the game harder to enjoy
2. Game data like traits, are making the game less fun for ST fans
3. QoL improvements not being considered by the studio are making the game less playable
Offer nothing else, ask nothing else, just rinse and repeat till they either listen or run away - either way they will get the message