Echoing others here and repeating what I've said for a couple years now... this game really needs 2 more regular event types. I understand if WRG doesn't want to run another Expedition because they don't make enough $ doing so, but I'm sure there's a way to tweak it so they can make $ and get players interested in it. I also think there should be a voyage-like event type as well.
Echoing others here and repeating what I've said for a couple years now... this game really needs 2 more regular event types. I understand if WRG doesn't want to run another Expedition because they don't make enough $ doing so, but I'm sure there's a way to tweak it so they can make $ and get players interested in it. I also think there should be a voyage-like event type as well.
I agree with this, but I can’t imagine how TP can pull this off given the reduction in resources dedicated to Timelines.
I really don't know how we could recover the Expedition event type from the cemetery, but a wise doctor once said: he's dead, Jim.
For real, rather I suggest building on the fundament of the popular skirmish event type. How about building up the action with two ships battling two ships at the same time? We could choose both ships and their crew, but control only one and the AI controls our second one, because it's obvious that the HUD would overload the screen and smashing buttons would be too hectic.
I might be wrong, but I think this is the first time the final community reward hasn't been reached. Many excellent points have been made above. It would be very disappointing if this game is winding down.
I might be wrong, but I think this is the first time the final community reward hasn't been reached.
Once there was a Convergence Day, where the community rewards structure was so altered, the way up littered with old super rares and legendaries, that we didn't get one. And after that, everyone was gifted a pack in recompense.
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I agree with this, but I can’t imagine how TP can pull this off given the reduction in resources dedicated to Timelines.
For real, rather I suggest building on the fundament of the popular skirmish event type. How about building up the action with two ships battling two ships at the same time? We could choose both ships and their crew, but control only one and the AI controls our second one, because it's obvious that the HUD would overload the screen and smashing buttons would be too hectic.
I mean, the basic mechanism is already in place, with the bot-check. Get the writer(s) involved and make those mean something.