930
Mirror Cartman
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in The Bridge
Excellent.
Voyage ship selection, excellent, saves a lot of time, and the occasional error of having to recall a rubbish ship, and restart.
Pull again, excellent, especially useful in faction events.
Avatar selection, very quick look shows it's excellent.
Cadet tickets on mission screen excellent, saves have to count when I am spamming them.
Rapid crafting, this was broken recently, and was very annoying, excellent that it has been fixed.
When doing dilemmas on a voyage, it pops up a message "cannot resolve resolved dilemma" I am hoping that this is tempory.
Crew trainer use, uses more trainers than needed.
e.g. to get from lvl 70 to lvl 80 I know I need 17 trainers. The UI tries to use 19 to max out lvl 80. The last of these is a waste. Whilst not important for those of us with maxed out trainers, it could make a difference to those in the first few months of play.
Voyage ship selection, excellent, saves a lot of time, and the occasional error of having to recall a rubbish ship, and restart.
Pull again, excellent, especially useful in faction events.
Avatar selection, very quick look shows it's excellent.
Cadet tickets on mission screen excellent, saves have to count when I am spamming them.
Rapid crafting, this was broken recently, and was very annoying, excellent that it has been fixed.
When doing dilemmas on a voyage, it pops up a message "cannot resolve resolved dilemma" I am hoping that this is tempory.
Crew trainer use, uses more trainers than needed.
e.g. to get from lvl 70 to lvl 80 I know I need 17 trainers. The UI tries to use 19 to max out lvl 80. The last of these is a waste. Whilst not important for those of us with maxed out trainers, it could make a difference to those in the first few months of play.
7
Comments
I agree. I’ve been pushing the slider back, especially for levels 90-100 since I don’t want to max out to level 100. Would appreciate if it were tweaked back a couple of trainers to avoid this. I am happy to not have to push down to use multiple trainers though.
I enjoyed using the “pull again” option for the portal pulls I did this morning.
At the very least, please put back the tap-and-hold so we have the option of using whatever is best for us.
Yes, very nice. Now if only it'd remember that I want it at 4x speed...
+ remember 3x AUTO for any ship battle (arena, fbb, skirmish)
And don‘t forget 4x gauntlet
I agree. I would like to have a settings to chose , to make it default on. I know I would forget it. But, after one battle I would figure it out.
Edit: But this requires more work to create. So I would say leaving it off is still the better choice,
But , definitely Gautlet x4 and packs x4. Frankly, not sure why one would want these slower at all.
Am I the only player that doesn’t know what is meant by this? I’ve seen this issue mentioned in a few places but I don’t understand what it refers to. Apologies if this question would rile up Admiral Patrick.
They are talking about crafting items while building your crew.
Then we agree that ship battles should remember the last setting the player used
If they did that, my battles would take twice as long because I'd be afraid to ever set them to 3X. Right now, I speed it up after I've cinched my victory.
But it would make things better for everyone else, so I'll take the hit. Needs of the many and all.
- ship battle 1x / 3x
- FBB 1x / 3x
IMHO gauntlet, packs and other pulls should be defaulted to 4x and not have a 1x at all
Android version on a modern Samsung phone, if that matters.
Am I the only one affected? I have not read any complaints...
i used the + and - to adjust.
I’ll try to explain by an example.
A 1* Translation Algorithm is crafted from two 0* Translation Algorithms. It’s best to craft the 1*s manually. Why would you do so? Because if the crafting comprises two of the same item, and you do it manually (rather than quick build) it only consumes one 0* item, not two - so you only use half the resources.
It was possible to manually craft a bunch at once through quickly tapping, but a previous update broke that. It has now been restored.
It sounds like the real issue is manual crafting should be following the recipe and not under charging. Making it easier for players to exploit a long standing bug seems counterintuitive.
This is another excellent improvement. I am glad WRG are working on bug fixes and quality of game improvements.
I agree. I'm not particularly worried about over using trainers. However, I like the feeling that I am wasting nothing.
This is VERY important. There are many reasons to wait at 99. This is particularly true for merge crew. The new version makes that really annoying.
But in the end, I like the new version.
Did a quick check and the latest card seems to be the Kai Winn card released this past January. So the usual 6 months back is the latest one added to the portal.
Got Terrell first Pull.
Also, Dread Pirate Q can be Retrieved, finally!
Not that slow on iOS, but images popping up 2s later. I thought of a caching issue, that all graphics have to be downloaded at least once to be seen faster
This to me makes a lot of sense.
I just have to remember when battling manual, to not speed it up at the end.
But even if I do, I will figure it out with one battle.
Hi! @Admiral_C Would you mind opening a ticket for Customer Support and providing your DBID and device information? This would be super helpful in identifying any potential widespread issues. So far, we haven't received many tickets regarding this matter. Thanks a bunch!
I'm also getting an error message during every voyage dilemma, and then I'm not seeing the crew member's photo as the dilemma is resolved. All I see is the burst of light, but no crew photo.